Speaking of which, he’s here:
Crushing Force appreciation post:
Idk if this is the right place to post this (apologies if it isnt) xd
I just wanted to say how much I love this game, both visually, but also gameplay-wise.
Im someone who plays Fighting Games casually and I could always find some fun in playing against bots/learning the characters.
Really love the work you’ve done!
I’m surprised you don’t update here more, Kazecat. You’ve made a few since your last update, including your fursona:
I thought I did. I must have forgot to post the update here as well.
I need help: I don’t understand what the sideways-folded-up-arrow that appears as Tom’s super moves
I’m not sure what you mean by “sideways-folded-up-arrow”
if you are talking about these arrows
then they mean how you are supposed to move the control stick and what button to press to do a specific move. so for dark void you start by holding down and then you roll it to the right and then press punch
The mediafire links seem to be broken…
I think the link at the very top is for an old build. I think this is the latest build (the links work at least)
Yeah, sorry the most recent links are where to get the game. I try to just update files to keep links working but I had to switch engines for some benefits so I must of broken that chain.
Was doing some dabbling in this again… its still difficult to tell what is or isn’t a true combo since practice mode’s button jam setting seems to not function mid-combo (thus no way to get the dummy to airtech on its own), but I did find a fair number of loops (and a silly OTG interaction) on Crytus. That 5D hitstun is kind of obscene on a character with such freeform airdash cancels.
I mean, he has a steiker that, if he uses it and misses, the opponent can infinite kill him with his own striker.
I knew about the aid dash loops and I thought they were fun. But the reps you performed are excessive so I feel something I added may not be working. There is supposed to be hitstun decay and it may not be working. I’ll correct that for future updates.
The hitstun was not decaying since a lot of the combo was grounded. In the future, these loops will still be possible but the hitstun decay will make it so you can’t do this infinitely. Since I thought his air dash loops were fun.
Very good fighting game, I have played three to five characters, and I personally think the hit feedback and animation smoothness are very good! Have you ever considered making a growing character, like Manon and Jamie in Street Fighter 6, who can increase weight by eating, and strengthen damage, attack duration or change skills in the game, but it should be very difficult to make such a character. But this is just my personal suggestion, I hope you can adopt it one day! Also, have a nice day!
I want to ask, in the latest version of the game, I don’t see Beth, Mira, Shelly, Gage and Trinity, where can I find these characters (my previous version seems to be too old, I saw these new characters when I watched the latest video released by the game author after re-downloading the new version, but it seems that the new version does not have these characters. Do I need to find a way to unlock them myself? Just like playing the challenge mode of the old arcade game to get new characters?)
I have another question. How can I make HP and MP not block the character? (In fact, when I play a large character, the health bar often blocks the animation of the character’s neck and above in close combat). In addition, my English is not good, so please forgive me if there is something wrong with my expression.
I did consider a weight gain character but I was intimidated away from the idea by how much animation I would have to do. Like for each stage of growth, I would have to animate that so if there were 3 stages of it I would have to animate Jab x3, and walk x3 etc.
Beth, Mira, Shelly, and Trinity (Rexy) are all Shenzel’s characters, x.com , So I can’t release them. You are free to get them yourself and add them to the build.
Gage is a WIP character, he’s not done and videos use him to promote him and advertise. He will be released once he is done and early access is available on Patreon.
The characters are quite large and can block the health and meter bars. But the opposite if they were in front of the hud is far less popular. If you want to see the characters you can choose large stages so they won’t obstruct the HUD. Like Sarjiri’s Crater.
This may sound stupid, but how do you play are Sarjini?
I’ve noticed some characters, at least Andy and Aroma, have in their folders extra moveset images for other characters in the Ikemen Go Crushing Force game. I think that’s some kind of file duplication error, or a duplication that I think should be removed if possible to save on file space. I don’t think Lady Oink’s folder should even have four other character’s moveset images.