Burgomatic (BellyBelting and cocoacaesar's submission)

I can’t download the game it showing the internet explorer for some reason.

I finished the game without ever figuring out what 2 does on the upper section. You could have treated empty space as a wait instruction and used an up arrow for rewind (or just force bracket usage to shorten the loop) and I think it would have been a lot more intuitive. As it is the player has to manually populate every field before they can even start testing. Equally, I think if you’re checking for infinite loops already you might as well just let them happen and either lock up that machine or treat them as a single wait instruction.

That said, I did have fun once I got over the initial wall of not knowing what anything was. If you go for a full release you really need to spend some time introducing one mechanic at a time.

(Edited to add) I should add that the art is cute. Nice sprites you got there.

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Whoa, it’s like you read my mind - I was just forming my thoughts to say the exact to thing about the ‘2’ function after watching Squirrelgirl’s recent let’s play vid.

Not quite true. Yes, you need to give every machine at least one input, but a single X is all you need to render a machine inactive if it’s to go unused

@cocoacaesar if you are to develop this further, a level that requires the use of the secondary function as a tutorial (maybe with a constraint/incentive introduced to minimise wastage) could be considered.

Also some thoughts on free play (“Taste Testing” mode?), it would be cool if when you send a burger over to the manager (min requirement of a patty between a correctly-assembled top and bottom bun) that you can name the creation and the manager gives it a score based on certain metrics, with certain burger combinations (like the ones featured in game) being recognised outright. If she rates the burger highly (3-5 stars) then she eats it.

This can then lead to more sprites for the manager eating an endless procession of burgers! The higher the quality, the more she’ll eat of them before calling it a day, giving the player a fun incentive to shoot for. I’ll admit to wanting to see the manager propped up on her burger-stuffed stomach, still shovelling them in.

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By “field” I meant the instruction list for each machine. I am against having what amounts to a compiler error as the default starting condition in a game like this because filling those fields with harmless garbage does not constitute a meaningful decision. Further, that error is a demonstrated jumping off point for some players and I can’t even think of any reason I would ever use the white space stylistically to improve readability.

Aye, you’re not wrong in that regard. It’s a small hump but it’s a hump regardless that could either have been done away with, perhaps with each element having an “on/off” toggle - by turning it on it demands at least one input, or at least better addressed by a more robust tutorial, as has been commented on previously.

This game was really fun, it took me a while to figure out how it all worked etc but i ended up nailing it and it was really fun! the sprites look really nice too! thx again for this!

oh and by the way, i figured how to do the last level in an infinit loop, and easy! :smiley:

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annnnd figured and infinit loop of 4x4 too ^^

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Nicely done and incredibly satisfying to see both in action, with not a single ingredient going to waste (instead going to “waist” heheh <w<).

Thanks for your feedback. I’m glad you had fun and enjoyed the art.
In all honesty, I was hoping that the last two levels would encourage people to use Action 2, and indeed I have always found them easiest to complete that way myself, but I can understand in retrospect how the majority of players would simply use what had been working up to that point before exploring an unfamiliar mechanic.
Regarding the empty spaces being skipped, I initially chose this because it matched what I know about coding, and also because it would have played well with a feature I had in mind that didn’t make it into the release. Namely, I was considering having certain instruction slots (and perhaps also ingredient slots) be “locked” to a particular input at the start of some levels. This would have functioned doubly as a way of easing people into the game with mostly-finished solutions and a way of making certain puzzles trickier by restricting the use of certain machines.
Having infinite loops lock up a machine was also considered. It may have been a good option, but there’s one case where that doesn’t work. If an infinite loop contains a conditional to break it, then having the machine lock up would be at odds with its apparent instructions.
I confess that usability generally took a backseat to other features on the principle that things like tutorials become a non-feature for anyone who already knows how to play. An interactive tutorial may have been ideal, but it would not have been easy and I needed to spend my time wisely.
Again, thank you for your feedback.
@AlexKay
Thank you for your feedback as well.
To reiterate, I intended for Action 2 to be introduced implicitly by the current progression of levels.
I am not likely to develop this further immediately, as I have some other projects that will take priority, but I’m not going to rule out coming back to it at some point. In any case, I’m glad to have made something that people would like to see more of.
That is an interesting idea for free play mode. I first included the feature just to let people play around and to have a level where the final weight stage is visible. I think that if I were to add further weight levels at some point, I would probably want to include trickier puzzles to go with them. Enforcing an endless loop is definitely an interesting constraint, though.
@sugarfromspace
I’m impressed! That’s very efficient; it looks to be pushing the limits of the machine. Let me know if you come up with anything else. I love to see this kind of thing.

aha well i just found a new loop for the “symetrical burger” okay, so i figured that the “2” on the bottom reverts everything, so if you have “beef, cheese, salad” and take it to the next “platform” with a “2” input and not a “1” makes it “salad, cheese, beef” so i used that for the symetrical burger loop to make it as efficient and fast as possible :

how about that? ^^

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ok, knowing that the limit size of one burgir is 12 pieces, i created a few last burgirs, somewhat evolutions of the levels 3-4-5, so i present to you :

the 5x5 :

the extended symetrical :

the extended “lvl 5” :

and for a last one, i did what i believe to be the most complicated, sophisticated, good looking, tallest, tastiest burgir possible :

with those i’m pretty sure we hit the limits of what the game can do and well it can do a lot if you’r creative enought, so thx again, i really had a nice time playing this game!

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@sugarfromspace I like to think the manager shed a single tear before firing you, haha.

@cocoacaesar A puzzle challenge mode would be a great evolution for the game. If we consider the current run of levels the “tutorial” of sorts as we get hired (and fired) putting the Burgomatic through its paces, then the real challenge can begin! … With us as a new hire, natch.

To incorporate endless looping into the challenge design, have some of the puzzles require making multiple burgers (make three of x), thus eliminating the usage of the conditional button.

@AlexKay aha maybe. but yeah, i like your ideas, having to do different burgers, the machine being an infinit loop as a winning condition, those might be good ideas.

also, on the last “sandbox stage” we only get to see the finished burgir for less than a second, it might be nice to have it either go and be eaten by the manager, or someway else to see our creation for a few moments ^^.

For each burger that gets made and consumed, a small belly pat or rub animation… <w<

Really great game. Really embraces the theme, I think. Definitely a challenge to put the burgers together!

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Hey, idk why, but it seems the mega links don’t work? at least i can’t seem to get into them, says it fails to connect.

I’ve just tested, and neither version is giving me any trouble even if I’m signed out. I’d suggest checking if you can download anything else from mega.

This is fun but very difficult, good job :slight_smile:

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First Round Scores


Jux Score


Category Total
Game Runs: 500
Use of Theme: 500
Art: 87
Writing: 69
Music & Sound: 68
Mechanics: 88
Game Concept 88
Use of Fetish 87
Judge Preference: 74
Total: 1561

Grimimic Score


Category Total
Game Runs: 500
Use of Theme: 500
Art: 80
Writing: 60
Music & Sound: 75
Mechanics: 70
Game Concept 75
Use of Fetish 75
Judge Preference: 92
Total: 1527

Squirrel Score


Category Total
Game Runs: 500
Use of Theme: 500
Art: 60
Writing: 15
Music & Sound: 70
Mechanics: 80
Game Concept 52
Use of Fetish 65
Judge Preference: 55
Total: 1397

Final Score: 4485

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