Butterball Buffet: A Twine game that really shouldn't be a Twine game

Ughhhh I really hate to say this, but the issue runs deeper than I thought. I don’t think I’m going to be able to fix this, at least with the energy I have left. Setting up tens of console outputs just so I could try to pinpoint where the issue is–which might not even work–doesn’t sound like my cup of tea right now. Terribly sorry for keeping you all waiting.
If it’s any consolation, I hope to remake this game in Godot so that I can get a hang of the program, which’ll hopefully run a lot better :] I’ll also be reuploading the version of the game that has the double-eating system intact. It’s an older version so it might have a few more bugs like music continuing to play when it shouldn’t and stuff, but if you mute your game it’ll hopefully be more playable.
I also have plans for a couple more Twine games, which are more linear and don’t rely on systems as complex as this game (that is, spawning and despawning enemies and stuff). One is a turn-based tactical RPG, and the other is a pretty straightforward text adventure (pretty much Corruption of Champtions to a T). I hope to see you all there :]

Old ver. of Butterball Buffet: https://drive.google.com/file/d/1Mi71DM_E4Hgil-RTQsKOQmR45wws1ord/view?usp=sharing

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