this was great!
I liked CreatureUnknown’s art before playing the game, and the art in the game is some of my favorite he’s done! the dragon is perfect, and the main character’s growth and physics look good
my favorite map was the tavern; the piles of gold by the stage and the bar were easy enough to get to without having to bait out enemies. I liked sitting just outside of a guard’s hearing and eating a fat stack of coins
the castle level felt pretty unrewarding in comparison to the other two levels, but it was fun to explore anyway. I kinda wish it were clearer how much money you could take from the throne room before you get the ending, especially since I’d get way higher than the 300-or-so that triggers it on a normal raid of the tavern. I wish it’d let me eat into the thousands range, and then stop me when I couldn’t fit through the door >:D
if there’s anything I want to see in the game in the future, it’d probably be more clarity in the UI. I wanna be able to visually tell things like
- what weight prevents me from squeezing through a gap
- the audible range of the sounds I’m making (e.g. gulping)
- how close I am to freeing myself when squeezing
this is set to be my favorite game in the jam, and I hope you keep working on it! this is already a fine game, but the formula is just begging for expansion. ha ha, expansion pun
hope you win!