Adorant Adipose is now released on itch for download or in-browser play

(UPDATE : The game is now downloadable, in addition to being playable in your browser.)

Adorant Adipose is a branching, fixed run text narrative about a woman who thinks she may have figured out how to finally impress the lady of her dreams. (Hint : It involves gaining weight.)

With over twenty endings at roughly half an hour per playthrough, it’s designed for either single session pick-up play or meta-progression long haul grinding.

Runs in browser, through Itch . io, using Twine. Being all text and no art, this entry is free of any genAI.

Many thanks to Bad Idea for volunteering to do so much editing and play testing. I couldn’t have done it without him… and if I had tried to, it would have been a much worse entry.

Content Warnings : Weight gain, obviously. Most of my characters can be jerks, contextually, but some are straight up monsters, and that’s true in this game. Some of those twenty plus endings are very dark. There are elements of domestic abuse, self judgement, and body judgement.

Authorial Intent (Wherein I ramble about what I'm trying to accomplish)

I wanted to put together a game that plays something like my earlier entry “A Unique Diet”, but which doesn’t suffer the same degree of repetition between playthroughs. I wanted to start a game with an opening very similar to Unstable Frienemies, but explore other ways it could have played out with different primary characters. I wanted to make up somewhat for how shallow everyone was in Incremental Gains by doubling down on character depth and complexity. I wanted to explore dramatic irony, whether a character the player disagrees with or can’t see eye to eye with is still able to elicit an emotional connection, and how fairly small modifications in behavior at particular moments in time might have serious, lasting consequences.

I also wanted to put out a game that didn’t use any genAI. I’ve done it before (Fat Focused), but it’s good to remind myself that I’m using stable diffusion as a tool and not a crutch.

I’ve never written in Twine before, and it was a language/parser I’ve wanted to poke my nose into. (I hate it!)

And, finally, I wanted to do something in a collaborative space. Thank you again Bad Idea for all the work you put into helping me make this - it’d be a vastly inferior game without your insights.

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brilliant writing hit that sweet spot of length and character complexity that made repeat playthroughs enjoyable in their freshness while not being too complicated to keep straight. looking forward to more

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I just finished the first run through and a working through another. This is great!

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Short and simple game with solid writing. I got ending 6 my first playthrough and consequently skimmed through endings 2, 4, 12, and 21. I enjoyed ending 4 and 21 the most.

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That’s fantastic to hear, because I disagree wholeheartedly! #2 is my, like, third favorite, and I HATE 21. So, thank you for saying that! I was worried that I maybe hadn’t done ending 21 justice in the write-up, since I felt so strongly opposed to it.

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Congrats on the new release! Quite an interesting concept. If you do any QoL improvements, it’d be nice on subsequent runs to see which options have lead you to a prior ending you’ve uncovered before.

e.g. (summarizing options and made up numbers)

  • Go on a run (1, 5, 10)
  • Eat chips (5, 6, 18)
  • Fantasize

I agree Twine is a bit of a mess, tried to do some Harlowe stuff but just gets too complex. I’ve been looking for some alternatives.

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That’s a good idea, but I don’t think it would work. Most options (in and of themselves) allow you to still get any of the 21 main endings. I think, for example, you could pick that go-for-a-run option and still successfully execute any possible ending if you made the ‘correct’ choices elsewhere.

If the game had firmer branching, where individual choices bifurcated the possible end states, I’d be 100% on board.

2 is good! High gluttony and obsession, cam stuffer The other commenter probably likes 21 for the additional 88lbs.

Appreciate the childhood backstory that unlocks as you progress too.

Edit: Missed a Trisha, Cntl F and replace with Tiffany.

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Argh. Thanks. I caught myself using Trisha once and thought “Whoops, it’s a good thing that didn’t slip through. That would be embarrassing!” Oh, well. I’ll look into it.

EDIT : Fixed. Thanks again for pointing it out.

A downloadable version is now available on the Itch page.

With a few thousand post-playtesting browser plays under the belt, I’m fairly confident most* of the typos or bugs have been discovered and pointed out. Having reached the final** iteration, I’m no longer terribly worried about there being ten thousand copies out there with some huge unforseen mistake in them.

