This time I’m only posting an idea and have no intention of starting another project at the moment, but I wanted to write it down if anyone thought it was a good idea/if I want to do this as a side project after I’m done with the CK2 mod or the New Vegas mod. I’m a bit surprised that there isn’t a Don’t starve or DST mod for a weight gain based character, since the game has quite a lot of mechanics that would work well with it. I came up with the basic mechanical and thematic outline for a character.
The crux of the character would center around a new meter that tracks the character’s weight (kind of like how Woody used to have the log meter before he got reworked). The meter would range from 0-150. Every 20 weight points (up to 100) would increase the character’s weight tier (0-19 would be normal weight, 20-39 would be well fed, 40-59 would be chubby, 60-79 would be fat, 80-99 would be obese, 100+ would be morbidly obese). Weight is gained when food with higher caloric value is eaten (so think sweets and meats that aren’t fish or monster, etc.). Weight is lost over time (it is lost faster if the character has less than 50 hunger, and much faster if they are starving). Weight is lost slower in winter, and faster in summer. The character would change appearance in a similar manner to Wolfgang.
EDIT 2: After playing with Wakako for a bit, I think I want to revise my character idea a bit due to some overlap of ideas. Since Wakako is already sporty athletic type, I should probably not make/present another weight gain character that was an athlete. She’s still a slacker and dislikes weight gain (but not the extent of Wakako). I think I have the backstory and general theme for the character sorted out, I think it should be a character that had a pretty scheduled and strict upbringing (only healthy foods, constant exercise, focusing on the future etc.) but immediately decided to start taking it easy once they moved out. Over the course of a year or two, she started becoming lazy, irresponsible and only lived in the moment before arriving in the Constant. Her weight meter will start at 15 due to those two years before the game starts (thin, but pretty close to becoming well fed).
Appearance:
Here would be her base stats at the normal weight level:
Health: 150 (max: 250)
Stomach: 200 (max: 300)
Sanity: 125 (max: 150, min: 100)
Benefits:
-Eating sweets or meaty crock pot meals will restore additional sanity and health
-Standing completely still, doing nothing will slowly raise sanity and health
-Much more sanity and health gained from sleeping
-Every weight level will increase max health and stomach by 20
-Every weight level after “well fed” will increase damage resistance (up to 80%)
-Every weight level will increase your level of insulation for winter and early spring
-Having the hunger meter filled above 150 will have a positive sanity per minute bonus
-Going down a level of weight will restore 10 sanity
-loves Winter (excuse to sit around home all day), gain 25 max sanity during winter
Drawbacks:
-Every weight level will reduce movement speed (down to 70%)
-Eating vegetable, fish or mushroom based food will damage sanity (fruit is fine)
-Insulation from fat will make summer more difficult
-Torso slot armor will no longer fit after weight level 2, backpacks excluded
-If hunger goes below 50, get a low sanity per minute penalty
-Moving when at “fat” tier or higher will slowly drain sanity
-When going up a weight tier, lose 20 sanity
-When the weight meter is at 125 of higher, very slowly drain health
-Hates spring (has to leave home again), lose 25 max sanity in spring
EDIT: There is a weight gain character mod on the steam workshop named Wakako, here is the link: Steam Workshop::Wakako