Here’s some gifs from the past two weeks!
so just kind of want to note this, the multiplier seems like a great idea resource wise, but might be a bit of a problem if you’ll still only be able to drain one character, where you’d go into the next dungeon with one fast acting character, and three slower ones
additionally, does the multiplier only affect weight from the current dungeon, or overall weight? i know it’d be more logical to swing towards the former, but if it’s the later that could cause some problems in itself
I might add additional drains as a level reward in the future.
The multiplier only affects weight gained during the current level. Otherwise that would be way to easy to exploit.
Can you add more weight levels to the characters in future updates?
I’m just curious, will there be more hero’s to select from? It’s totally fine if there won’t be though, I love the 4 already available
I will definitely be adding more weight levels in the future.
I want to add several move heroes. Once v0.2 is done I will start adding a fifth adventurer.
I’ll be doing a test development stream for Eat The Dungeon on April 21st, at 5:00pm UTC for about 2 hours. It will be open to everybody. I don’t know what it’s gonna be like but maybe it will be fun?
You can follow me on twitch here:
I don’t know if something like this has been suggested already, but I had a few thoughts. Firstly the Priestess is very useful, and on the later floors I kind of neglected using her for combat, and just waited for certain characters to get turns to strike the best weak points. I couldn’t tell really if attacking with the wrong person was still effective so I just waited. Which got me thinking couldn’t each character have a non combat use like the priestess. The Knight could protect a person, preventing them from being attacked. The sorceress could buff a character’s stats, or something. and the rogue could maybe speed up other, or set a trap on a person that stuns any monster that attacks, or just steal random loot. Secondly as a later thing, you could use several designs for each class, and change the pose and maybe change the way they gain weight, so there could be a costume shall we way that focuses on pear growth, or apple growth, or hourglass ect. Just some loose ideas.
Oh those seem like really cool ideas!
I do have plans to change The Warrior’s Armor ability to behave similarly to your defend idea, but I don’t agree that every character needs to have a non-attacking option. Characters that can buff others are cool, and will be covered by the upcoming Bard class.
In my mind, The Witch’s special ability is her AOE, and the Thief’s is her low attack cooldown. I’d rather focus on making those special than making new abilities.
That’s fair, but my main question is…
Are we going to get more ranged attackers? A gunslinger or an Archer for example…
I ask because it always seems like I don’t actually attacj with teh Warrior simply because she doesn’t have that reach.
Yes I definitely want to put in a ranged weapon user in eventually.
Are there going to be mre fat art for the game in the future?
According to the last 3 or 4 times people have asked this, yes.
And if I’m allowed to give ideas, would teh Archer have a similarly fast cooldown to the rogue, while a Gunslinger could attack and entire vertical row, old school cowboy fanning the hammer style.