Hello, i’m Exas4000
most people know me here for my main project Feast of the Greedy, of which is ongoing an overly slow return to developpement.
Instead of starting projects i cannot finish, i planned on having a mod side project for stellaris: Expanded Lifeforms.
Stellaris is a space civilisation game around making a species and their government, then shaping their interactions with the other spacefaring species. Has of now there was only one thing that could have been interpreted has a fatty species in the form of the Rogue servitors. Playing Ai butlers who pampers their creators.
The project is and may stay at small scale. focussing on species genetic traits and civics (government politic and characteristics.
Rigth now, 7 traits have been added and work.Having clear effects on your playstyle.
most traits relate to the increased size of a species, from overweight, giantess, inflation, hyper, immobile giving debuff to population housing (need more space for pops) with some of these also giving appropriate bonuses when applicable. Do remember that a negative trait in this game increase the number of good traits one can equip. So your immobile population who do not travel to other planets, eat more food and take more space could be the greatest warriors or scientist of the universe.
now i started working on civics but i would need people to trow idea about fat related empires for the following ethics (the moral compass of the population) or government type if they feel like it
: implemented feature
: partial success
: challenging / over current personnal abilities
: currently working on
Technologies
Militarist: Macro warrior culture : custom powerful army unit
: Materialist X Corporate: opportunist bio-researcher ( reusing the lustful conglomorate concept for a more willy wonka esque culture that can branch out into research path or economic. goal is specific research building and potential custom ressources processed for an economic boost)
Zenophile: Lustful conglomerate (Open art forum with various jobs creating a good economic boost.)
Gestalt (machine): Bio-emulater protocols (aka pregnancy/wg/inflation) and potential custom robot species trait
Democratic (the people chose): (goal: much simpler, an empire based around having each colony be their own little inter-connected democratic empire) each colony is implied to be still competing for their position through their own moral. (time to twist it into a feeding frenzy XD)
Dictatorial (single ruling the many):kingkabuto’s idea (goal, single upgradable building hosting the leader, each upgrade giving influence (ressource for claiming systems) and unity (get some major
empire upgrade over time) at the cost of a massive upkeep on the building.
Corporate: fast food chain (goal to affect the fast food chain building to produce debuff to the host planet and/or make it so it produce more for you and your host)
I’m still digging through the data to learn how to do stuff, but at the very least, good idea here will be kept and at the very least given credit for. Have a nice day
What is missing to complete the mod
- Mother machine mid/late game crisis
- living planet anomaly
- Specific events for each Civics (currently tackling Law of the fattest)
- Opportunist Bio-researcher fallen empire
- fixing the law of the fattest and bio-emulater civics
The mod has been released! Here is a direct link to the steamworkshop page!
Q&A