I wanted to start making games a little more frequently, since I have more ideas than I can keep track of. And the only way to dwindle that number is to actually make games. This one took longer than I wanted to (it was supposed to be simple!) but I finally got it out. Hopefully I can release a few more games during this semester (as making more games is part of my new year’s resolution).
A few games to play around with such as Memory Match, Pig, and Dots n’ Boxes!
Includes several characters from SFRPG such as Henriette and Ammet. (I don’t know everyone’s names, so some may be misnamed)
Over 30+ characters to choose from! (Males and Females!)
A campaign mode for you to really test your memory (And get destroyed in… oops)
A variety of rules that can be tampered with (Timed, Casual, varying choices for the computer).
1 Player, Player vs Comp, and 2 Player Same Device Play
You can change the opponent character in the character select menu by either right-clicking if on computer, or tapping the right side of the screen to select them on mobile (tap left side to select for first player). Characters with a special boarder have alternates, just tap them again to cycle through their various forms!
Big thanks to ImpossibleSnail for providing us some free resources for us in the community to use for our games!
I also want to thank MK.IIB and Chubberdy for collaborating with me by allowing me to add their characters to the game :3
And if you want your character to be featured in the game, just provide me with their frames ;3
Thank you for your time! Have a nice, safe, and fun day!
re: getting my sona in, I can’t seem to find the folder that’s supposed to generate after the first time you run the game. I pasted in %localappdata% to my address bar and that didn’t lead to any folder, so a little more detailed description of where the file generates would be nice!
Oh, I might need to update the tutorial to be a little more helpful on that since I quickly cobbled it together. In your %localappdata% there should be a folder either called “ChowdownShowdown” or “MemoryMatchFood”, from there you should be able to find the “Characters” folder. Hopefully that helps, if not then I’ll need to patch it later.
The game itself is pretty good, and is fairly enjoyable. My biggest, and pretty much only gripe is the odd difficulty in the first small handful of matches in campaign mode. With so few cards, its super easy to just outright lose if the cpu goes first. Cpu goes, reveals two cards, you go, reveal 1-2 cards depending on if you make a repeat flip. Cpu’s turn basically knows half the board, and 9 out of 10 times leads to a pair, and another, and another, and another. You can get a little bit buckled by luck in bigger boards, but very much less so and to an acceptable degree. Just the first 2-3 matches can be lost with it being little to do with yourself.
Will say I was confused (And still am, wish there was Blank Sheet/Folder to be used as Explain) About the custom characters but besides Its fun game
Can see some simple stuff being added on later like more sounds and frames but due to how simple it works
I just updated the tutorial to now hopefully have a helpful visual example of what the folder structure should look like. I also added a complete path straight to where you need to place your character folder in if that helps any ;3
The eating champion in the farmlands from SFRPG, I originally didn’t include them because of their front facing sprite, buuut if there is a demand for them then I could add them in :3 (last I remember their sprites were provided in the SFRPG asset pack)
This is quite a nice collection of games. and the ability to add your own characters is a nice addition.
though speaking of making characters is there any way at this moment to give a custom added character an alt colour? To make things a little clearer to test this system out i picked a random character to try this out and during the creating of that i started to wonder if there was a way to give them an alt colour pallete like what was done with Fox, Cow and Geebie to name a few examples.