I’ve got some most likely bad news. I think my computer is broken. I don’t know what happened, there were no warning signs but today it started doing really weird shit when I switched it on (things like the mouse going to only the corners of the monitor, the keyboard only working if both it and the mouse were plugged into specific ports, the keyboard on this last attempt switch some of the key functions though that may or may not have been my fault, not shutting down without using the button). My monitor (it was tv) also broke, half of the buttons don’t do anything and it was incapable of using the HDMI cables (I had to use a different TV to see what was wrong the computer). So my updates will have to be about ideas for a while, until I either fix my machine (if it’s actually broken, and not the result of something stupid I did), get a new one, or I get that laptop I used during my vacation lent to me for a while.
The good-ish news is that I didn’t lose much work. The only things I’ve lost is the temporary obesity tweaks I made since I updated the demo.
So, if anyone wants to help create flavor events or help localize the text while I am unable to work myself, I would be very, very grateful. I don’t want this project to fade into obscurity, it’s gotten so far it’d break my heart if that happened. Honestly, at this point not working on the mod will be the thing I will be missing the most for the foreseeable future.
To give an estimate as to how long I’ll be out, it could range from later today at minimum, to a few months at maximum, depending on what is going on with the PC. I’m going to be thowing every scrap of cash I can towards getting back up and running again. I’m not going to just vanish though, I intend to give regular updates here while I wait. Maybe I’ll localize a some things from my phone if someone wouldn’t mind coordinating with me to do so. I suppose now would be as good a time as any to start asking for art permissions as well.
For those curious as to what those changes to temporary obesity were, I had finally used those three variables I had forever; Hedonism, Boredom, and how long you’ve been in this state.
Hedonism rises when you eat more than necessary during the turn. The variable will give you traits and a modifier depending on how hight variable is. The “rewards” are at 25 variable you gain the gluttonous trait, 50 you get the hedonist trait, 75 you become a feedee if you didn’t have a fetish, and 100 gives you a food addiction. The draw back is that you will stay in the temporary obese state for longer (which considering the health bonus for eat extra may or may not be worth it).
Boredom increases when you don’t eat extra, you get more boredom from skipping meals in exchange for getting out of the state quicker. At 25 boredom you get stressed trait if you don’t have the patient trait (then you get it at 50), 75 boredom makes you get the depressed trait (if you are patient it’s 100 instead). I also reduced the health debuff (but not the positive health buff from eating extra) from skipping meals and the temporary obese trait itself to compensate for the stressed and depressed debuffs.
Finally is time, this is purely based on how long you been temporarily obese. Each turn raises the variable by one. At 5 turns you can’t move your arms anymore and you lose 50 prestige unless you are a Neko (the heresies so far don’t recognize temporary obesity as legitimate weight gain since it happens regardless of your diet). at 10 turns the bed breaks from underneath your weight, non Nekos lose 75 prestige and you gain the content trait due to how long you’ve been like this. 15 turns you are starting to get to big for the room and have to be move somewhere with more space, non Nekos lose 100 prestige. At 20 turns you a now too big for even the barn you were kept in, Non Nekos lose 200 prestige and become slothful.
@seigneurseiglenoir sorry I didn’t get to see your stuff before my computer dropped dead.