Fatty Farm Flipper: A game about running a ranch and fattening anthro animals

So, I’ve been playing some of these games on RPGMaker recently, and noticed something… THEY ARE ALL THE SAME. I mean no offense, but I feel like every other weight gain game made with this tool is some generic medieval RPG reusing RPGMaker assets or ripping them from a library. As a result, there’s NOTHING new between them.

The worst part is how LIGHTWEIGHT it all is. I want pure, unadulterated, near-body horror levels of weight gain in my games, so I took it upon myself to make my own RPGMaker game about transforming animals into gigantic blobs of fat to turn a profit for the ranch you run.

Fatty Farm Flipper is VERY early development, with this build basically just being an incredibly barebones demonstration of how the game will function at its core. Feel free to comment any critiques about bugs and stuff.

Rest assured, that all animal sprites in this game are beautiful, handcrafted works of art sure to arouse your interest and loins. So, if you’re interested in a developer that TRULY panders to this website’s audience and doesn’t respect nature’s boundaries, stay tuned.

LINK TO DOWNLOAD: Fatty Farm Flipper | Testing by Droopey

LINK TO MOST RECENT DEV LOG: https://youtu.be/wV6ZB_ExUNM

FOR ANYBODY WONDERING, I AM TAKING INSPIRATION FROM REPLIES, SO FEEL FREE TO POST ANY IDEAS YOU HAVE IN THE REPLIES! (You might see it in game!)

Here’s a giant horse that’ll appear in the next update

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Question. Is there gona be protag-wg?

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Making your first post here be an open insult to every RPGMaker developer is certainly something. “I mean no offence” doesn’t detract from the huge middle finger you’ve barged in with.

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Looks like it’s got potential. One thing I kinda hope for is for the livestock to become a little more… person-like. I’m fine with anthro stuff, and the sprites look good, but adding stuff like hair, clothes(Like overalls or the classic Daisy Duke knotted-closed checkered shirt and jean shorts, for the farmy aesthetic), and eyes that aren’t soulless black pits would probably increase the appeal for most people.

Also, the building interiors are a good size. Just felt like giving props for that because I’m really used to RPGMaker games having unnecessarily huge maps that take forever to traverse, even normal house interiors, that are either completely empty or cluttered with random collision objects.

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Add a farm dog who can also get fat and you’ll have my attention…

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You do mean anthro animals/furries right?

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I’m having a feeling it’s actual animals?

im going to be honest im actually a little disappointed.
you open with a direct insult to most devs here, say that you want pure, unadulterated, near-body horror levels of weight gain in my games, say that you dont respect nature’s boundaries
and then you cop out with anthros instead of proper farm animals.
if you’re going to talk like that, at least full send the idea.

At least it’s better than what is essentially humans with a few animal parts slapped on. (Looking at you, Gorge Valley!)

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Yeah, I should probably clarify that in the posted thread lol

maybe sometime in the future? for now there’s only non-protag

lol yeah. I might do something with actual animals sometime down the road in this game (or with a future game?)

only anthro animals for now, though I might add in non-anthro sometime later

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that is an interesting idea…

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I am going to add more humanoid forms of “cattle” in future updates alongside the anthropomorphic cattle already in the game

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Ok. Thanks for the response even if you don’t add it is an interesting idea your game and I’m still gona look for the new things in the future

Honestly I am quite interested in what this will become, hope to a good jorney with you


My honest reaction to that information (unfathomably based)

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I may be an outlier here, but I think feral is disgusting, so if you do end up adding it could you please make it a setting or completely optional?

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Now to be fair, what they said wasn’t too far from true