Code Serpent's Fat-Related Skyrim Mods

Mostly-ignore that last part about the “non-morphing” effects. I was remembering something wrong.

Since my original question was never answered, I downloaded Skyrim SE again, did a little testing, and read through the threads on LL, and it looks like the mod does not work well with the SE version of the game. Some people seem to have gotten it to work, but with mixed results.

I haven’t tested it on SE, so I was hoping you would give me more information from your end. The mod itself is fairly basic apart from the morphing aspect, so it should work on SE without issue. (Apart from the slider set compatibility that I’ve mentioned ad nauseum.) The plugin file possible needs to be converted through the Creation Kit, but that’s the only thing in the mod that would need special attention.

is there a way to increase trauma through debug? Or other ways than sex?
I havent heard of bleedout till now either.

Bleedout normally occurs when an essential character is incapacitated via low health. If you make yourself essential via console commands or via mods, you will be subjected to it as well. SexLab Defeat does this, but there are other mods for it too. Do note that you will be unable to die at all, so, a mod is recommended over console commands.

I guess I forgot to link one of my other mods since it isn’t fat related, but my mod Peril is what I use and recommend for this. I’m also planning on adding some kind of force-feeding post-defeat event at some point in the future to connect with my other mods.

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thanks, now it all makes sense!
Hope you get around to that feeding mod too!

Now just to figure out how to get those automatic eating from inventory optimised xD
So many sliders, but the one that dictates how often/likely it is you feed an addiction is missing.
or am i the one who is missing something?

At the moment, the only option for actions is a simple toggle. I’m not sure if I will add options to make actions more or less frequent, as that would likely quadruple the amount of options I would need to add to the mod.

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Ah, I see. I’m honestly not sure why it’s not working per say, I’ve been a bit under the weather the last few days, so I haven’t looked into it much more the last few days, but here’s where I’m at so far:

The new alchemical items and potions for the mod all seem to show up and can be created, but the visual effects of the morphing effects don’t show up on the character. The odd part is that I can bring up the RaceMenu option sliders (via the console command ShowRaceMenu) and the sliders and their visual effects show up perfectly fine. I’m also using another mod (Mana Tanks) for testing purposes because it has an option in it to either use NiOverride or NetImmerse for its morphing method.

Part of me wants to say that the problem is with the NiOverride method not being seen byRaceMenu (even though it should). I say this because the Mana Tanks mod will not work when it’s set to NiOverride (it used to when I was using the LE). Setting Mana tanks to use NetImmerse, however works just fine.

On the forum thread in Lovers Lab, I saw some people that were able to get the mod at least partially working (via recompiling some of the scripts with the SE Creation Lab), and even downloaded some of those scripts, but they didn’t work either. I did get as far as downloading the Creation Kit to play aorund with things myself, but haven’t gotten further (been either busy, or not feeling good).

I do plan to tinker with it further, and I’ll let you know what I figure out.

i’m having a good time with it either way.
Really apreciate all the work that went into these systems!

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This might be a dumb question, but are any of these available on the ps4? I know that the PS4 doesn’t allow for custom models, but I’m pretty but I’m pretty sure that you can still alter existing models.

Most of these require SKSE, so, I’d imagine probably not.

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No, Playstation only allows mods with a single plugin file. They don’t allow any custom assets, including custom scripts, sorry.

<s If you want to do any real modding, toss the visual-novel-machine, and get an Xbox or a pc. :stuck_out_tongue_winking_eye: /s>

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Just updated Morphology. Lots of changes under the hood, some new spells and ingredients, and a change to the alchemy system. Also, new potions available at apothecaries.
NSFW:

Summary

Potions Showcase Belly Lowres

Potions Showcase Breasts Lowres

Potions Showcase Butt Lowres

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Really starting to tempt me to reinstall Skyrim for the 500th time.

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Amy luck with making these compatable with SE or making SE versions of the mods? I’d love to give the new updates for a spin but can’t since they seem to only be for Legacy Edition

They should be mostly compatible already. The only thing that might be required is re-saving the plugins in the SE Creation Kit (which is finally on steam since the Bethesda Launcher was shut down two months ago) but there’s conflicting evidence on whether that’s needed. There are also a handful of meshes you might need to convert, but that’s pretty simple, you just need the Cathedral Assets Optimizer. All you do is run it, open the mod folder, and hit ‘Run’.

The main incompatibility is the morphs aren’t compatible with CBBE SE or CBBE 3BA. I have heard from one person that my mods are BHUNP compatible, but I haven’t tested this myself.

Nice to hear it’s at least somewhat compatible. Do you plan on trying to resolve the CBBE SE incompatibility at all or would that be more of a side project?

That’s very low down on my own priority list. But, I have tried to make it as easy as possible for others to implement that compatibility by changing and recompiling a global script in each mod. I’ve only implemented this in Body Builders and Morphology, but I’m going to implement it in Corruption in the next update.

If you go back to this comment early on in the thread, you can implement those changes yourself to MorphologyMorphsScript.psc and see if they work for you.

Hang on the thread is saying to change Morphology.esp, not MorphologyMorphsScript.psc. Did I miss something?

Also there doesn’t seem to be a way to change the property types at all using SEEdit or even finding strings at all, so these changes…

  • Extremely Full/Extremely humble Breasts: Change the string from BreastsSSH to BreastsNewSH
  • Very Full/Very Humble Breasts: change the string from BreastsSH to BreastsSmall2
  • Heavy/Light Breasts: Change the string from BreastsGravity to BreastsGravity2

…as of now are not possible unless I am missing something big. I’m not familiar with SEEdit at all so I could easily be looking in the wrong direction.