Sorry, I should have explained this better. In the original version of the mod the morph names were stored as properties on potion and spell effects. In this latest version, I moved all the morph names to a single script, so that new sliders sets could be edited in more easily and can be compatible with future versions.
So you used to edit the .esp file, now you edit that script. But what morph names are swapped, and switching what morphs are positive and negative should be the same.
So all I need to change is the float values since from what Iām hearing, the string/names have been made to work in SE? Sorry if this makes no sense, I just suck with Skyrim modding at the moment
No, you shouldnāt change the plugin at all now. You should change only the script file. You need to replace the morph names in that GetMorphString function based off the comment I linked and add or remove multipliers to the GetMorphCorr function, again based off that comment.
One thing I am curious about is what each of the unstable enchantments for the Morphology mod changes things. Also, Iām not sure if itās intended but I do not have an option to destabilize āunstableā enchantments when I pick them up, the character just picks it up instead of giving me the option to destabilize OR pickup
You canāt destabilize unstable enchantments because they are already unstable.
In addition to causing bodily changes, the unstable enchantments are just normal enchantments, but without any equipment restrictions. So an Unstable Resist Fire enchantment can be applied to a circlet, cuirass, and gloves, in addition to boots, shields, and jewelry that the normal Resist Fire enchantment is restricted to.
Bumping to let you all know another user on LoversLab has made an extra Config Menu for Morphology that adds some additional options and compatibility with CBBE.
Hello, um, perhaps a ābitā too late with dumb questions like these, but in the result, did you use these models anywhere? And, additionally, is there a way to override Corruptionās eating animations with mods like this one, and if yes, can you please explain how?
Yes, I used those bodyslide presets in the latest version of the mod. I donāt currently use any eating animations, but I might add those in future versions. I canāt see the mod you linked since the description is disabled.
Yeah, my bad, apparently the creator temporarily hid the mod, assumingly in order to update the description
EDIT: aaaand itās back
Also, yeah, i played around a bit with all of your mods and did some ātrial and errorā (shouldāve done it in the first place), and found out myself that your mods shouldnāt affect animations, so guess thatās my problem now to figure out what causes the override
So, yeah, thanks for answering and apologies for trouble
Just a heads up that I updated Body Builders! Iāve added an exercise mechanic so the player can lose weight through actions (if youāre a psycho that ever wanted to do that), and I also shamelessly stole some code from the Winter Warming mod to make arms and legs spread apart at high weight to prevent clipping.
Iām wondering if you could provide a concise list of the steps someone would need to take to make it work on S.E. I know youāve talked about it earlier in the thread, but a few versions have passed, and the actual steps seems to be spread across a variety of posts, so Iād be curious to hear what would be involved with making the current version functional.
i just wish there was a simple one for se that just stuffs you, and then slowly increases your weight slider and decrease your belly slider to normal as you ate moreā¦
Since you can just build weights anyways
Unfortunately no, because weight gain mods like WeightMorphs require BodySlide and SKSE which arenāt a thing on console. Modding Skyrim Xbox and PlayStation is pretty limited to be fair.