Apologies for the delayed response, I had to catch up on irl demands after the jam ended. So now I can properly respond to y’all :3
@plubber
Thank you, the game idea had a more active loop for the player but it took longer to develop than I originally thought. I finally got to give it a proper play test (which I should have done instead of adding hats, but live and learn) and found that my game may have evolved into something else that I wasn’t even considering. The intent was a tycoon style game but I accidentally created a sort of “people watcher” style game once it finally gets up and running. Which begs the question, who doesn’t love watching folk slowly getting fat
@Snaccaca
Thank you, and this game TOTALLY has room to expand and become something bigger XP I hope to update this game sometime soon after the jam judging is over.
@ARKLYWaT
Add tails in the future, got it. And I’m glad to hear that its running fine in wine, I have the license to export to Mac, but I don’t have the environment to create it. (I’m assuming your using MacOS, unless the Linux build is doing something stupid). As for the bug, that’s starting to become one of the bigger issues I need to fix. I had a small patch for it, but by the look of your pic the bug is more serious than I initially thought The game will be getting an update to iron out bugs and hope to get this one squashed as best I can.
@Kaiser.1
Your welcome, I thought the game would have been more fun and catering with a variety of options for a custom experience. I’m slowly getting better at the creation strategy for games, start small and go from there :3
And you had it running for about a year, now that’s a level of dedication since that’s over an hour of game time XP The play loop is unfortunately borked for the jam version as some values were misread, so what folk need to know (if their reading this luckily) is that “Okay” is the highest rating that can be achieved, there is something called ambient/atmosphere rating and you get bonuses for having sets on the map, however atmo is borked and reads theme IDs, so that creates the problem for ratings to suddenly dive bomb as there is the theme ID = -1. So the only things with theme ID is “Red Round”, “Stands”, and “Machine”. (The atmo bonuses are still working, so some objects help with that). Now why bring up invisible atmo variable? Because it also influences the chances of characters getting fatter, and how much money you make. As for the weight level concern, the weight stages are very minute and require a little observation on the player’s part, usually you can tell their weight level by looking at them from the side. If there belly looks like it lines up with the tile’s edge behind it, then they are probably max weight. I do want to mess around with a render system to make weight variance more visible, yet still subtle. I’ll be releasing a patch sometime soon so you and others can just spend a month getting it up and running rather than an entire year XP
Thank you all for your feedback, supportive words, and bug reporting! I just have a question for y’all: Have you found and played with the Easter egg I mentioned in the post yet?