FATACLYSM - A Multiversal Weight Gain Roguelite [11/1/24 NEW UPDATE!] [v0.1.3 - A Little Bit of Everything]

Aria and Astrid do not show on the left side whenever I’m using reduced UI mode for my phone.

Unfortunately I’m pretty limited on my tools when it comes to testing issues on mobile. Does the bug only occur when you’re on the reduced UI, or does it happen no matter what? Does refreshing the page change anything? Any other information you could provide would be helpful in trying to address this.

Is there somewhere we can purchase the current latest version without having to sub to the patreon?

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Just wanted to let everyone know that the first enemy poll has been decided! The Diabolist will be coming in the next content update, with the Ravager soon to follow. The Virtuoso will be added eventually, but it’s gonna be a bit longer for her. Check out my Patreon if you’d like to see a sneak peek for one of the Diabolist’s weight stages, along with being able to participate in future polls!


More information regarding the update will be coming soon, along with details surrounding the Penitentiary’s new miniboss.

I’ve also had a few other people request this, so I’ll probably be setting up an alternate payment method, potentially through Itch. I’ll let you know if I set something like that up.

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Aria and Astrid are missing regardless of if I’m on reduced UI or not. Refreshing the page does not seem to do anything, Sakura and Estelle are all clear on the sidebar though.

After a little bit of research and testing, I think that a line I just added to the JS of the game should have fixed that issue. Go ahead and download the current build and let me know if the sidebar bug reoccurs.

i thought upgrades were supposed to stay after defeat but mine did not the only things i retained was skills max weight and energy and i think money i also think you should get more money cause i got to the warden several times and still couldent afford more stat increases and this is without buying gear

Just personal idea,I believe some kind of permanent upgrades,like more route choices,more slots in shop,refresh shop,can bring more “gameplay” .

Shop refreshes, rerolls, etc. are a pretty common roguelite mechanic that I think work quite well as horizontal progression, and I plan on adding them as another Essence upgrade in the future.

Love rougelikes, especially for their replayability. You got yourself a supporter. Like the game so far looking forward to seeing more.

2 Likes

The game is cool, but I think it would be more fun if you could see the amount of damage enemies are going to deal and their targets.

This is what I see after downloading the latest patch and using reduced UI mode for mobile, could be because I’m on an iPhone but idk.

Does that still happen if you start playing on a new save?

Not sure if intentional but wanted to report that while having the Eidolic Infection you can progress the status and suffer the downsides by simply clicking in and out of a character’s “swap skills” menu. Pretty cool if you want to start a run with everyone on 400~ish fat though!

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Good catch! That bug has now been fixed in the currently uploaded supporter build. Feel free to redownload if you’d like to stop that issue from happening (though I understand if you’d rather just be able to keep messing around with it).

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It indeed does still happen whenever I’m on a new save.

is there other builds available? i currently have a public build but i struggle to progress furthermore i cant seem to find a save feature as mentioned before i thought skill upgrades were meant to be permanent since its upgrade however the only thing that are staying on defeat fat capacity and and energy im not sure if when when i loose i only keep a portion of money gotten or what but either way its not alot further more thats the only real lvling system so your kinda stuck being stagnated and can really only out last opponets on restarts

ok disreguard the diffrent version question ill be getting ahold of that shortly will there be plans to make more than 8 stages for each character?

Will the full game eventually be free?

On the end of a run, you keep all essence and cores of excess. Upgrade points are for skills and are not kept between runs. Your can however upgrade the characters themselves using essence and those upgrades to weight capacity and energy