So…stupid thing :X. I figured out a way to easily increase a models polygon count…now I cant do this infinitely (Else my laptop will die a horrible heat death ^^’) but its more than enough to make rather low poly models like the Zelda model. Thing is, I have to do this before I begin editing a model. Therefore the question: Would you like me to redo the Zelda model a good bit better, or try to do Falcom (Small thing about her…Ive had 2 attempts at her but her massive belt and super baggy shorts have been…tough to work with.
As for anyone else, feel free to suggest another neptunia hdd form or even another model if you can tell me where to find it ^^’
Edit:
So uhm…I experimented a bit and I may have figured out a way to do these way faster moving forward :X At least on relatively smooth models.
@Manchura Ah sorry about that. I uploaded that one twice on accident. Guess I deleted the wrong one. Itll be fixed in a minute.
Edit: Done, try it now.
On a side note, I dont really know what to do next. I think I went through all the HDD forms of the main goddesses in Neptunia, except for the sisters, so feel free to suggest stuff.
After some minor research into finding out who those characters are ^^’…Ive only managed to track down models for histoire and kei jinguji. Though histoire would be…tough, considering the giant book she’s sitting on. Could definitly do kei though, if youd like that.
Well…I guess I was gone for a while ^^’. I experimented with some new stuff while I was gone,
made an animation or two and also figured out how to do basic jiggle physics in the meantime.
Also ended up making a basic walkcycle yesterday.
@Manchura
Thanks for the compliment ^^’
I’m still pretty new to blender, though I think Ive improved a fair bit since I started. Still gotta figure out a lot of things though.
All things considered though, what Im doing is far from unique. Main reason I started doing this was because I found some weight gain animations by @SyAbleman (check him out btw, his animations are much higher quality than my stuff BaronOBeefDip3D - Hobbyist, Digital Artist | DeviantArt) and got interested after requesting an animation from him on patreon.
On another note…here’s some new stuff, including a new edit where I tried to work a bit with animation and a non animated Render where I tried to build a scene and make a semi natural pose.
Also two edits where I lost interest before I made any real animation (had an exam phase until two days ago so there wasnt too much time) ^^’
oh yeah I know about them, but they are more of a MMD stretcher and less of a pure model worker like you are, dont think I have seen them do very large sizes either
Dont really know about the term MMD stretcher. ^^’ I watched a stream of his on his discord yesterday and talked with him a bunch. He showed off his general workflow and Its pretty close to what I do myself, just a bunch more refined.
From what he said he seems to prefer the animation side of it all, something in which hes far superior in compared to me, while I tend to spend the most time on the sculpting. That being said, he’s far more experienced than me and it shows. Im still figuring out basic things about blender, partially thanks to some tips from his end, and am really just getting used to building up scenes, lighting and making animations.
As for larger sizes…I mean, I dont do them too often either (partially because of personal preference, for reference, my preferred size is around the size of the girl in the image from my last post). I do them on occasion when the model allows for it, and my sculpt looks decent enough upon increasing the slider of the shape key beyond its maximum.
(Basically before I start an edit I create something called a shapekey that saves all changes I make to the model and creates transions between the changed version I make and the original through a slider. You can however increase the slider beyond its normal limit, which in most cases ends up looking…less than good, but in the few instances it doesnt I go ahead and make use of that.)
Anyhow, sorry for the text wall ^^’
Have a good day.
(@Manchura Also sorry about the lack of a Kei edit…I havent really figured out a way to do one without the model clipping to a…pretty annoying degree. So for now Im waiting till I hopefully figure out something on that front.)
oh? I remember their early work being done with MMD sliders, guess they have upgraded, and no big deal on the Kei edit lol, every model is created unequal
^^’ From what Ive seen theyve been doing stuff in blender from the start. Maybe youre confusing them with someone else?
That being said, I made a few more edits…though admittedly since uni picked up now I dont have as much time as I used to to make these, so only one of those has had real effort put into it as far as animation goes, with a background, physics and smoother motions than before, though thats on the same character I usually test new stuff out on (because that particular model is easy to edit and…character bias) ^^’.
As always, feedback would be appreciated, especially on the more complex animation since thats the kind of quality Ill aim for with more of my projects in the future.
Also, feel free to suggest other edits (pretty much any female character with an anime ish look that isnt furry is fair game…sorry but thats just not my thing ^^’), preferably with a link to the model. Cant guarantee Ill be able to find a model otherwhise. Im running a bit low on edits I want to do so yeah…
Have a good day and happy easter o/
I wasnt intending on doing so (since several of these, especially from some the newer edits, arent allowed to be redistributed and some of these models dont exactly look ideal from some angels), but if youre interested in a particular model feel free to pm me on here, or just ask in this thread and Ill see what I can do.
Any plans to add Princess Daisy in her sports attire (from games starting with Mario Golf: Toadstool Tour), specifically her wearing a yellow tank top and orange shorts, with some edits that make her close to a BBW?