I’ve already got clothing and uniforms by profession worked out for the most part. There will be a minimum of 5 sizes and two fitting styles, tight fitting and loose fitting. Using mathematical expressions i will be implementing a BMI system and certain clothing sizes and fits will be wearable or will tear/snap based on BMI.
As far as body armors are concerned, body armor will consist of mostly realistic gear such as vests, plate carriers and kevlar helmets with the only exception to this being juggernaut style armor that will cover most of the body similar to the armor worn by heavy gunners in Far Cry or Watchdogs (not too OP), and a lighter full body exo suit that will provide light armor with the benefit of protection from fire, explosive and energy-based weapons and additional item carry weight. Non-armor clothing won’t provide much in the way of stat boosts apart from item carry capacity (in pockets), sex appeal and mood (uncomfortable poorly fitting clothes may lead to a bad mood and possibly poor choices such as stress eating, but may also cause certain NPCs to either take or not take interests in the player character or deny quests until you get better clothing)… Clothing worn by NPCs can also be taken and used by the player, i.e. disguises.
Of course, getting too fat will have negative consequences if you are in the soldier or criminal professions, since most body armors and weapon holsters just simply aren’t designed for bigger people.
What I really need are just random ideas on miscellaneous clothing items and accessories.
Clothing slots will be:
Headgear - hats, helmets, etc
Eyewear - glasses, shades, etc
Face - masks, gas masks
Neckwear - scarves, bandanas, etc
Underwear - bras, panties
Undershirts, overshirts and coats with armor vests taking up the coats slot.
Pants/shorts/skirts (bottoms)
sock, leggings, stockings
Footwear - shoes, heels, boots
Wristwear - bracelets, watches
Gloves
belts
Purses/backpacks
Jewelry - earrings, necklaces, piercings, etc.
And more, plus i may also be adding in tattoo slots just because, even though it’s a TA
Some clothing items such as body armor vests and backpacks will be modular meaning you will be able to attach/remove item pouches based on necessity.