EARTHQUAKE WARRIORS 1.0 IS FINALLY RELEASED!!!
- Go through six levels with your favorite chonker.
- A plethora of bosses to fight.
- 15 Playable characters, including 7 unlockables.
- 3 different endings.
- As stated previously, Gordo Grande now starts up instantly and only has to be activated once (until you change your team).
- Two Gordo Grande Arenas to play around in, each with different moves to win.
- Five moves per regular character, with six for each Gordo Grande form, except for Grilldon who learns even more.
With that out of the way, I do not promise the best RPG you’ll ever play. Far from it, tbh. I don’t promise the most polished game, and there are likely some bugs I missed after all the playtesting I did, so let me know if you find any. I also don’t promise the most balanced gameplay, and I’m sure many characters are going to be weaker than others, but with several buffers in the game, this hopefully won’t be too much of an issue.
What I CAN promise, however, is a unique experience. I can promise that this game has it’s own, fun features that help it stand out. I can promise unique dialogue for all the characters. Each character has their own dialogue, and their own piece of information to add to any situation. I can promise a unique roster filled with different characters ranging from several different animals and hybrids. I know the game isn’t perfect, but I hope you have fun, regardless.
As for future updates, I do plan on adding more in the future. For starters, I wish to clean up the issues I’m aware of, which includes the ending graphics needing to be zoomed out to fit on the screen (which I may have to redraw, unfortunately), and I also wish to expand upon the Pink Elephant area to give an extra level to use the characters in (especially since some of the characters are aquired too late in the game). I ALSO wish to convert the manual placement to automatic so that the characters fit better on screen, but that means all the GG forms need to be attack animations. For now, they will likely just simply be the normal Gordo Grande images brought over to the attack animation creation system, but if I’m feeling REALLY motivated, they could even be FULLY animated in the future. I already have full animations for Arte, and I started Balikari.
As far as new content goes, yes I do wish to add more levels and characters in the future, but for now, I want to take a break from the game outside of bug fixes and polishing.
So, anyway, I hope you guys enjoy.