Bulkshot Roulette - Progress update [10/25/24]

Small Progress update - [10/17/24] - 4:56AM


General

  • Added the following items: Lipo-Shield, Flashy Attire, Fruit bowl (Item idea by Screwthis)

  • Finalized turn mechanic & Applied timer functionality

  • Fixed a handful of bugs

  • Finished Initial score/size board set up

  • Fixed lighting and some Post processing issues

  • Changed mode select screen

Mode

  • Added Opponent items and their ability to use them.

  • Added an secret item somewhere

  • Fixed issues with Meal being applied before it was supposed to be

  • Increased player animations from 5 to 8

  • Issue or feature?: Getting too big (About 7th size stage makes it impossible to use items)


Other

  • Opponent growth mechanic has been implemented

  • Overhauled player growth animations

  • Added & Redid Game over screen along with winning screen (no animations yet)

  • Added an all time stats that will keep track of: Items used, Darts fired, Shots drank, Sizes gained, Money earned, Games played, Loses, Wins

  • Added Money for each action done in a game, if you win, it goes to your stats at the main menu.

  • Began creating temporary animations for the Opponent

  • Added a mute music animation


Audio

  • Added 2 songs to the game

  • Added a bunch more sfx for item use, dart gun handling, shooting, clock, hover, etc

  • Connected Audio settings to game audio tracks


Modes

  • Added new gamemode: Shots (Plus work in progress intro scene for it)

ShotsWIPOpt

Shots mode description: “Take shots instead of darts, some will make you grow, others wont. After every 3 safe shots, you will lose some gained weight. Spin the table to shuffle the drinks. A couple items will be accessible to you to tip the odds in your favour.”


Up Next

  • Finish Shots game mode

  • Get character models

  • Add more textures

  • Implement remaining Dart types for classic mode

  • Work on Barebones mode & Custom (custom wont be on release to cut on time)

  • More music

  • Classic mode intro


Any ideas for the game or items ideas feel free to let me know! I’m off to catch some z’s for a bit

6 Likes

So you said makes using items hard when to big first never to big
second could you add a screen that drops from ceiling to pic the items from possible salutation maybe

1 Like

Will there be a popping option in the game? Or is it just one player gets too big and the game ends?

2 Likes

Will there be a popping option in the game?

There will be a popping option yep! But similar to my other project it will be disabled by default and will only change the game over scene and sfx.

3 Likes

I’ll give this a try and see how it looks! I already have a screen that drops down when using the Remote item so I could probably use it for that too!

Hey, I was wondering is this going to be a weight gain themed game or more inflation themed?

1 Like

I believe both I think on release it’s only inflation but it will have both I believe don’t quote me

1 Like

is this going to be a weight gain themed game or more inflation themed?

Primarily, it will be weight gain with the option to swap it to Inflation in the settings, I’ll try and make the WG version feel more weight gainy once I start polishing things!

1 Like

I have a higher preference toward Inflation stuff, however I’ll do my best to have both available on release since I know the majority of people here like that wg more

I can’t wait to play it both the projects you are working on look amazing and you definitely put the time and effort also I think you are the most organized person I’ve seen on here in a while with your project

1 Like

Another update soon, for now, I’m working on models!

BBOpt2

Oh and I made some random posters with them too accidentally. I’ll make them better in the polishing phase though

4 Likes

Progress Update - [10/25/24] - 4:30AM


General

  • Updated Title Screen

TitleOpt

  • Finished item mechanics

  • Overhauled dart system and code making it a far smoother experience to work with

  • Fixed any major camera issues

  • Fixed player shooting issues

  • Readded and improved Sizeboard system to work efficiently.

    • Points and Effects are now separate
  • Added TEMP Visual Opponent growth stages 1-7 (No images available yet)

  • Added popping ending, begun working on animation for it (Off by default, Inflation mode only)

  • Dramatically improved dialogue system

  • Exit Door returns to title screen

ExitOpt


Dart Types

  • Added new dart types:
    • Feeding darts (+3 Meal stacks, each lasting 3 turns before converting to fat)
    • Leech darts (Removes 1 fat from target, adds it to other person)
    • Ultra-Gain darts (Target gains +2 Fat instead of +1)
    • Burn (Slims the target by one increment of fat)
    • Gurgle (Inflates the target by one increment of bloat that lasts 3 turns.)
    • Double-Trouble (+2 Fat and +2 Meal to the target)

DartOpt


Items

  • F(at)ire Sale (WG mode only, Items that cost 2 fat are reduced to 1, but you gain x2 Fat)

  • Blueberry (Inflation mode only, +1 Fat every turn for the rest of the game, items that cost 2 Fat are reduced to 1)

