[quote=“dingotush, post:20, topic:1016”][quote=“Purrine, post:14, topic:1016”][quote=“dingotush, post:13, topic:1016”]I had a quick play and it’s certainly looks like it’s going to be fun.
I’ve never played any game with a battle system quite like this though. I had no clue about the key presses. I suppose it didn’t help that most of the initial ones were “down” and I though it was just an illustration of the enemy HP change! Is it possible to have an easy mode for those of us of advancing years? The multi-key sequences were just impossible for me.[/quote]
I like this idea a lot actually, I’ll see what I can do.
EDIT: Implemented.
Easy Mode is now an option, which will automatically give you success with all combo abilities and spell commands, and combo-spells.
Hope this will help in the future, thank you very much![/quote]
Thank you too!
PS. Is it supposed to be “Flashbub” or “Flashbulb”?[/quote]
“Flashbub”, like flashing bubbles! pop pop pop
bugfix: Items now properly work in the menu, playing common events in-screen without having to return to the map. Embarrassingly, this took around 12 hours to get right, and the solution was three lines of code. Shoot me!
Now I just gotta apply the same logic to the battle scene.
bugfix:
exiting a battle scene will no longer make the menu cursor disappear forever
And the HUD itself is now different, too, so you can see the chibi portraits better. This might be really close to how I want it to look.
Right now, the biggest obstacle is getting the followers to actually follow without clipping into everything. Pretty much every other feature I wanted is in place, and then I can focus on the art and level designs finally.
Oh golly, that brings me back to my RPG Maker XP days wherein I had the same problems getting characters to follow the player in a certain formation without getting stuck. It’s almost worth it to not even bother and to cheat (even Skyrim teleports followers).
Also, the new UI breaks my brain less. Yay! It’s a problem I have with RPG Makers VX and up; the sprites are too noisy and I go cross-eyed. Nice solid colors help combat that.
If you’d like some feedback I think, personally, it would be better to draw the full body portraits in front of the chibi ones instead of behind them. It’s what I’m here to see afterall! If that’s too difficult you could hide the chibi portraits during attack selection.
I do think it is a bit too confusing if the command window isn’t on top of who you are selecting for. Maybe you could make the status windows swap places depending on who is selecting? Or perhaps fade out the one who isn’t being selected for? The highlight around the status window may be enough; wait and see what other people think.
I don’t understand the line of reasoning that causes people to ask such questions. Clearly Purrine is posting updates; so it’s not as if they would simply forget to mention when they are planning a next release. Therefore if we are not given such information it is because Purrine cannot share that information with us. They probably don’t know when the next release is!