/* Please feel free to prove me wrong!
/** True pending the ‘few-thousandth-and-first’ player noting something that needs fixing.

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Amazing game. It took a while to get all the endings, but I’m glad I did. Here’s all of them :down_arrow:

Ending 01 : Confession Is Good For You Low stats overall
Ending 02 : Too Big To Fail High gluttony and obsession, cam stuffer
Ending 03 : Teacher’s Pet High gluttony and obsession, employed
Ending 04 : Woke the Dragon High gluttony and submission, on welfare
Ending 05 : The Couple that Spies Together High gluttony and submission, employed
Ending 06 : Sexy Secretary High gluttony and obsession, on welfare
Ending 07 : Your Biggest FanHigh gluttony, cam stuffer
Ending 08 : Secrets Weigh Heavy High gluttony and obsession, product reviewer
Ending 09 : Desperately Yours High gluttony and submission, product reviewer
Ending 10 : Not Entirely Self Made High gluttony and submission, cam stuffer
Ending 11 : Partners High gluttony, employed
Ending 12 : Turnabout High gluttony, on welfare
Ending 13 : Very Different People High gluttony, product reviewer
Ending 14 : The Long Road to Yourself High submission, employed
Ending 15 : Just Walk AwayHigh obsession, employed
Ending 16 : More Slave than Au Pair High submission, on welfare
Ending 17 : Unbecoming High submission, cam stuffer
Ending 18 : Closer High submission, product reviewer
Ending 19 : Fake It Til You Become Fake High obsession, reviewer
Ending 20 : Someone Else’s Dream High obsession, cam stuffer
Ending 21 : The Maw of Hell is Infinitely Deep High obsession, on welfare

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Are you perhaps a fan of Disco Elysium? Your narration, writing style, and text coloration/stat mentions remind me of it a lot – this twine game is a lovely argument for fetish art as art. Great work!

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That’s one of the sweetest things anyone’s ever said to me. And you broke a two year silence to do it.

Thank you. I was having a rough day, your comment was a blessing.

(I really enjoyed No Truce With The Furies, although I’ve only played it once. Sad Cop / Seagull.)

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Awesome! I’m glad you enjoyed it enough to find all twenty-…something… of the …“endings.”

Any endings that you hated or absolutely loved? (Usually I’m writing for myself with these games, but I had to try to extrapolate all the ways the Tiffany/Zella thing might play out, so I was walking around in spaces my mind doesn’t necessarily go to easily or by default.)

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It’s fucked up, but I found myself enjoying the high obsession endings the most. I’m probably in the minority, though. They’re pretty dark.

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Ooomph. Yeah, they tend to be on the dark side. Although, absent meta-hijinks, I think Just Walk Away might be one of the better endings (for Tiffany, anyway), and it’s an obsession-derived one.

I appreciate you writing that though. I figured they might be ‘inspirational’ in the sense that they potentially influence how a player might make future playthroughs, but wasn’t entirely sure they’d land with anyone as ‘desirable’ endgoals in and of themselves. Thanks, Cheddar!

Wow, what an amazing game it was!! I started playing it last night and then finished it a couple hours ago. One of the greatest text-based feedism games, fr. Tiffany is that type of character you’d wanna hug and tell them that everything is gonna be ok. Zella was quite interesting too, we didn’t get much of her but i loved how all the endings differed with her. i was able to visualise her quite well, a tall dominant woman with abs. seriously, you’ve done a great job with these two, there’s potential for character analysis on them. i adored the random encounters of Tiff’s past we got sometimes, it really added a lot to her character and what sort of person she is. the weight gain was very realistic too, like the largest size was around 400 lbs. i really dislike it when they give emphasis to extreme sizes in these games, like i get it it’s just not my cup of tea, but like come on how can a 600 lbs person manage to walk many distances and beat enemies and achieve anything in general? this game was amazing for that. what added to this was the more richer themes and ideas too, ranging from body dysmorphia to sadomasochism and abuse and many others. games with darker tones like this are truly better, because they reveal more of the person and the human that we’re playing as/seeing. really made the game more realistic, and a well-rounded one, pun intended lmao.

