Edit; i had a little oopsie about the movement (which is A and D) but it should work now
A new version, decided on endless runner for convenience.
I hope you guys like the mechanics, please let me know what you thing.
I’ll be working on the visuals from now on.
Link to latest
Up next:
Rigging
animating
Modeling
texturing
If there’s anybody willing to help me out, shoot me a DM or a message!
Join my discord to see more regular updates on my trail and errors
It’ll keep me motivated.
So for how many people would prefer a one handed aproach to gaming on this forum?
There’s a lot of things you can do with one hand!
Before i revamp the control scheme in future.
I’ve also got one artist helping me refine the model and someone helping me with flavourfull textures for the packaged food items.
Here’s to the game looking nicer next time!
If you want more regular updates or want to take part.
Join my discord in the top comment!
so fallout. lots of calm moments with short bursts of combat. Farcry combat is common but quick same with story moments. Doom is mostly Combat with story in the slow moments
There have officially been more first-person shooter RPG versions of Fallout at this point than not, and all of them are the most recent games. So yes, it’s a shooter series at this point.
Part of me kind of wishes that some other game rather than Fallout was chosen for a slow pace FPS game, I feel like more people are choosing Fallout because it’s an RPG rather than for it’s pacing.
I think the S.T.A.L.K.E.R games might be a better fit, they still have a slow pace to the gameplay but about the only RPG related thing about them is that there are quests and NPC.
And yeah you were right in that it was hard to find examples, most of the games that I found that could fit a slow pace were mil-sims, games that were only part FPS or were a different genre entirely and were bad examples, or are so obscure and/or old that nobody would know what they are.