Crusader Kings 3: Weight Gain and Consequences

My friends I am worried about that the fact the model revamp could be considered CP. At least last time I played with it. I uninstalled it for that reason. Has it changed In the two years since I used it?

Hey, I am currently trying to fix this mod. I made some changes and most of the features are working, but there is a probelm. The game uses weight values from -100 to 100 and 0 is base weight valve. The mod changes this, so that -80 is base and and above would be overweight. But the optical changes of the characters are stick to 0. So the mod sees 0 as heavly overwight, but in the game the chars are excat normal weight. Over 0 the body fat scales quite fast. Does anyone know how to change the morph (optical weight in game ) so that -80 would be avarage and above the body fat starts scaling?

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You could go into common > defines > 01_fat_defines.txt and change DEFAULT_BASE_WEIGHT_MIN and DEFAULT_BASE_WEIGHT_MAX to -90 and -70 respectively (or any two values that have -80 as the median). Canā€™t find anything that specifically sets 0 as the average weight so I assume thatā€™s just calculated from the median of the two extremes. Although looking at the last WGaC release thatā€™s already been done so it might be a separate issue.

Nope that value are only for the starts weights of every character when you start a new game. The right valve is in commom > script_values > wgac_base_value.txt . In know i can changes this, but i wanted to be -80 to be normal weight, because it was originally intended form the mod. Also the weight system is kinda fucked when i put on 0. Right know i have a compromise at -25 where the weight system is working (but still a bit bugged).

And to the game, I am testing on the newest version but i have no idea with dlc, because I dont have all of them lul.
And to everone I am new to modding and this mod is a bit complex. I just dont want you to have too much hope for this. I can uplaod my current version which is kinda working ( atleast for me) [deleted]

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Hello there, Iā€™ve been working on this mod now a bit longer and i understand more of it. I can give you guys a new updated version of my rework. I put a file in the mod folder called patchnotes which shows what i changed / added like new trait and decision and bug fixes. Also showing known issues to me. I havent tested all of it by now but I think most is working now. Let me know about bugs when you find some.
wgac_rework_v0_2_1.zip (403.6 KB)

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It appears to be working so far, however at the start when creating your own ruler the slider wont actually show the weight until you start the game. Not crucial, but it makes its a little difficult to guestimate the weight you want to start out as. Thanks for taking the time to fix the mod!

Itā€™s meant to be played with Character Body Overhaul, linked in the first post under Installation and Compatibility. Havenā€™t tried this new update yet but Iā€™d imagine itā€™s the same requirements, place CBO above WGaC.

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UPDATE -
wgac_rework_v0_2_2.zip (403.9 KB)

I noticed that some events are bugged and i fixed it. Now all events can be triggered and working. Also some other minor changes. You can find all changes in patchnotes.

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Did a quick test run and it seems like the fat admirer traits are opposites to the various weight traits, so a character canā€™t simultaneously like fat people and be fat themselves (at least according to the traits, their actual weight is still shown). Although as a fun quirk looking at the code, regular fat admirers can be super obese or blobs but nothing slimmer, while extreme fat admirers can be chubby but nothing heavier.

Well i havnt thought about it this way. I wanted to negate the negative attraction opionon between fat admrir and any overweight traits. But you can just say that a special trait gives an special opinion to another trait. Only possible for same traits or opposite traits. It will be for now so unless i find a workaround.

Iā€™ve been playing around with the mod a bit and it seems to be working as intended for the most part, but for some reason every prisoner in the game will be force fed automatically. Anyone else have this bug or a fix?

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Fixed the automatically force fed bug and added decisions to become a fat admirir. Havnt tested so much yet, tell me about bugs if you find some.
wgac_rework_v0_2_3.zip (405.0 KB)

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What is the load order for this? I have it in bottom on newest update and nothing comes up, no events traits or decisions

Guys what game version are you using? Cause Iā€™m on 1.11.5 with current ver of cbo and the game keeps crushing after a day passes. Should I revert back to 1.11.3 along with cbo ?

Im using 1.11.5, should be current version of CBO, game doesnā€™t crash but the mod isnā€™t working at all

You do have the .mod file, right? The downloads of updates being posted donā€™t seem to include it, necessitating going back to the old ones to acquire one.

Edit: This latest download has one now, so ignore this message if that fixes it.

I did the latest but nothing changed, the mod isnā€™t loading. Do I need to Copy paste the new into the old?

Check the path in the .mod file is pointing to the right location, the download doesnā€™t include one. Should be something like path="C:/Users/[USERNAME]/Documents/Paradox Interactive/Crusader Kings III/mod/[MOD FOLDER NAME]", or wherever you have your mods stored.
OneDrive also messes with mod installs so move the mod outside of that if itā€™s on there, same for any folders with non-latin characters (the Paradox launcher is a stable and reliable app with no flaws whatsoever).

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Where would this pathway be?

Just open the .mod file in a text editor like notepad, add the path if itā€™s not there