before getting into the gritty of the stats and endings, let me just say: i’m SO glad you didn’t use AI slop!! i saw your comment that it’d lessen the game and visualising characters works better, and yea i wholeheartedly agree. like yes seeing things would be good, but the power of the mind is always better.

the way the game worked with the three stats and how things changed was really the best thing. after seeing the different endings and comparing the one stat endings to the two stat ones, i could really see how things have ended up in that way. like, if Tiff wasn’t fat enough, Zella didn’t have the drive to explore that emotion inside of her, so she either left her or told her to lose weight because it was bad for her. but if she HAD that drive, aka a substantial weight gain or a single-minded obsession that teetered on the edge of sadomasochism, then she would explore that sensation she felt.

i always returned back and chose different things, wondering what the ending would be. and they didn’t disappoint AT ALL. each were unique in and of themselves, even though most of them were similar!! my favourite endings are the ones where Tiff and Zella are together, either as a couple and/or a master-slave & feeder-feedee relationship. my theory is that weight gain is a sign of improvement for Tiff, she actively enjoys stuffing herself and even says that she’d do this even without Zella. and most of the endings reflect this, the ones where she’s happy and with Zella in one way or another are the ones where she’s at least obese. but there are exceptions to that. the first ending where they’re only friends, and the submission ending where she goes to therapy. but even in those ones, she’s not ‘actively’ losing weight, but more so becoming content and doing what she wants. and that just so happens to be eating food and enjoying her little pot belly.

my favourite endings were the ones i pointed above, where they are together and she’s actively gaining. it’s a sign of improvement, of better times for her. i think one stands out though, i think the ‘teacher’s pet’ ending where Zella also starts to gain. i do have a soft spot for mutual gain, and seeing this dominant master woman with abs let go a bit, was awesome. but i was left wanting more. i feel like that ending would be stronger if Zella was already chubby by that time - like yea you do allude to her weight gain, but it’s more so of a thing of the future. if she was already kinda chubby and u went into detail of how fat as accumulated on her body from Tiff’s POV, that’d strengthen that ending, imo.

the endings i didn’t like/hated were the obsession and submissiveness ones. obsession ones were quite sad and you can see how that ended up happening, the bits i pointed above with Zella not having the drive to explore these sensations. that one obsession ending with welfare was like very sad, poor girl. the submissiveness endings i just hated, because Tiff was losing weight. now don’t get me wrong, losing weight in a weight gain game is not the worst thing lmao, but i actively saw how she wasn’t living her life to her fullest with that. she wasn’t truly happy, and was doing what she could to stay happy. she’s actively avoiding food, her relationship with Zella ain’t the best without the additional chub and sex drive. sometimes she even hated herself for abandoning her mukbang career. don’t get me wrong i really appreciated these endings as it adds realism and gravity, but it just left a sour taste in my mouth after seeing Tiff not be as happy as some of the other endings.

i guess one thing that could be better could be the descriptions of Tiff’s growing body. there are some paragraphs and i really adore them, but i think it could’ve been in greater detail. especially for the gluttony endings where the focus is more on her body. i loved that camgirl ending where she spills chocolate over her - that wee detail of her belly button was great, and i was left for more. as you can tell, i’m a sucker for belly buttons lmao, and i feel like i’m underappreciated in this community! but even aside from that, small details like not being able to see your feet, clothes not fitting as great, bumping onto stuff - they could really enrich this game further, in my opinion.

in addition, maybe describing how the characters look could be good too, i feel like they’re too vague this way. i didn’t really have a solid sense of how Tiff looked like, and Zella either besides her abs and height. i think u could do a good job describing Zella from Tiff’s POV as some sort of a goddess, but also describe herself in a way that shows she hates yourself, and that it’s clearly not true at all.

yea i really enjoyed this game! i’m personally writing a novel/novel series set in a dark fantasy world, and at one point the protagonist - my oc - gets fat. the bits in this game where Zella has that sensation within her and wants to explore Tiff’s body as well as this emotion were really inspirational for me, i’ll most definitely incorporate similar stuff into my writing! thank you so much for this game, i really enjoyed it and it really added a lot.

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I appreciate the write up, and I’m very glad it was as entertaining for you as it was! Bad Idea and I worked hard on it!

