It’s been a while since a new IF (interactive fiction / text game) have been posted on this website, so I think now it’s the best time to show the results of my recent work. It’s a demo version (about a half of the game).
I’ll start with simple how-to-run-the-game so if you’re impatient you won’t need to go through the whole story behind this game.
HOW TO RUN THIS GAME
You need two files:
- the game v0.2.1 (compressed (198.7 KB) | uncompressed);
- the TADS interpreter. If you don’t know what this is just download qTADS.
If You have some problems with qTADS try out FrobTADS. It’s built on top of command line interface, so probably many Windows user will think about it as old fashioned.
To launch the game you simply needs to open it from within the qTADS you’ve just installed.
v0.2.1 (compressed (198.7 KB) | uncompressed) “a quick fix”
v0.2 (compressed (198.7 KB) | uncompressed) “descrption of yourself, scale, minimalistic help”
v0.1.2 (compressed (195.1 KB) | uncompressed) “fix most obvious mistakes mentioned in replies”
v0.1.1 (compressed (195.0 KB) | uncompressed) “spell checked”
v0.1 (compressed (195.1 KB) | uncompressed)
ABOUT THE VERSION v0.1
I’ve actually wanted to include some other futures in the first release. Anyway, I’ve run out of steam, so I’ve included a few most critical things and now I’m posting it. I hope to regain some motivation after seeing some responses to my work.
ABOUT THE VERSION v0.2
I’ve almost finished the first in game day – Saturday. The game is probably half done.
Stay tuned for Sunday.
I’m actually asked you about things you’d like to see in there, see later replies for more info (tip use browser to search for #hashtags)
POSTING WITH HASHTAGS
As there are more and more replies to this post, I’d like to order them a little bit, to make it easier to navigate. So I’d really appreciate, if you’d start (and edit older posts) your post like that:
with one of the following hashtags:
*#bug – self explaining;
*#opinion – you want to share what you think about the game;
*#reply – if you want to answer a question to other user;
*#update – I’m going to use this hashtag to inform you about new version available;
*#request – If I’m going to ask you for some opinion on given topic connected to the game. I’ll suggest a tag which you should use in your answer;
*#hashtagsuggestion – your post fits in none of the above just write the new tag you’re suggesting as the first tag, and this as second if it’s worth adding, I’ll extend this list.
you can use multiple hashtags, but pleas separate it with a new line each.
HOW AND WHY DID I CREATE THE GAME
With all respect to other developers, I have a feeling that most of the games avaliable on here are writen fast and straightforward. What I wanted to write is a TRUE Interactive Fiction, giving you at last SOME degree of freedom. I aimed for multiple endings and different responses to as many things as possible. It needs some time, though. So I’ve started with a bit simpler game.
First of all, after I decided I want to create a fetish based text game I’ve tried Quest, which is the base for most of the games created for this website. However, it’s even more primitiv than intuitive. It took me a whole half an hour to hit a wall I couldn’t overcome because of poor documentation and lack of common features (ex. a decent text editor). And what’s even more important – it doesn’t work on Tails.
Then I’ve tried to do all the job myself in Python, however I didn’t have nearly enough time to create a stabile version.
And finally, actually quite recently, I’ve run across TADS. It’s a programmisg language (c like) for creating IF. It has all of the futures I need, most of which I’d like to have and dozens of which I haven’t dream of.
And this is my first project to explore it’s features. I have actually writen a documentation for more complex game, but it still needs to wait untill I’ll master TADS.
Have fun. And write something bellow if you’ve REALLY read the whole thing.