Okay, based on my memory (and future editing when I am inevitably corrected in the case of forgetting one or a few), these are the following elements available in the current build of Eat the Dungeon as of the 24th of July, 2021:
Current Offensive Elements
- Melee
- Ranged
- Magic
- Faith
- Sneak
Current Buff Elements
- Heart
- Buff
- Shield
Current Food Elements
- Meat
- Vegetables
- Fruit
- Candy
- Milk
And these are the ones that I’m proposing (this list may change) (I do not expect anything on this list to be considered. Just one being considered would be a luxury.):
Proposed Offensive Elements:
- Demolisher
(applies AoE damage when applied to an enemy directly ahead) - Necromancy
(chance to summon defeated enemy for additional damage, in the item menu) - Insult!
(joke proposal, basically talk your enemy down so much they WALK into your character’s mouth) - Sit!
(joke proposal, basically sit on an enemy and deal damage based on your tonnage) - Belch
(applies AoE damage to all enemies directly ahead, reduces fullness) (first column of three, nothing behind them) (Sorry. Part of my fetishes, and this is me unabashedly requesting it)
Proposed Buff Elements:
- Music
(AoE, buffs all allies when applied to a character, debuffs enemies in a small area when applied to an enemy) - Polarity
(debuffs Melee
and Ranged
enemies by stealing their weapons) - Curse!
(debuffs Faith
enemies. Buff single allies by reducing fullness added when eating preferred food) - Illuminate
(debuffs Sneak
enemies) - Countermancy
(applies to single ally. Characters targeted reflect damage upon attacker. Countermacy user receives half tonnage, targeted allies receive other half. Targeted Magic
enemies debuffed.)
Proposed Food Elemeents:
- Popcorn
- Wine
(% chance to gain “drunk” status, which reduces CD, but increases x.x tonnage multiplier. This is not applicable to the Monk, who is always drunk, and will maintain current CD and x.x multiplier) - No Preference
(will eat any food, but eats 0.x multipler; essentially, reduces tonnage taken) - Bread
(chance to remove “drunk” status. This does not apply to Monk, who is always drunk, and will instead receive double tonnage and increased CD as penalty) (“Bread makes you fat?!!” - Scott Pilgrim) - Honey
- Soda
(% chance to bloat character, which temporarily buffs offensive element) (if applied as well, amplifies Belch
to a degree) - Seafood
((this may or may not fall under the meat category, but it’s worth a shot)) - Coffee
(caffeinates character, reduces CD) - Juice