Just played it, did three routes and was a joy, intend on doing the others tomorrow.
I don’t exactly have the patience right now to do a full feedback report (past midnight for me and got classes in the morning) but if you’d like tomorrow I could go through the game more carefully and type up a document for you. Would you like that?
Regardless, my quick feedback would be for the character creation—right now it’s just the name, which, mind you, is not an issue at all. However, if you’d like to elevate the immersion and experience to a whole 'nother level, you could add some basic customization options (would rather not throw a bunch of extra coding on you). For instance, one could choose between ‘apple’, ‘pear’, ‘hourglass’, or ‘vague’—this on it’s own would be a huge boon for the game. Now, I understand this may seem daunting. However, if you take the ‘vague’—or in this case, default—descriptions and text and simply pepper bits of vocabulary and description throughout based on the player’s choice of ‘apple’, ‘pear’, or ‘hourglass’, the player will be able to picture a completely different scene in their head, and a completely different player character, all based off some minor sprinklings of description based on the player’s chosen body type.
One last thing—use the player’s name more. This wasn’t a big issue, but definitely use the player’s name more when you’re trying to create a more immersive experience. Part of a text adventure is being able to use the medium to its full potential, that being the ability to delegate the most fruitful elements of a fetish game to the player’s imagination. And by this, I mean the specificities—not of the npcs, of course, because those are part of your own storytelling as the creator—of the player character, because this is the perspective the player can really insert themselves into and experience the story on a new level. By sprinkling in these bits of vocabulary and dotting the player’s name more frequently around the game, you’ll be able to enhance the immersion by quite a bit without magnifying your workload by too much.
Again, let me know if you’d like a full feedback sheet tomorrow and I’ll get started on it right away. Just tired right now, and would rather get to sleep than show up to classes tired from an, uh, eccentric passion for fetish games.
I have to say, it really is funny that I enjoy this sort of thing when I don’t even partake in it sexually. I just really enjoy the story, and putting myself into a character I can actually relate to.
Okay, I’m rambling now, because I really am tired. So, goodnight! And good luck with your work, it’s truly the best (or at least close to it, not sure off the top of my head) fetish work I’ve ever seen.