inflation can be done here, but the website is mainly for weight gain, nothing stop you from making a game and showcasing it here.
surprisingly, with a little bit of time invested into some game making program, you could start one of these idea yourself.
(Blue analyser activated) Game maker coding advice
pipe puzzle: selecting using arrow key and equivalent + confirm button; uses variable linked to keyboard_check_pressed, each tile having a set id value associated to them, or instead of variables you use an array (equivalent of a 2d data grid, still need to be given shape
random number generator if the tiles are given randomly, obstacle generated randomly: randomize (true random), and irandom(X) (give a random number with no decimal from 0 to X)
Checking if the flow of stuff goes from beguining to exit, check if object at specific position has the variable that says it is full of said stuff: check all required side if place_meeting (x+/-value, y+/-value), then check for global.variable/array(x/y) = true. once the end is true, fatten, use a goto_room to change the level or write code to reset it following the generation code that was written before.
target practice: either a variable alternating value with a visual strength or aiming meter : if variable =0 { variable_alternate =1}; if variable = 20 {variable_alternate = 0}; if variable_alternate = 0 { variable -=1}; if = 1 {variable +=1}. if variable_1 = x && variable_2 = y {win code!}
typical platformer with weight gain element
I’m the only one making that here currently (other than some stuff that could come out of the game jam)
you can check my stuff out.
Hope you have a great day!