Started over on newest build. Essentially after the first night, when you wake up, it immediately thinks the game is back at night time again. (I believe it probably has something to do with the amount of actions each day - they don’t get reset, so the game thinks you have 0 and ends the day again)
Can’t seem to advance. I click on the Retire for the Day button but afterwards I only get the same three buttons, Check Displays, Drone Control and Retire for the Day.
no i just figured it out, it’s the code i have in to check if you have researched the alarm clock, it pulls on a variable that i didnt yet define as 0 haha… sorry, gonna update that SHORTLY
the 1.5 update is out now
specifics are in the changelog or dev post depending on where you source your local news
but WOWIE ZOWIE NEW CRAP amiright?
Possibly appropriate, but researching the auto-feeder made things spin out of control pretty quickly, where even with all drones collecting nutrients, all the siphon upgrades, and spending all my day/funds on shopping I could barely keep up consumption (while burning cash at a prodigious rate).
Edit: Also, descriptions vanish (at least on top-heavy) after going above 500 - taking a glance at the code, looks like that’s not intended.
I really like it!
A few game notes though, its super easy to cheese by just not feeding her while researching away. Maybe she needs some kind of mood stat if she isnt being fed enough game over or at least a consequence happens
and the autofeeder turns into a death spiral. even with all four drones on food, all the siphon upgrades you just cant keep up with buying / earning cash
But this is a really cool concept, keep up the good work!
yeah i cranked the numbers a little TOO much on the autofeeder for sure… dialing those back… and i already have an idea in mind for what to do if your boss is hungry
alright 1.5.1 is now out
autofeeder is toned down quite a bit… my bad on that one guys
and you can no longer ignore a hungry bosslady
i ALSO fixed a couple minor syntax errors, apologies for making everyone download so many new versions in such a short span of time… i’ll try to debug this stuff myself in the future
Ran into a few issues:
After exceeding 500 lbs the “Look Leynda over” option doesn’t come up with any text. I progressed with the game until she was 1000 lbs to see if that would change, but the description is still missing
I found myself in a HUGE debt very quickly in terms of food and funding because I saved up for the auto-feeder early. I’m not sure how its balanced, but I had to switch all 4 Drones to food acquisition, my intern was grocery shopping, and I was grocery shopping. Even with all of that, there still wasn’t enough food coming in to keep the tanks full. Then of course, because I wasn’t focused on Funding, i went negative pretty fast.
How does the Intern scientific credit cost work? Once I hired them, I found myself unable to keep enough Science Credits around, to the point where I’d say they’re straight up not worth hiring until you’ve used your SC’s for everything else first.
Fun game and I’m hoping to see some fixes and more descriptions!
i will tackle these in the order you have listed them:
1: oh bother i guess i need to fix that since there ARE descriptions
2: yeah… you’re supposed to really level into everything else, ESPECIALLY drone upgrades before you get autofeeder, i set up research super linearly and did not expect people to rush autofeeder haha
3: i’ll probably nerf his credit cost a little, but it works like the autofeeder does and takes a small amount of credits per action… a lot of things in this game are determined by the action you do and how much time it takes to do them (slacking off takes 3 time and costs 3x in resources compared to say doing research which takes 1 time)