My name is Kazecat and I’ve been working on a furry fighting game for the past 2 years. I was asked to share my project here and I agreed since it would be nice to bring this to an audience that may already want it. It uses the MUGEN 1.1 engine and features a lot of animation just for this project. If you would like to try it out I’ll try to share images, videos and download links below.
The MUGEN files that I put out to the public are updated multiple times. Right now the current public version is what’s already out there. With more characters and upgrades being worked on. Currently Makuyama, my sumo panda, is in development. As well as work on the run animations that are missing for most characters.
The current task is to add run animations for all the characters lacking them. Which is everyone except Jiggly. So far I’ve only got 2 more completed. With this being one of them.
I am really impressed at what you have so far, great work! A small decorative question from me, personally: is there any plans for VA for these characters? I can fully understand if not, I am just wondering.
Oh and one more thing, but this one’s more directed towards anyone who knows if this is okay for a keyboard keybinding for a fighting game, with wasd and NumPad 4, 5, 6 being LP,HP, SP respectively, and NumPad 1, 2, 3 being LK, HK, and SK respectively
@AmyHuntr Do not thread hijack. Either ask questions that relate to the topic (like your first one) or direct your questions towards the topics author. Please make a new topic for this question preferably in the project help/misc category.
@Kazecat I am really impressed with the animations of your characters so far. How may frames on average have you been using per move per character?
I know a friend that plays on keyboard but i test all my characters with a controller and with an arcade stick only. So I’m inexperienced with Keyboard. I would love to incorporate VA but I haven’t really looked for any. I have a friend doing the Voice for Lardo but that’s it so far.
Gave it a try tonight. Kinda noob at fighting games and altogether new to MUGEN. I tried a few of the characters, but nothing clicked, and I got absolutely eviscerated by the AI. I recommend a difficulty settings menu somewhere along the development process.
I’m not really a fan of MK-esque slow combo fighters or pears, so I think I’m just going to pass. Best of luck on the project.
Thats a shame. But I’m glad you tried it out. Doing AI is already difficult so the fact that they are a challenge already felt good. I’ll inhibit them on earlier difficulties in the future.