My artist volunteer, TakoYasi, can’t make a weight gaming account, so they asked me to post this for them. I’ll put a “#” in front of every suggestion they had that I have planned, or a “##” if it’s something i’m considering. I’ll also use parentheses for making a comment. :
"Not a bug, but still:
Everybody around the world become extremely fat too fast, simply because AI chooses random diet and workout. AI should be basically forced to choose balanced and moderate by default, for gluttonous an option “balanced/light” should be blocked by default (same as you blocked “active workout” for slothful characters)
Suggestions:
Fertility MUST be nerfed, there is no way to play and not have 1 child per year if you have a spouse/lover, the best option is to add a special decision that can let you not become celibate, but get -1000% fertility until you reverse that. (I’m not going to touch the base fertility with this mod, and being able to easily come in and out of celibacy would make gavelkind succession really easy to exploit. Unless this is referring to the temporary obesity feeder event, in which case, yes I will be nerfing it.)
#In the core mode you are using there is an ability to build “kitsune shrine” that can trigger random exotic race Invitation, you can use its code to create “indulgence palace” unique building to trigger random fattening events for your fatocracy republic. (The indulgence palace gives me and idea for a unique great work. I also like the idea of creating normal buildings that will cause things like random weight gain events and additional tax income.)
#Add “feederism” society that gives you random missions to fatten somebody, or get fatter yourself. Upon joining you get an event chain where in the end you can choose to become feeder or feede.
As you get new ranks you unlock new abilities, like “spoil %character name%” etc.
##Merge “reckless eating” and “food addiction”, because they are basically the same and food addiction is super annoying, since it constantly pauses the game while basically giving you only one option. There is no point in that. (They do function pretty much the same, but I’m not sure how I’m going to merge the two together yet.)
#Add an ability to use potion on someone
##Buff a chance to become feeder/feede and make your partner feeder/feede if you are choosing extremely large feast. (I might need to make a unique decision for this, I’m not sure.)
#There is an incapable trait in game, if use its base to add “immobile” trait that is a final stage, it would be super awesome.
##“Habbits ifluence” event, where one of your courtiers becomes gluttonous because of your routine. (If I do this, I might make it for courtiers that like you a lot, family members, and spouses.)
#Add events about fatass/heavy bottom/heavy upper body/etc
If weight is less than 0 - add malnourished trait, this should force people to watch their diet." (The malnourished trait appears at -50 to mirror fat trait appearing at +50. This how the vanilla game works so I’m going to just keep things simple and keep it like that.)
They also gave me a list of bugs, some of which I couldn’t reproduce. If anyone else is having these issues, please tell me:
“Known bugs:
Fat Potion seller doesn’t appear sometimes. Like never until you change your character.
Metabolism slowing event triggers too rare.
Fat ass/heavy bottom/etc badges does not appear sometime
Character can be “obese” and only have a “soft body””