I read through your review/summary a couple of times, and there are bits I nod along with and others where I think “That’s a different take than my own, but I can see how they got there, and it’s probably consistent with the game.” Which is great! A lot better than if I just re-read my intents when writing it phrased in someone else’s mannerisms. (And obviously loads better than if we didn’t ‘see’ the same things anywhere along the line!)

I feel ya. I considered trying to force every ending to be upbeat, but Tiffany and Zella fought it. Part of the problem of writing, as you know, is that your characters start having real strong opinions about the truth of what you’re writing as they see it, and even though they both want to be happy I couldn’t bring myself to giving them saccharine fake “Happily Ever Afters”. They knew the difference. (Which is why Tiff and the Player both have to work so hard to get “Ending 23”, where I channeled all of that intent.)

I disagree, but I’m glad the work holds together even if you come to that conclusion. And while I don’t have “Death of the Author” posters on my wall or anything, I’m not a big advocate of the idea that things left vague in a work itself have a canon that derives from authorial intent. I’d have to edit the game, or write a sequel, to concretize my disagreement with you before it became “Fact”.

Your review is pretty spoiler heavy, giving huge indications of how some of the game logic works, where consequences kick in, hidden features, etc. Can I get you to spoiler bracket that bit? Maybe the third through sixth paragraphs, the stuff between the AI bit and where you make recommendations for things you would change?

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thanks for the reply, really appreciate it! so sorry for the spoilery bits lmao, i’m still new to this platform and completely forgot some ppl might be reading this without having reached certain parts. i spoilered the bits u mentioned, if there are still bits that spoil things, do let me know!

i’m someone who overanalyses almost anything, lmao. although they tend to be media that i really enjoy. so this shows how much i enjoyed ur game, if i can craft theories and write up a review this long! even better if a piece of media influences my writing, which this has achieved, as i mentioned.

my review is entirely subjective and is based on my experience of the game and what i’ve experienced beforehand across multiple media. my views/theories/takes are my own but i make sure to ground them with evidence from the source text. i knew u’d disagree with some of my points as i was writing it lmao, that’s part of the joyous experience of experiencing things! it is indeed great to hear different takes and intents, even from the author/creator themselves.

the recommendations i gave are also an example of this. please dont take them as ‘please change/add these things asap,’ it’s ‘what i’d do if i made this game’ [well aside from the AI slop point]. i’m not expecting u to make these changes because the game holds up very well without them. hope they are meaningful!

my literary brain sparked as soon as u said ‘death of the author,’ lmao. having read the actual essay by Barthes, i agree with u that meaning doesn’t just fully come from either the author or the reader, it’s a mix of both. from my experience - and desire for Tiff to have a better life, i deduced that theory regarding her weight gain. that theory relies on my interpretation of what u’ve created and specifically wrote: it’s my subjective interpretation of ur work. as u said, the work holds together because u created such a vibrant narrative that is encourages such various readings, doesn’t punish the player for coming up with their own takes. i’m actually glad u disagree with me, i’m not looking for the ‘objective truth’ or anything. it shows the depth of the game u created. thank you so much for this, i think this is why i love this game a lot.

Tiff’s weight gain doesn’t mean that for you, but both of our takes are absolutely valid. in fact, if it’s alright, could you share with me the takes of mine u disagree with? i just wanna what u think about those and see those points from another perspective! ofc u dont have to do it if u dont wanna or something, but i feel like it’d be quite insightful :slight_smile:

yes yes absolutely. i didn’t really want a happily ever ending for this game anyway, that hardly happens in real life so it makes sense not to have one over here. that sour taste i had is actually pretty good to have because the game has so many endings, and some are good endings whilst others are bad. i suppose the sour taste was there because i did the submissiveness routes last, so they were the last endings i saw before finishing the game. yes i get ya when u say the characters getting their own opinions, and it just doesn’t fit in with the narrative to make them do specific things. Tiff and Zella were never meant to be one of those couples that clicked instantly, a ‘love at first sight’ type deal. this is yet another proof of how strong ur writing is and how well u’ve crafted these characters that they know what they’re doing :slight_smile:

may i ask what ending 23 is? i played it on itch.io browser and it only goes up to ending 21. either i missed it or it’s not in that version, or u’re referencing smth that i’m missing >_<

Sure! [MAJOR SPOILER! DOUBLE SHIELDED! Seriously, don't read this unless you're done ever playing the game or you don't want to ever try it.]

