The game is in a pretty solid state imo, like, if development stopped today (with bugs fixed), I would be very sad, but I wouldn’t feel that “it could have been better/more” kind of feeling. Although, (2) something that I think would make the game feel complete is some form of interaction among citizens (casually momentarily forgors that Scribbles said “one feature”) and a system to make and load character customization codes like Nioh 2 (that’s the only game i played that has it). That way we could save the codes for later for ourselves and share it in a dedicated topic here in the forum. Bystanders walking in the city sounds cool too.
(Still 2) Also I think the warehouse needs… something more. In the apartments we have walking animations, props with collision and lots of different rooms to choose. In the city we have buildings with collision to demolish and the city scenery itself. And lastly the warehouse, that has… none of the above. We do have blurbs exclusive to the warehouse, but I still find myself trying to get to the city as soon as possible. It doesn’t need anything fancy, just something to make our time there more worthwhile.
Casually forgets that it's supposed to be ONE feature AGAIN and now is too lazy to delete everything
(STILL 2) Mini-games would add a ton of value to the game too. I know that they were planned already but just to elabore, the game is really fun as is, but with Mini-games, possibly having Your carefully customized citizen visually participating in it, would be a blast. It would be like using your Mii in Wii Sports for the first time again.
That last part would make it way too complex but I can dream.
(1) This shapes and sizes breakthrough sounds exciting. I wonder if it will allow for more thighs
content in the game? Right now, unless your citizen is at like the max height, thighs vanish faster than whales in the shop. They get destroyed by the butt. I do like them buns a lot, but I would really appreciated the option to have a bit more attention to those that are thicc and save lives.
(Still 1)Aside from that I don’t know what else could be done. I don’t have any art for that, but maybe make the really huge sizes (warehouse and city) more unique? The tendency of growth is to the front and back and hip buffs have very little effect at a certain point anyways. Some wideness could be added somewhere. The general shape in these sizes could change more noticeably, making the mid-warehouse size slightly but noticeably different from early-city, then the mid-city noticeably different from early-city and so on. To make it so that it doesn’t look like a scaled up version of the citizen in the warehouse.
(3)Finally, my favorite aspects of the game is making recognisable characters and experimenting with the different variables, like height, hips, etc. The big thing when I started playing all the way back in 0.1 was finding how the shapes change throughout the game and how big you can get. It’s really fun to experiment with different clothes and buffs and I also have a few citizens stuck below 1000 wobbs because I found a nice combination of the two and don’t want to lose that look.
The resource management aspect is really good too, I don’t think the game would be the same if food and money were infinite. Although we go from having barely any food to having lots of food quite fast. Which is good I guess (And the specific foods take a while to appear anyway). As a sandbox, this currency system shouldn’t be a challenge but rather a way to balance progression. I think. Probably. I don’t know what I am talking about. I think that’s all.
Unrelated but this is one of my all-time favorite games here, hence the wall of text!
I’m already hyped for 0.6, can’t wait!