Chowdown Showdown - A game collection

Hello everyone! Its been a long while since anything significant has happened with the game, so I wanted to revive it a bit by asking the community some questions on upcoming features so I can get feedback on how I should pursue changes to the game.

The first question is should the character selection screen be moved? The interface was based on Smash Bros’ character select screen, but after some time thinking I’m wondering if this could be updated to streamline play. I’m not sure how often players change their characters, so if they’re changed regularly then I’ll leave it be. But if they’re not changed too often then we can move the character selection screen into a submenu that can be accessed from any game window or even the main menu (still figuring it out but I wanted input before going ahead with it).
One feature I’d like to critically mention that may sway votes is by adding a character randomizer option like most character select games have. However I’d add in an additional option to choose which of the unlocked characters you can randomize into, so that players can set their opponents to a small group of favorite characters.
TL;DR: Should I move the character select screen because your not changing characters that often, or leave it be because you change them frequently? A new feature to select random for character selection is coming up, and the random choice allows you to create your own pool of characters to pick from.

Should the character select screen be moved or leave it alone?
  • Move it into a corner
  • Leave it be
0 voters

Question number dos is how should achievements relate to characters? I know I dropped the ball on its initial implementation, so I was wondering about a method to fix it as some of you have should displeasure for character unlocks (and I don’t like the implementation because it awkwardly chokeholds my workflow). A planned feature I have is the Shop, in which you can use the money earned from games to unlock aesthetic items such as new card backs, food sprites, and music. But I’m curious if the fix to the achievement system could tie into the Shop feature, so I provided some ideas on how I could approach this that the community would be happy with:

  • Option 1: Character shop sounds neat :3
    Achievements will provide a currency that can be spent to unlock characters from the shop. This means that you can save up and choose who you want to unlock and when instead of trying to complete a difficult task for your desired character. Achievements will give you this special currency based on the difficulty of completing said achievement.
  • Option 2: Leave most characters unlocked, but you can hide a couple in the shop :3
    This is the same as the previous except special characters would be behind the special currency. Achievements will provide less of the currency compared to option 1.
  • Option 3: Mix it with unlockable outfits that I can buy :smiley:
    This option would have no special currency, all characters are unlocked, but character alts will require you to complete achievements to unlock them first, and then buy them from the shop.
  • Option 4: Some characters as achievement unlockables sound fun, but leave most of them out of it please! >:/
    Same as option 2 but special characters would be behind certain achievements instead of in the shop.
  • Option 5: Just leave all the characters unlocked please! >:/
    All characters and their alts/outfits are accessible from the get go, just like it originally was.
  • Option 6: Other (please comment)
    Maybe I didn’t think about something and you have a better solution than what I presented here.
How should achievements relate to characters?
  • Character shop sounds neat :3
  • Leave most characters unlocked, but you can hide a couple in the shop :3
  • Mix it with unlockable outfits that I can buy :smiley:
  • Some characters as achievement unlockables sound fun, but leave most of them out of it please! >:/
  • Just leave all the characters unlocked please! >:/
  • Other (please comment)
0 voters

I tried thinking of a third question but I don’t got one for y’all atm, so anyways thank you for taking the time to vote on how this game could be made better! Let’s fill this year with even more fun! Have a great, safe, and fun day! :smiley:

By the way, I’ve made an anniversary (+2 weeks) post here! Come check it out and see how far we’ve come!

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