“After years of experimental cooking and odd jobs, you’re finally ready to open your own restaurant. Only problem is, you’ve never been to this town before, and the locals don’t seem too friendly. Maybe they’ll warm up to you with some good food…? You’ll have to be quick, though! The Halloween festival is in six days, and you have a feeling something big’s going to happen…”
Hello to the first game I’ve ever completed! Its been a long journey with a bit of crunch involved, but I’m pumped to finally have something out after years of putting together games just to give up on them. It’s nothing exciting, and due to the limitations of Twine sorta buggy, but I’m glad to have joined the competition! I hope you have fun playing my game, and if there are any issues (bugs, balance tweaks, etc), please let me know!
The gameplay loop revolves around cooking food to put in a buffet booth. The food you put in this booth will influence what the patrons eat; higher-tier foods may entice the patron to overeat or visit your restaurant more often. (From my understanding, this fits in with the “hands off” theme as being interaction via environment. The player does not directly serve the customer, but rather modifies the environment, which in turn influences the customers). Money earned from patrons goes towards upgrading your store, allowing you to cook more and better meals, and to host more patrons at a time. Make sure to seat and feed your patrons before they get upset (roughly 30 seconds)! You must balance time you spend cooking in order to make sure that patrons have food to eat and places to sit.
Due to the horrid spaghetti code I had to vomit out in order to get this finished on time, support won’t last long after the end of the Jam, but I’ll still do my best to fix any glaring issues :] thank you, and good luck with your burgeoning restaurant!
Disclaimer: Due to technological limitations with Twine, this game only has assured compatibility in chromium-based browsers. It was built and tested on a 16:9 1080p screen, and sizes any larger or smaller than that may cause issues. Please make sure your browser zoom is at 100%. I am aware that sprites flash (again, Twine limitation), and if you move too fast, the tilemap won’t update until you stop moving. I did my best to mitigate all these issues, though they still remain in some capacity. You may also experience stutters or jitters as you play, as at the end of the day, Twine wasn’t built for this kind of game. I intend to use Godot in the future!
Patrons still get stuck in chairs. For a fat game this may not seem like a bug, so treat it like a feature ahahah! In all seriousness, I have no idea what’s causing this; it’s probably just some issue with JS’s “general funkiness” or perhaps just a browser limitation. AKA: I want to think it’s not my fault
If your browser lacks enough memory, it will probably crash.
Six 2-minute days (a roughly 15 minute experience)
Tile-based gameplay typically not seen in Twine games
Original pixel art by @Bellybelting (huge thanks, wouldn’t’ve been possible without them)
Original writing by yours truly!
Music & SFX
Six unique patrons, three weight stages each
10 unique recipes
Recipe crafting/experimentation system to unlock those
Semi-in-depth cooking system w/ recipe book
Fast paced & semi-balanced gameplay
3 unique endings based on customers’ accumulated happiness score
Mild nudity (no nsfw content, but one character lacks clothes by design)
Concentrated essence of two weeks’ effort (mild “pain” flavour)
- Mint from me!
- Garret from belly_gurgles on Twitter
- Birby from BirbyFluffy on Twitter
- Creme from DemonsDelights_ on Twitter
- Ellis from KantusPaints on Twitter
- Okui frog from Bellybelting
WASD to move
Move into tiles in order to interact with them (e.g move into a patron tile to lead them; move into a table tile to seat them).
Itch link (if you prefer to tip or if Drive is broken): Butterball Buffet by BellyBelting
(Permission to add the Itch link post-deadline was given by Grot)