Last warning - this ruins a major twist if you read it early. It’s not explicitly labelled “Ending 23” anywhere, thus the quote marks whenever I reference it, but after you’ve finished every possible iteration of Tiffany and Zella’s story you get the final flashback sequence where You, the player, battle Me, the author, over the nature of Tiffany as a character. After which the core of the game itself changes. Starting a new game after going through that final flashback gives you this game’s “Golden Ending”, “Ending 23”, literally “Beginnings”, the canonical ending per my head canon. (Can you have head canon about your own fiction? I’m going to say you can.)

Cool! I think we’re on the same page (except for the AI images thing, but I’ll always make a point to be upfront about that when I put something out that contains them. I’m sorry you can’t enjoy my other multihour game, Unstable Frienemies - I think from what you’ve written that it would be a coin flip whether you’d enjoy it more if it weren’t full of Stable Diffusion stuff.)

Hmmm… Sorry for the train of consciousness, I’m in a little bit of a time crunch today. This was left up for grabs, so it’s kind of nothing, but Jakob!Zella doesn’t have time to go hard at the gym, she’s flat-bellied with that kind of mild-hourglass anti-lovehandle shape… Tiff’s flashbacks aren’t random, they’re in a narratively-important order and paced out to suggest / remind the player that there’s more going on somewhere behind the scenes at intervals that HOPEFULLY catch the player by surprise / when they start getting complacent… re: Darkness in games, this one is actually a little darker than my preferences run. Tiff and Zella overriding me, again… I have a mild gut reaction when I see the term “AI Slop” used in reference to any AI derived images, as I think it glosses over the difference between AI as a part of a workflow and AI as an unreviewed and unmanaged shortcut, which is dangerous because as an Internet Culture Term of Art Shibboleth “AI Slop” risks normalizing sloppily-executed Stable Diffusion images as effectively equivalent to refined human-directed work that uses AI anywhere in the process - and if we’re going to continue to see this stuff get churned out, higher quality stuff with a human hand and stylistic choices is preferable to everything looking the same… I think Tiff’s weight gain in the epilogues is a symptom of the situation around her more than a personal choice that she’s actualizing for her own sake. She gets super fat BECAUSE she knows Zella likes it, or BECAUSE her job depends on it, or BECAUSE she’s given up on life and is constantly half drunk. There are plenty of endings where she’s in a better place, often with Zella at her side, but she has either massively curtailed her growth or is actively losing weight. “Improvement For Tiff” is, in Tiffany’s assessment, about finding a meaning she can align to, which may or may not include gaining weight. For me though, and I tried real hard to put this across, it’s about her either overcoming or mitigating her family-induced trauma and learning to be confident in who she is. Where she misses that mark, it’s a bad ending. Where she finds it by submerging herself in meaning via an external force, it’s generally an improvement, and we get a somewhat positive ending. Where Zella practically screams in her face “YOU ARE ENOUGH, GIRL!” and Tiffany internalizes that (or in Ending 23), that’s a good ending. Maybe we’re saying the same thing in different ways there, though… I do think you’re right and I missed some low hanging cake by not explicitly making Zella a bit chubby in the one endings…

I know this isn’t universal, but it isn’t super rare either - when I’m reading fiction, I don’t “see” the characters. They’re like poorly defined blobs with strong emotional/philosophical/ideological associations. It’s like I’m looking at someone I know pretty well, but they’re across the room and I lost my glasses three beers ago. So clearly defining a character’s cosmetics without narrative cause (eg unless their hair color is going to be important for the murder investigation or whatever) doesn’t help me as a reader. That’s space that can be left open for the Player to pull into alignment with their instinctive representation of the tropes that the characters represent, a feat I can’t articulate and have be universally applicable. Like, Tiff looks like Tiff to me in the moments when she’s looking in a mirror or whatever and my imagination has to kick her resolution into high fidelity, the way someone who thinks and acts that way quote unquote Ought To Look or Does Look. It’s a trick, and it might not be worth the sacrifice in specificity that you pointed out, but I’m happy to have made the play that I did with it.

I think that’s most of it?

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