BerryOpt BerryAltOpt

  • Disallowance (Prevents the target from using items for 1 turn)

DissallowOpt

  • Cutoff (Skips the targets next turn)

Other

  • Began creating assets for the games background (Stuff with a * are still in works):

    • Vents
    • Wires
    • Pipes
    • Radio
    • Poster1, Poster2
    • Roulette Table*
    • Shots Table*
    • TV
    • VHS Player (From titlescreen & Roulette)
  • Created Item models for (Stuff with a * are still in works):

    • Bloat Beer
    • Supercharger
    • Darts (Done but will be redone sleeker later on)
    • Istanok CRC (Dart gun)*
    • Shot glasses
    • Lipo Shield
    • Snackie
    • Disallowance

Up Next

  • Improve previous mechanics code

  • Create and/or improve the intro & Gameover Animations

    • WG Game over
    • Inflation Game over
    • WG Win
    • Inflation Win
    • inflation Game over popping (Non-gore)
  • Finish making the remaining darts work

  • Make more models

  • Finish Shots game mode

  • Overhaul Visual appearance

  • Models for player and Opponent

  • Add Barebones Mode


That’s about all for this progress update! All the items that will be in the game on release are implemented, dart types are near finished and I’ve been steamrolling through making models.

Once I’m finished everything in the Up Next section, I’m going to go hard on visuals, Animation, Post processing, textures, shading and tweaking until I have something that will probably look a lot better than it’s current state.

After that, It’s off to testing then once I fix the majority of any bugs that snuck through, It’ll be released here and on itch.io! (At no cost obviously)

Feedback is welcome and appreciated! If I forgot anything I’ll put it on the next progress update!

18 Likes

Super impressed with the rate you’ve been developing all of this. Excited to try it once you’ve finished everything up.

2 Likes

I appreciate it! I’ve been having a lot of fun with making this project!

3 Likes

Super excited to see how this turns out! Loved Don’t Fear The Jester a ton, so I’m glad to see a similar game in the works! The WIPs are looking promising (:

1 Like

As a tiny update, to sort of push myself to get everything near ready, ive decided on a release date for the first version of the game.

November 23rd

This version will contain 3 modes:

  • Classic
  • Barebones
  • Shots (If I’m not as busy as i have been for the past two weeks)

And will have the items and darts as previously listed along with the WG and Inflation versions (which really just changes the ending and sounds and adds 1 unique item depending on the mode)

I’ve begun ripping the game apart to clean it all up, improve the code and remove any bugs I’ve been experiencing, as well as making it feel less like a prototype. The player and opponent will also have significantly better temp models (although im not exactly a professional at modelling or art), then once the actual models are finished I’ll update the game with those!

There should be about 2 or 3 remaining progress updates before release.

I’m mentioning all of this here to avoid feature creeping since I feel it looming which will dramatically increase the time it takes me to finish this and return to my Original Project. and setting a release date will help me avoid it easier.

Should have a progress update within a few days!

8 Likes

Everything on pause


Hey! Unfortunately things in my life have been making progress on this project increasingly difficult, the last 2 weeks has just been constant 1 step forward, 4 steps back so I have to put this, and my other projects on hold until I can get things straightened out, pausing them is just the best choice I have currently to take a bit of weight off (no pun intended).

I know it’s not the best look, making and showing the progress of 2-3 projects, then putting them all on hold and dipping, especially when I haven’t even uploaded a single game so I apologize for it, but I’ll do my best to redeem myself and upload lots of games in the future :slight_smile:

I’ll continue working on this project when I can, November 24th was the original release since I have all the assets, textures and post processing prepped as well as mechanics, but I’ve since barely been able to focus due to external situations so there’s no longer a planned date. I might release tiny games here and there on my itch.io page as I continue practicing game development, art and modelling. And at least if I do put the project on pause now, I can take more time to make it look better since I’m not a fan of the visuals I had planned. Any and all games I make and release will be there and/or on this platform.

Once everything is settled I’ll continue progress updates as normal.
Any further games apart from Big big dungeon and bulkshot roulette will not have progress updates but will be posted with their full releases upfront.

TL;DR: Life be no bueno, me pause game, me fix, then me keep make game

It may not be a massive project with tons of people looking forward to it but It does make me disappointed in myself for not having it done by now, regardless I apologize if anyone is disappointed

Take care.

16 Likes

IRL will always take priority first and foremost. As much as I am hyped for Bulkshot Roulette to be released, much better for you to be in tip top shape before focusing on the games!

3 Likes

That’s a shame, I hope you get well as soon as possible.

Very excited. I will wait.