I’m CoastalBunny (you may know me from DeviantArt, where I’ve been creating 3D content with VAM for a while now. Back in 2022, I decided to bring my stories to life through a visual novel called D.I.E.T.
So, What’s the Visual Novel About?
The premise is that you’ve just moved into a new neighborhood, ready to dive into whatever adventures await. From your condo (the central hub), you’ll meet a variety of female characters, each with their own branching storyline.
Some stories are realistic and grounded.
Others bring in mystical or fantasy twists.
Characters may have multiple paths to explore, giving you different ways to experience their stories.
Once you choose a storyline, you’ll see it through to completion.
Ongoing Updates
I release updates about once every two months (sometimes sooner), adding new storylines or expanding existing ones. This has been a community-driven project by collaborating with writers in the scene such as my go-to writer polarisdreamer, so the universe continues to grow with fresh voices and ideas.
Current Release
The latest build is here: Version 0.36.0 of D.I.E.T. is available now on my Patreon!
Final Note
I’m not a professional game developer (or even a full-time content creator)—but that hasn’t stopped me from jumping in and building something I’m passionate about. I’d love to hear your feedback and ideas as this project evolves!
This seems interesting. Is the intention to have a more linear storyline that is fully complete and then moving on to adding others? Or will the storylines have more branching paths that might lead to multiple paths within a storyline?
Also is there any particular tier you’re planning to release the game to on your patreon?
Definitely going to follow this I’m looking forward to seeing what you do with this in the future, good luck!
I’ve seen your work on DA and it’s certainly on the higher quality end of the spectrum.
Would love to contribute to the story, but I mostly do fantasy\magical WG stuff and tend to go to the bigger sizes, so I doubt I could be of any use to you and your project.
The stories will be a bit linear, but my intention is to allow the player to feel as though they are taking a more active roll, a passive roll, or discouraging roll to the characters’ developments.
I intend to have it released to 2 different tiers:
CB Connoisseur ($7/month) includes everything (weekly comic page, erotic content, short sequences, and the visual novel).
CB Gamer ($5/month) which is just the visual novel.
Best bang for the buck certainly is CB Connoisseur, but if the other content isnt interesting enough then the CB Gamer certainly is an option.
Anyone know more about TyranoBuilder ? why is ren’py so dominant? every single game out there in the fetish community made by artists and writers with little gamedev experience all use ren’py not tyranobuilder?
Tyranobuilder looks legit though from a quick google?
edit: sidenote, uh, specifically asking about the image of being in the car? that’s not a 3d image is it? is that a stock photo background? or just a render that doesn’t look like a render because of the weird car driving blur effect?
All backgrounds in the game are simply photos (except for the title screen and some end scenes).
And I personally love TyranoBuilder. The UI is simple to use and learn from. Ren’Py looked to have an unnecessary coding learning curve for the story I’m doing, but i will say Ren’Py certainly allows for more interesting features (such as behind the scenes calculations based on selections that will yield various outcomes). The outcomes in TyranoBuilder are, generally speaking, more linear in what is specifically selected from the choices made at that specific moment.
TyranoBuilder is neither free and not really that great a software.
It’s very difficult to work with, prone to crashing, and not really that well supported. Ren’py has its own issues, but it is stable and have a large, pre-existing community that is open to help.
That’s interesting that you day is difficult to work with. It’s practically is own video game in terms of its UI. Very straight forward and the tutorial provides probably 80-90% of everything you’ll need to know about using the software.
It does cost a few bucks, but so does everything else I use so rather than waste hours trying to learn basically to code, I can simplify the learning curve and bang out things pretty quickly.
As for crashing, I’ve had one experience with the game crashing since testing it. That’s vastly better than the numerous error screens that seem to pop up with most Ren’Py games.
But TyranoBuilder definitely still has its issues. Because of the simplicity it can’t do or calculate as drastic of backend items (if this then that’s are only so complex before bringing it to a crawl). And the support is nonexistent, but I’ve never been one to really ask companies for help on using their products anyways.
For the simplicity that my visual novel is, TyranoBuilder is more than adequate.
Ah yes, I know all the backgrounds are simply images, that’s how visual novel game engines work, I guess I meant, most of the backgrounds looked like images you created, except that one in the car, which I have no idea how it was made, what with the interesting streaking lights. So I wondered if it was a stock photo that someone else made available, or if you wanted to comment specifically on how the streaking lights effect was made.
Also good to hear some various opinions about tyranobuilder, thanks all.
Ultimately use what you are comfortable with. Given this is meant to be a linear CYOA deal, you are right that its better to use something simple over learning an entire programming language.
And true, have stability issues with more complex Ren’py games. You can look at Forks’ devs’ demo of Aria to see it CHUG like a fat girl and a soda bottle! But I also had similar issues with TyranoBuilder games that are far less complex, and I’ve seen many devs end up just swapping to it, especially if they want more complexity to their game later down the line.
How much content will there be in version 1.0? Like how much gameplay can we expect? 10 to perhaps 20 minutes? Maybe more, I’m just because of my excitement
You did also post 0.1.0 on deviantart for free? Was that intentional? It looks like maybe it was in error? (Because you made the post a premium content post, but then included the game in the description of the post, and the descriptions of posts on deviantart aren’t’ ever locked. I think this is so that people trying to sell deviantart premium content can write their sales pitch in the description of the premium content item.)
If this was a mistake, I’m glad I warned you, and if not, nevermind disregard.
I had no idea it did that. Thank you! I have corrected it. And with how crappy DeviantArt Subscriptions have already been in my short time (refunds are so impossibly difficult to do), I’m just closing up DeviantArt Subscriptions.