70s Slime WG Game

there was a bug with one of the ingredients, It’s fixed now!

Is B-3 supposed to lead into B-2 after you deal with the jelly sandwich situation?

could you elaborate? sorry for not understanding. with jelly sandwich situation you mean the bug? it has been fixed, you can download the latest patch and continue as normal.

I think the best way I can describe it is, when you’re able to do the quest in B-2 the door to B-3 will no longer lead to the invisible woman. Instead, it will teleport you to the B-2 room in the black space where you can’t move, soft-locking you.

Yeah same thing happened to me, basically after activating the first part of the event of the invisible girl, the one were she turns invisible, after going out of the lab and going back in again the player just spawns inside the B-2 room for some reason. Like here.

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I see, I had missed this one! I fixed it now, sorry for the inconvenience!
Ypdate to the latest version, 0.3.7, to continue as normal. You don’t need to start a new save, you can migrate your old one.

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May I offer a less DMCA-prone alternative to the gym music?

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currently i have a system to disable DMCA prone music manually in game. You interact with the record player in kelly’s room and you can turn them on or off. But at the end of the day it’s more trouble than it’s worth to set it up, and i think I will end up just removing the gym song and replacing it with one from interstate 76 for the next update.

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I’m really loving the game so far!

Hello, I have a question. In the next update, will the part of the weapons area come where I can save the slime girl from whatever happens there? No, and what else will come?

Yes, the focus of this update is the weapons area, and rescuing the slime girl. Also introduces a lot of new characters, and a couple of new features I won’t spoil.
It has taken a lot of time because it has required a lot of custom sprites and generator pieces that i’ve had to do myself. There are lots of free assets online for games in medieval settings, but very few in sci-fi/modern settings, and of course, even less for a 70s setting.
I thankfully have great help when it comes to writing, but the assets and the “eventing” with RPG Maker is what is taking most of the time.
For now, a small teaser of what’s to come:

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That’s incredible I hope you continue with this amazing game and that you achieve it I hope a lot from this I also hope there are more secondary missions that can be entered in c 1 of the laboratory

After some time, the next major update is here! This update focuses on the main story, so it continues after it left off before, on a quest to rescue the Slime Girl in the new sector: Advanced Weapons Research!

This update also includes extra weight stages for some NPC’s, more sidequests (And to unlock one of them, you must first come across a specific character before!) And many small fixes and changes, like grammar and spelling mistakes, and some areas have been revamped visually.

You can read a more detailed changelog in the itch io devlog.

Let me know what you all think: Both feedback and suggestions are welcome!

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I really enjoyed this update love all the huge sizes that happened in this update, would of liked in the cutscene after losing to either of the women in the military base if I had seen the protagonist grow from losing those fights

Minor bug - you can walk up the cracked wall in the sewer section in the new area.

thanks for the report! consider it fixed for the next update.

This idiot’s going to get the whole facility either defunded or outright destroyed by the end of the game, I bloody swear. Sympathy to the corporate saboteur was understandable, but releasing her was INCREDIBLY stupid.

Don’t get me wrong though, it’s a genuinely fun game with entertaining scenarios and fun little references like that experimental weapon being overcharged. Honestly looking forward to seeing where it goes and despite prior commens hope things turn out for the better in this madhouse disguised as a research facility.

The ‘boss fight’ was a lot of fun and the traditional RPGmaker fight being limited to a single serious encounter was a good idea. Presumably this place is where the army sends its most useless troops who they don’t have the luxury of just firing, considering how dense and outright deranged the scientists seem to be, would not be surprised. That said, I like and feel sorry for the Texan, hopefully things work out for her in-universe.

Another good update. I’m really impressed with how creative the scenarios are, not to mention the absolute size of these ladies. I’m looking forward to what comes next!

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Just caught up on all the updates since the first version.

It’s really coming together. Loved seeing the changes in the various areas as you revisit them, hope you keep that as a theme, especially if it helps them catch up with some of the sizes that happen latter.

Kelly is definitely starting to feel a lot of temptation with these new side-quests. Looking forward to see what happens with the slime girl in the party, reacting to things and following the example she’s given.

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Status Update
It’s been some time since the last update, so what have I been up to with the project?

Due to my job, I have less free time now, which means less time to work on the game. I also spent some time participating in the Gain Jam, and contributing sprites for Roundbound’s latest update. What this means is that the update will take longer than planned, but don’t worry, it will arrive!

Work on the new sector has been going very well. Pretty much all of the new areas are fully detailed, and now comes the slow part: To implement all the events and story stuff, and all the art.
For the cafeteria most of the sidequests will be tied to the characters and events you see in the main story of the sector, so there should be more character (and waistline) development amongst those NPCs.
There are new features planned for this sector. I really liked making the more unique boss battle in the previous chapter, so my goal is to make boss battles like that from now on. There will be some classic RPG battles, but I have some ideas on how to make them less tedious, and to have as few as possible.
But a new feature I’m happy to announce is a Bad End viewer! Which of course means that yes, there will be Bad Ends from now on, with Kelly as the one affected by the slime. It’s already operational and in-game, it will be unlocked after beating the military sector.
I’ll try to show pictures that don’t spoil things eventually.
And as usual, ideas and feedback are always welcome!

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