70s Slime WG Game

Status Update N°2!

It’s been 5 months since the last game chapter, so a progress update has been posted in the itch page! Sharing a small teaser of what’s to come in the cafeteria.

And of course, thanks for all the support!

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God, I feel like it’s been years since I last saw you here or on itch.io, but I’m glad to see a new update.

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Amazing work on the game! I’m absolutely loving it so far, and I’m really excited to see what you’ve got planned for future updates. Keep doing what you’re doing—it’s fantastic !

He gave us really good stuff, and I had fun with it. If you’re looking for some suggestions for characters or level ideas, I’m probably your guy, but keep up the good work, and make sure you don’t burn yourself out.

I got a suggestion for room B-1.

Lucas Weird Temperature Test

Once you go into his room he will ask you to find three Things/people involved in temperature he requests something with hot liquid he requests also neutral liquid like water or milk he also requests cold liquid Once you bring those girls back to him he says it’s weird but it’ll do

A little mini Sidequest putting slime in the test area

He will give you an item called temperature control would fix a suit or give the slime girl A mechanic part to fix something more solid depending on the next part of the game I’m having fun with it and make sure you’re having fun with it too.

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Are there any plans to include weight gain/stuffing content for the protagonist, either story-related or optional?

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Yes, the protagonist will gain weight in bad ends. They are coming in the next update, which is arriving very soon!

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After 6 months, the next BIG update is here!

The story continues, as Kelly and the slime girl go to the cafeteria to investigate some strange reports coming from there…

This update comes with a lot of new content, like unique encounters, locations, and many, many new characters! There are also some brand new features, like Bad Ends, and a Bad End Viewer (You can access it in Lab A-2).

There are also some technical improvements, like the new Side View Battlers. Instead of static drawings poorly drawn by me, you now have fancier animated sprites (Also drawn by me, but believe me they are a big improvement over the old battlers xD)

This update also comes with 6 new sidequests, most of them focused around the cafeteria. However, some of them are connected to previous sidequests, so the world will be more connected now.

New weight stages have been added to various NPC’s, like the elevator girl, the lab’s secretary, and many more that are unlocked trough sidequests.

A lot of bugs have been fixed too, thankfully mostly minor, and many visual improvements have been made to some old sprites. Many of them used the default faces so they should now have a lot more personality. Inconsistent eye colors have also been fixed.

This update wouldn’t have been as polished without the help of bugtesters: MrM, Dedan, and Karlik. Erikwulf helped with ideas, spelling and grammar. Go-Yukkuri provided all of his coding wisdom for a unique battle, which wouldn’t have been posible without him.

I hope you all enjoy this update, since it took a lot of effort, and I spent a lot of time making sure it was a fun experience with great new moments. Thanks to everyone for the support and of course, let me know if you find any bugs or issues.

You can find a full changelog in the itch announcement.

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Been really enjoying the game so far and am excited to try out the new update tonight :slight_smile:

a new update! I can’t wait

Is it possible to reencounter the Spy girl after you free her from interrogation? If so where would I find her?
Also if you view the bad ending for the disco fight there are two images of the disco queen.

Oh my, missed that bug during playtesting. It’s fixed now!

Regarding your other question, yes, you can reencounter her in the cafeteria after a chef tells you to investigate something. But first, you must complete the cafeteria’s truce quest.

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how do i unlock disco fight? and,
how many quests are there?

This update adds 6 new sidequests. And the disco fight is part of one of them.
To find these sidequests, explore the kitchens and talk with the chefs. Some of them will ask you to do some things for them, and completing these jobs then unlocks more of them.
The chefs that give you jobs are usually close to the entrance of their respective kitchens.

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ok thanks, but in total how many missions does the game have up to this update?

Around 20 including both main and side quests.

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Hey guys can you help me find the last vending machine? I have 9 out of 10 and I have no idea where the last one could be.

The ones I found:

Laboratories: By the elevator, Sector A Hallway, Sector B Hallway
Main Floor: Main Floor, HQ Hallway
Maintrance: Main Hallway
Dormitories: Employee Lounge
Cafeteria: Palermo’s Main Hallway, Apollonia’s Main Hallway

This game is top tier, holy shiit.

I also don’t know what to do about the chocolate bars. I found all the vending machines that UnKn0wn found and no more. I know that the guard said to take chocolate bars from someone who is buying them, but the only person who is using a vending machine is the scientist near the guard from an earlier side quest, and she doesn’t have anything to say about it. Plus the quest log says I only gave her 8 out of ten bars despite finding 9 vending machines.

Other than that this update was a banger!

Edit: After reloading an old save and finding the second vending machine in Palermo’s, the vending machine in the employee lounge said that it didn’t have the guards chocolate bar and I’ve checked all ten machines, so I don’t know what to do.

iirc Palermo has TWO vending machines

Where do I find Pvt Burns? That one dude outside the armory told me to look in the warehouse but I have no idea where that is.