[English Translation] - The Witch and I (ぼくまじょ by @tuki_tarou)

No. I haven’t done anything different from when I download other MEGA files. Can you possibly put the whole thing in a zip and upload it that way? That’s the one difference from other files, that this game is in this weird folder setup instead of just one file.

It is in a zip. The older, lower, larger link is to a zip. That’s why it doesn’t say it has any subfolders or files like the other one I put up.
It seems like other people have downloaded both with success, so I’m honestly at a loss as to how I can help you. : /

For some reason I can’t get the Mega to download right for me.
Would it be possible for you to zip it up in a 7-zip format to share?

My bad, I thought the second link was the japanese version.

Would you rather I upload it now, or would you want to wait for the first modded version?
I’m working on it right now and it should be done by the end of the weekend if I push myself.

I could repackage what I have now with 7zip, but what I might do is rename the files that are breaking the system before I try to upload it again. It’ll take several minutes to upload to mega at a minimum.

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That would be great. I’d love to actually play a version of the game pre-modded so I can notice your own personal touches to the format.

@Korota
@onipuck
@themaninmidnight101
Alright, here’s your 7zip link:

Hope it works this time. I renamed the files with Japanese filenames, so unless that broke something else, it shouldn’t have that problem it had before.

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Thanks, it worked for me.

Thank you! It downloaded just fine.

We’re only meant to be able to play up to when we help the baker get some wheat and then the witch tells us to go to the spring, right?

That’s correct. Tuki_tarou’s stuff ends there although it does mention the future content of going to the holy spring. I don’t know when the original game will be updated as I downloaded my copy back in August of last year, but I’ll translate it to English when it is.

However, I’ll be adding more content in my mods such as more witches and other characters.

In fact, I might as well give a teaser for the next Witch.

A witch that wanders the world.
1128 years old.
Despite her appearance, she’s almost as old as her sister, the [Gluttonous Witch].
Her titles are the [Envious Witch] and the [Gloomy Witch], but she rebels against the
latter by trying to be loud and cheerful.
Although most true Witches are feared, her tales tell of a lost-cat-like girl who’s harmless,
if annoying.
Her current weight is \V[1] kilograms.>

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Hi, I’m Tuki_tarou, the creator of the original version.
I would like to comment on some of the topics touched on here.

First of all, the version that is currently available is a trial version, with much less content, but it is currently completed up to the next stage boss.
There are other details that need to be adjusted, such as new food data and image replacements, so it will take some more time before the site goes live.
I’m a slow worker by nature, so I hope you will be patient with me.

As for the content of the game, most of the fattening games made by RPG makers are about earning money to buy food and feeding it to the characters. I thought that the game would be more interesting if the player could actively collect food, and I’m glad that many people liked it.
And I find it painful to spend days and hours working to fatten them, so the pace of weight gain is fast and unrealistic.
Witches in particular can eat as much as they want in a day, and if they eat a lot, they gain weight at a very fast rate.
However, other characters have a limited amount of food to eat, so the pace is a little slower.

It’s a game with a lot of work anyway.
I’ll do my best with the feedback I get here.

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どうもありがとうございました。 今後のアップデートをお待ちしておりますが、お時間をいただきますようお願いいたします。

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I think it time for you to make you’re own game. you have good ideas beside I want to wait for the creator to finish working on the game and take as much time on it if they have to. thanks for the replay and good luck.

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good luck and thank you.

give witch have some helpful magic spell, if boku have some problems, witch can cast a spell to help, like: summon some thing to help in battle, but it will gone if boku sleep; give boku some buff, as first one, it will gone when boku sleep. and all spell cost weight.
also, you can give a limit on witch, you need fatten some one to their limit, drop a item like: The essence of gluttony, and you can give this to witch, make her expand her limit.
if you are more like some bigger then BBW, give witch a spell, it cost 80~95% witch’s weight at limit, create a item can make one girl become Fattest form

I’ve already stated this, but I do not intend to alter the creator’s characters in other ways than the translation. I do not mean to rush the creator at all; as far as I’m concerned, my project is a “fork” of his developed independently in a similar vein to the Feeder Fantasy mods.

