Welcome one, welcome all to the full release of Donna’s Diner.
When your enigmatic aunt sent you a letter congratulating you on graduation, you only expected it to be full of well-wishes and celebration. You weren’t expecting her to pass on her old diner to you.
Better put that new catering degree to good use then?
This game contains the following:
A cast of lovable characters, player choice and lots (and I mean LOTS) of food.
Primary content:
- Weight gain
- Stuffing
- Mild burps
- General fat-ness
- Money management
- Multiple endings
Optional content:
- Player character gains
- Big burps
- Slob
- Intimacy
- Secrets
- Financial success
- POV feeding
There’s quite a few hidden passages here and there, as well as 7 distinct endings, so get experimenting and see what you can find.
I don’t mind people discuss findings, but at the very least please mark them as spoilers if you do.
Version 0.1 release notes
Hello there,
So, for those of you who saw my post from back in March, the project’s been progressing at a steady pace. (Basically whenever I feel like writing in the evening when coursework’s on the light side.) I’ve probably jinxed it by saying it but I think it’s nearing the home stretch, that is until playtesting throws everything to the wind.
For those of you who haven’t seen my original concept post, here’s a summary.
The game is a twine text adventure where you take on the role of a diner manager who, through a variety of events, can influence both your own character and the rest of the staff to gain weight. You cycle through a routine as your choices begin to change the events around you, with plenty of descriptions as you go through the motions.
Premise
You, the player character, have just received a phonecall from your Aunt Donna saying that she’s retiring from her job as a diner proprietor and that she’s passing it down to you. Business had been a little slow, so the previous staff have all cleared out and moved on to other things, so it fell on you to put out an advert and interview any applicants, of which you’ve whittled it down to a shortlist of five.
Katie: an energetic sporty type, talkative and very enthusiastic.
Max: outwardly a reserved goth, but is more friendly than she appears.
Nadia: very warm and easy to talk to, slightly older than the others.
Maya: the slightly stiff but well-meaning daughter of a wealthy father.
Maria: ex farm-hand, bold and headstrong but a little out of her comfort zone.
Please note, the full game (probably) won’t have any illustrations, this are just to get an idea across for now.
Content
All the options for staff members are female, but references to and descriptions of the player character are gender neutral. Gains aren’t exactly accelerated, but the sense of time is loose enough that each cycle could be interpreted as a number of days or weeks, whatever you feel fits your taste.
There are descriptions of messy eating, burping and general slobbery/messiness but that content is specifically locked behind a choice later on into the game that I hope is fairly obvious, though if that stuff really isn’t your scene, I totally appreciate if you want to give this project a miss.
Project Status
Here’s the whole thing as it stands so far:
Fair warning, Maria’s lunchbreak interactions are unfinished outside of the full slob route, and a lot of passages are either unfinished or under contruction so don’t be surprised if you get any pages that are just a nonsense link, just hit it and keep going.
That being said if anything seems like it might be an error please do let me know, because I’ve definitely got unflattened bugs and gaping oversights.
Donna's Diner v0.1.html - Google Drive
Here’s a rough idea of how much is complete (green), nearly finished (yellow) or unwritten (red). (Purple is dummied out dev stuff.)
Version 1.0 Changelog
- Game is longer and larger over all.
- Maria’s content has been implemented.
- Money scoring and shop system introduced
- Endings introduced
Version 1.1 Changelog
Spelling error in Maria passage fixed
Issues with endings E/F hopefully resolved
Font should now be different