I see, thank you for clarifying.
Additionally, Patrons can now vote on the victory theme:
https://www.patreon.com/posts/48376689
I see, thank you for clarifying.
Additionally, Patrons can now vote on the victory theme:
https://www.patreon.com/posts/48376689
Any chance the less financially endowed among us can get a preview of the music? Even if we donāt get to vote on it.
What type and model of phone is this?
Main Battle Music
War Call: BeepBox
Ancient Duel: BeepBox
Trap Type: BeepBox
Victory Music
Righteous Fanfare: BeepBox
Forever Onward: BeepBox
i use a tcl phone, iām not sure of the model because iāve had this phone for years, i could show a picture if youād like
That should be enough for me to investigate it I think.
Also, patrons can now vote on the Boss Battle Music:
https://www.patreon.com/posts/bgm-poll-boss-48416064
Warning Incoming: BeepBox
Death Approaches: BeepBox
Finally a good belly inflation like game.
I canāt wait for play this offline.
I donāt have any plans to make an offline version, if I did it would be after development on the main game was complete.
Also: patrons can now vote on the map screen music!
https://www.patreon.com/posts/bgm-poll-map-48456151
Momentās Rest: BeepBox
Party Time: BeepBox
Welcome Home: BeepBox
Patrons can now vote on the Bonus Level BGM:
https://www.patreon.com/posts/bgm-poll-bonus-48493464
Timeās Up: BeepBox
Rush Attack: BeepBox
Patrons can now vote on the final poll: the title screen music!
https://www.patreon.com/posts/final-bgm-poll-48544014
Grand Adventure: BeepBox
Letās Begin: BeepBox
Get Ready: BeepBox
Here are some things you can do to make the game better.
Barrier (Enemy)
An magical enemy create a barrier to protect one enemy or all enemies.
A enemy with barrier status canāt take any damage until you defeat that enemy who create those barriers.
Shield (Enemy)
Shield is a sturdy and unbreakable object (similar with the catapult) held by an enemy.
The shield canāt destroy except with a special item, other way is defeat the enemy who held this shield and both the enemy and his shied is gone.
Timed KO (Enemy)
Timer KO similar like the catapult but except the time runs out you fail this level and you have start again this level.
Timer KO both enemies and objects such a strong weapon.
The only way is stop this is destroy the enemy with Timed KO status but this a object, you have to defeat the wave.
Heavy Hammer (Item)
Heavy Hammer only job is destroy Shields and objects such a catapult.
Have a long cooldown, but each time it you get more Heavy Hammer the cooldown time reduce.
The reason is why I send like this is because I a new user and I can only once can reply.
I think the timed KO enemy is really interesting and probably the best way to put a failure state into the game
If you wanted to extend this idea, when all levels have been added, having a āwinā state for the game (beating all levels, possibly) could unlock an additional ātime attackā mode with harder levels and required times to progress. Might be a good way to stress test the more advanced mechanics. Maybe that mode could also have rewards like recolors or skins for heroes as incentive, I imagine simple recolors would be less time-consuming than new outfits, but spitballing ideas is fun, no?
The new music is pretty nice, too, by the way. Good job.
Thank you! I think some kind of hard difficulty mode would be interesting and probably the alternative mode Iām most likely to put into the game.
Play the current alpha build here
Hello, v0.9 is as ready as I can make it. However, Iām a little nervous since this is biggest technical update to ETD. Also my only Android device broke, so Iām limited to version testing PC and IOS devices. Before I push the update to the main page, Iād like to run a little alpha.
The above link will take to the alpha version if you would wish to test it. If it seems stable, I will push the update soon. This alpha will use your save data from the main game, so you can continue where you left off. If you do not want to try the alpha and just play the stable build, simply use the normal address.
Changes in this update:
Here are some known issues and things Iād like to test:
Something strange happened when I tried the alpha. Played the Blue Cheese Cyclops level with the Illusionist, the Knight, the Engie and the Ranger (In that order, ltr, ttb) when suddenly the Engie and the Ranger disappeared from my screen and I couldnāt complete the level.
Edit: Just so you know Iām playing it on Firefox browser on a Windows 10 laptop if that helps.
I havenāt managed to repro this. Are there any error messages if you press CTRL+SHIFT+I and look in the console while itās happening?
It says: āUncaught DOMException: CanvasRenderingContext2D.drawImage: Passed-in image is ābrokenā utility.js:52ā
Thank you, I was able to fix this. It turns out some of the Engineerās sprites did not upload correctly
Just signed up to report that none of the builds have been working on my instance of Chrome. I can highlight options, but it doesnāt do anything when I click on it, itās as though itās a static image in that sense. I donāt know how to post it, but I get 4 errors when I pull up DevTools on the alpha build, and I know next to nothing about coding, so I donāt know what Iām supposed to be looking for.
If you could screenshot the error messages or copy the text of them into a post that would be great. Also a screenshot of what youāre seeing would be helpful. Are you on a Mac or Windows machine?