Michelle returns, post-fattening in a point and click adventure. Your decisions determine whether she’ll be slimming back down or spiraling deeper into obesity.
The story will feature multiple romancable characters, alternate endings and a dynamic weight system that only goes in one direction: up!
The game is set to release in November 2023.
A free demo is available on itch.io and the final release is TBD.
If you’re interested in supporting the project consider donating to my Patreon!
Doing so gives you access to weekly alpha builds of the game, My discord where I’ll be posting updates on the project, and a whole lot of my art!
This month, I’ll be splitting my Patreon earnings with the composer Danny Greyiers who will be returning to create this game’s origional score! Danny Greyiers returns from composing the first game and brings his incredible talent to this project through his music as well as original SFX and jingles.
Thank you all for making this possible!
Weight Gaming has been a beacon of creativity in the community, and your feedback and support has been invaluable!
Please comment what you’d like to see in this installment of Michelle’s story, and feel free to
check out more of my work at Kynesart.com
Short! The story takes place over five days and it’s not going to be possible to accomplish everything available in a single play-through. If you’re only interested in one of the romance options and confident about the final size you want Michelle to be, you should be able to achieve that ending in one sitting.
Michelle Starts the Game at 300 pounds and I’m planning for her to be able to gain another 150 over the course of the game. There’s also the potential for her to gain more weight through magic, but I don’t want to get to far ahead of myself.
Bought the full version, but I’m a bit confused about how much further one can go. I’ve met all the folks, there’s only one letter to deliver, nobody is fully romanced and there’s no obvious direction to go in next. I get the game is in development but something saying ‘hey, that’s as far as it goes’ would be nice.
That’s a good point! I’m not sure what the best way to implement that might be. Every week I update the game with new content and it gets a little closer to being a complete product.