Fatties Eating Fatties! A Vore-focused, WG RPG -- update 2/1/24, Ver 0.8.0.1!!! (insert vore joke lol)

As an aside, I’ve had an idea for the sake of game flow, that may or may not be actually actionable. I don’t mess with RPGMaker, because when it comes to game design I like to do systems architecture and pretend to be smart rather than actually get to coding lol.

You have the stated design goal of making eating people, actually being part of the game’s systems, right? You want it to function in combat. Players, are of course complaining that it’s kind of slow and hard to deal with, and obviously you don’t want it to just happen as a result of combat ending.

Why don’t we play with the systems you’ve added then? One of the key design emphasis you’ve placed on the game is skills, and making the most of them. What about a way to “Upgrade” an offensive skill? (Which would really just function as replacing the skill with an alternate registry).

Get ex amount of relatively few mercy points, roll around to the fat fairy. Trade in points for the upgrade. Now, when it gets an enemy in that threshold, it autocompletes the action associated with the Upgraded skill, whether that be capturing, sparing, or eating a foe.

As a result, you get all the benefits of enhanced emphasis on skills, players can speed up combat without totally making the system trivial, and it satisfies the design requirement of making food collection part of the game loop.

You can even use this with the collected information you’re getting from players about their respective game play throughs, and use it to enable the play styles you’re trying to carve out. Say, having other additional upgrades that increase the exp or mercy granted by such skills if the player is in a group, or having it grant stat bonuses like in the older designs but for the solo player, to compensate for the concerns you have about the player experience.

Dude I gotta hand it to you this game is really tight. I loved it and played it through a couple times now. Great damn work love everything about this game. I had one thing to say. I have Penny in my party and I found a bug with her. If you feed her a caramel it messes with her calorie multiplier. It stays at 1 initially and then increases as she walks around, going up to like times 28. Im not sure if its a bug or a normal interaction with the thing she drinks to join your party but I thought I might point that out.

Aside from that is there any other content after lvl45 at all or is that meant as a breakaway into phase 3?

Thanks again for the good game!

1 Like

I think that’s the first I’ve heard of that bug! Very weird one, too. Though as you said, perhaps there’s some narrative reason for it, haha…

But thanks! I’m absolutely flattered to hear that you enjoyed it enough to play it multiple times.
And yeah, there’s unfortunately nothing currently else after 45, beyond the small grinding area that may or may not actually work… Making non-combat ‘content’ is, perhaps unsurprisingly, difficult, and something I’ve kind of struggled with this whole time.

I’ve found the prisoner and the second schoolgirl, where can I find the two other new characters?

One’s in the main city map, while the other is exclusive to the neutral route. If you’re on the neutral route, then these two are mutually exclusive.

I’m not sure if I’ve missed the question about this, but is the quest for the cultist completable? I’m pretty sure I’ve beaten three dungeon bosses, the guy at the farm, and saved the cultist in the apartments, but perhaps I’m not getting the right dungeon bosses

I do believe it’s still bugged presently. “Fortunately,” there’s nothing meaningful actually locked behind it at the moment, other than an area intended to let one grind levels to see sizes.

I’ll pay it special attention come next patch, sorry about that.

3 Likes

Not sure if someone already mentioned this, but when you capture “Greater UNFED” in second phase of the game you get “Skinny UNFED” in your inventory instead of “Greater”.

Love the game especially the penny having on my team and also I love Nanette how big she is and love Rumia a lot

1 Like

hey @herokero , i hope you’re doing fine, i just wanted to tell u that the game is amazing and im so looking forward for the next updates, but i was curious about wanting to know ur approach to the future, like will u make them slobs? or will u somehow make them giants when they enter new weight stages, i think u shud add the options to make them giants or maybe both, anyway the game is great but grinding skinnies and plumpers became a pain since sometimes they just die from overkill and its hard to time it and adjust it, i think the old system where u would get them in inventory after u defeat them was better, have a nice day and good luck then

2 Likes

There is a problem I had on one of my saves I had 30 skinny before phase 2 but soon as I talked to guy the skinny people disappeared out of my item area.

There will but not be any slob, but I’m workshopping a giantess idea, though it would be endgame.

And while I’m too attached to the current design as far as capturing goes, I will be increasing the calories rewards globally for defeating enemies, and possibly making the ‘weak’ status raise enemy defense, to reduce accidental overkill.

3 Likes

Are you referring to the scientist in phase 2 in the apartment building?
And if I recall, you lose all skinny people during the transition to phase 2 regardless, although I’d need to double check that.

alright then good luck with development, also can i ask for a favor? , pls when u make the new version include a mega.nz link since mediafire doesnt work for me and i have to download it using my phone and transfer it which is a big hassle, also if u dont mind me asking when do u think the next update will be, (im not rushing whatsoever take ur time even if its gonna be a year) just asking for expectancy thanks again

Yes I had 30 skinny people before phase 2 and after talking to the science guy they are gone

Why do we lose all skinnies at phase 2 I saved them up bc it is hard to get skinnies in phase 2 like every time I try they die cuz I either get to gluttony where i one shot them or they are extremely powerful when i am too weak.

If I may ask, how big are you planning to make the ladies by the end? I really liked how ridiculously fat they got in some paths of the original story, though I feel like those sizes might be hard to adapt in a game.

Thinking about it, it was because you could get money from them by releasing them, in an earlier build…

However, because it’s now more work to get them, that’s probably an unnecessary punishment. Good point.

2 Likes

The smaller characters (like the player) have 9(?) sprite sizes planned, while characters who start fat (like the bluebell ladies) have 8… I don’t want to get too specific in case my points of reference don’t match with others, but uh… I feel like they’ll be pretty massive at the end.

And certain npcs will be evocative of saxxon scale, if not actual saxxon size. (Hopefully this reference is clear enough)

4 Likes

That’s music to my ears! Looking forward to future versions :smile:

I wouldn’t mind the Main character turning out like that at the end of the game either, even if it’s just in text. :sunglasses:

2 Likes