I want more content for the game, yes, but I’m willing and able to make it myself. I may make my own game using a similar framework eventually, but if my modifications for this one are well-received then I will continue working on this for a time. If not, or if I’m told to cancel the project, then it’s dead. I dislike doing unwanted things, so if people think this isn’t good now’s the time to tell me to stop before I’ve done too much work on the mod.

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Just played through this the other day, and it was quite a good romp.

I do agree that the Witch gains weight way, way too fast for my liking. I’m legitimately worried that I’m missing a lot of her WG dialogue, she gains so quickly.

I do like her idea for a Reverse Hikaru Genji plan, lol. Though I don’t recall the Shining Prince becoming an immobile blob in his version…

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Fun game and neat concept.
Characters are nice and the expressions are great.

Only complaint I have is that farming is gold based to a certain extent which can get a little monotonous.

As for gaining.
I kinda agree with the sentiment that the main witch gains WAY too fast if you really try.
I had her shoot up a hundred kg just through some test grinding .

If you wanted to slow it down, you’d probably want to give her a food limit like the Baker (albeit with a higher starting ‘limit’) and make the mass feed option more a ‘just eat till she’s full’ rather than just making her an endless pit.

Otherwise, I’m eager to see where this goes.

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Re: the witch: I’m not going to alter the original game’s characters other than translate them.
However, there are six more witches (and many miscellaneous ladies) planned, all with reasonable feeding calculations and some with major boss battles.

I don’t like absurdly fast WG at all, but “Majo-sama” will not be the focus of my mod.

Re: the grinding: trying to work on that with weapons and armor crafting from enemy drops; witchknives (received through events) allow you to cast magic, but other weapons may be better for non-magical combat. Armor with different element resistances and stat distributions is planned, much of it crafted but some sold in the major city that’s the next location I’m working on.

Edit: not sure if anyone’s going to read this, but I’m going to be making a new thread for the mod when I release it. Due to the combat and other changes I’m making, I feel like it’ll be different enough that I should reserve this topic for updates of the original game’s translation going forward.

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Sorry for the double-post, but it is my topic, and this might be the last one, who knows.
So, I want to start with an apology. I promised too much when I was in the “honeymoon” phase of figuring out I could actually get RPG Maker MV working well for the first time, and I underestimated the amount of work that would take to make the game I wanted to. I’ve spent maybe 20-30 hours just on the modifications I’m posting tonight. It’s about double the content that was in the original game, maybe more.

However, it’s unlikely that I’m going to continue this project, for two major reasons and some other ones.

The first is that some people were right: I should make my own game if I want to make this big of changes to someone else’s. If I’m going to be putting in 5+ hours of work every night, I want it to be on something I can actually sell someday on Steam or Dlsite, and thus if I do work on a game in a future (besides translations) it will be my own work. Again, I apologize. I over-promised and under-delivered, but this modification does contain two complete WG paths and a section of story that sadly isn’t likely to ever complete unless someone else feels like making their take on it.

The second, and more minor, issue, is that I wanted to make a good, coherent, interesting combat system. I have an idea for that, but it’ll require lots of testing and isn’t compatible with this game’s 1-character-party-for-story-reasons structure. It’s incredibly hard to make a single-character battle system that is interesting, fair, and not absurdly difficult or easy. I’ve found some good ideas that I may use later, but otherwise I don’t enjoy working with the single-character-party.

Again, my apologies for going on about all that stuff and deciding it wasn’t worth my time, but that’s honestly the case. If I’m going to be investing my time, I’d rather it be in something that’s my own and might pay dividends. The only reason I didn’t do that at first was because I had no confidence in doing anything more than tall-sprites, but now that I’ve done work on eventing and something of a battle system, I feel like I’m ready to keep learning and work on something that’s really my own.

Enjoy the mod. The smaller file is the ready-to-play game, and the other one marked EDITNG FILE is the one to be used if you want to take a look at modding it with my stuff as a base.

Major contents: One story boss, one hidden boss.
Two new feedable characters
Lots of teaser story content unlikely to be fulfilled (I’m really sorry. The big city I mentioned? not in there.)
Playing version
Removed due to not working. My apologies, RMMV’s not-used file deployment checkbox is faulty I guess.

Editing version

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