I played a bunch of runs of this game, and I quite like it. Here’s some feed back for ya:
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Currently I think the stamina penalty from being too big is too extreme at the moment, it is very easy to loose via staimina loss versus getting too fat and too a lesser extent lossing all you health. This also makes characters with high belly caps not very useful versus character with weight mitigation(more on this later) I’d reduce the stamina drain over all, or have the more extreme stamina drain (i.e 4 5 and 6) happen near the very end of the belly cap (i.e 85% 90% and 95%) that way characters with higher belly caps can use their caps more without being punished and characters with lower caps have to worry more about that disadvantage because they can hit the higher percentages easier.
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Currently Ziul and to a lesser extent Moony are the best characters in the game because Calorie Control is by far the best trait in the game, as it lets them take very little weight and keep their stamina drain to a minimum while also having the highest stamina and health out of the cast so they can go the distance easy while everyone else struggles. Ziul in particular is ridiculous because he has the best ability with Ziul’s Self check, because it give good healing, gives him half his stamina and also completely removes everything in his gut so he can use that stamina to the fullest, AND ALSO gets a free stamina recharge if it gets to low with his other trait makes him by far the best character. If you nerf Calorie Control to either not affect enemies or to either round up the values or some other nerf this would help both of them to not overshadow the rest of the cast.
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On the other end of the tier list is poor poor Pi, Currently every aspect of Pi works against himself so he ends up having to get on his knees and pray to RNGesus and have nothing but perfect runs for every floor to stand a chance. For starters, while Thicc Protection makes him want to have alot of fat, this makes his already terrible stamina problem even worse, even then he needs ALOT of food to reach 50% and the damages nullification helps him the least because he has the highest HP out of everyone. Two rewards, while fine on its own, really doesn’t help Pi at all because Pawcoins don’t do anything unless you find a shop, which is random to find and needs alot of walking to check every event spot and taxes his stamina even more than normal. Finally Pi’s Overeating is just really bad, you drain all your fat, which you want for Thicc protection, and in return you get every food pickup eaten to heal you for not nearly enough health for it to matter. As an example you can take when you buff Pi i’d improve his stamina a bit, but still keep it the lowest out of everyone so you still have to play around it. I’d also change his traits so they give bigger bonuses to being big and help offset is poor stamina, like the bigger you are, the more stamina you regain when you defeat enemies in battle for example. Lastly I’d change Overeating to give you more health back than just eating the food normally (like double or triple the amount), and have it set your Belly to about 40%. You don’t have to do buff him exactly like this but please buff my big boi, he is suffering.
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Another change I would like would be to make shops more easily spotted and would their for make pawcoins more lucrative to have on hand, because currently there’s a good chance event spots will just kill you, and shops are really rare and unreliable at the moment. Also there’s a bug I noticed that had shops sell you literally nothing sometime, EDIT: Found out what causes this, if you get warped into a shop, the shop screen will appear but will not have any inventory for sale
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Speaking of event spots, I’d nerf the frequency of arrow traps and warps because right now they happen all the time, I have lost many runs because I got 3 or 4 arrow traps in a row and died because of it, either that or randomize the damage a bit, like it can roll 5, 10 , or 20 damage so multiple arrow traps don’t just end your run.
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Finally I’d boost the amount of healing and stamina gain from food so you have more of a reason to explore floors instead of just rushing to the boss monster and then the door and milk the in-between floor effects to keep the run going.
Sorry if this post was kind of whinny and overly wordy, but I hope you continue to work on this game more, what’s here right now is really good.
EDIT: Found out what causes the shop bug.
EDIT 2: Also for fun and also to say something about all the other characters, here’s a tier list of all the playable characters for this version of the game with really questionable letter ranking.
SS: Ziul : There are no negative aspects of this character, best traits, best stats, best ability, very gud boi
A+: Moony : Moony has calorie counter but has a slightly worse stat spread with less heath and a bit more belly capacity, Never give up is quite a bit weaker than Provisions, and her ability, Moony’s Temptation, is probity 3rd best out of the cast giving her more stamina, less belly and showing where all enemies on the map are. It also hurts you if you use it with less than 30% belly cap which I can’t tell if that’s intentional or not. Either way she is most certainly second best, I managed to get to floor 135 with her, only loosing because of my own stupidity. (Also she has my favorite design out of the cast)
B : Eloy : Eloy is very evenly stated, has one so-so trait and one very good trait, and the second best ability with Eloy’s Softness, allowing him to skip the boss of a given floor and also effectively getting a second proc of Rest. While he is very good on paper, there’s a good chance he runs into stamina and weight issues, Softness + rest only gives him 22 stamina back, which might not be enough to make a run for the door, particually if he has just a bit too much weight on him. Other than, if Calorie counter gets nerfed and having a larger belly capacity is more useful, I can see him being A tier for sure.
B- : Scott : Scott has the second lowest health and stamina out of the cast while being tied with the highest belly cap. While this sounds really bad, one of his traits; Get every nutrient, helps him offset this big weakness of him, and his ability Scott’s gains also helps by putting some some of the strain of those stats to his belly capacity. Unfortunately this forces him to pack on the pounds and make his stamina consumption too much if he gets unlucky and can’t loose the weight. His other trait is Never give up, which doesn’t help him get out of him loosing too much stamina from being too BEEG. Still, he’s also still good despite that con.
C: Ian: Ian has similar stats to Eloy with a bit more stamina but has the lowest health out of the entire cast. His two traits are nice; Acute Hearing lets him know where all enemies in a level but not what those enemies are until he uncovers them. Chest Hunter lets him find chest easier, While you more often then not get ambushed its still good, particularly if you get lucky with getting keys in chests. However these are both undermined with how bad his ability is, as it give him the meager benefits of some health regain and a bit of stamina regain plus 30 pawcoins, however it sets his weight to 50% every time you use it. This means whenever he uses it he will have to spend 5 stamina to just start moving though the floor, which eats up any stamina that was given to him by the ability. I think this ability is just a place holder because it doesn’t help all that much with Ian’s health or his game plan of grabbing all the chests then snipping the boss and leaving, and it lacks a name too. Still this ability is debatably worse than Pi’s Overeating, because at least that helps Pi deal with his really bad stamina.
D: Pi : You know what they say about how the bigger they are the harder they fall and Pi ends up falling down as hard as someone who weighs over 1000 pounds does. pls buff :c
I have no idea if I’m going to do these tier lists for future updates but this was kinda fun if really time consuming.