A Huge Hallows Eve 5: finally out!

Woah! Never thought of modding an RPG maker game before but according to Peach it’s common enough to have it’s own plugin :o

We’ve gone ahead and added the support - looking forward to seeing what it is you want to do!

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I learned about RPG maker modding from trying to make Fear and Hunger somewhat more fair.

Namely, saves so I don’t have to do massive jaunts in that game, all at once.
It is not a game series for people who can only play for short periods.

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A few missed/unreported bugs I found:

You can get the mongoose from the cage again after shoving it through the vent.

If you talk to the first password encoded computer once and then decide to “remain here for now”, the camera stays centered on the computer. That is until you talk to it again and choose another option in the conversation menu.

There’s an issue for climbing the rope on the first floor above the basement. The game seems to recognize mighty monsters when you choose to get help from a sporty monster.

Neither Fizzy nor Gong have their bios when you look at their Status screens. With new games they don’t appear in the Weenipedia either.

The description of Dozy/Twinkle’s Rainbow Wave attack says it hits all enemies but only targets one.

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LOOK LOOK THATS MY BIG RED BABY!!

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when I see the end it make me little sad it’s a real good game

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A couple more things:
The crystals in the dungeons list any codes found as objects, though new codes seem to appear in the inventory

Vampire Parasite Bud’s Venus Embrace and Manavore as well as Lemini’s Nibble and Monch don’t add hit points though they do damage the victim (0 damage is shown healed). This is also true of their later evolutionary stages.

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Fixed both issues!
Thanks so much for all these reports, they’re incredibly helpful!

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hey, I know I’m a bit late to the party, but what are the passwords at the end of the game used for? also, is there a way to go back and continue playing after you beat the game? I’d like to be able to collect all the deamons but all the computers are locked after going to the 4th floor.

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There’s a vending machine in the basement that will dispense a single daemon with a password in the credits. This was designed so people who submitted their critters could get to use them, as there’s no guarantee you’d ever find a specific one.

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