Cancelled due to life changes, but here are all the assets:
After way too much time and a lot of life’s wacky curveballs, the first significant update’s finally out!
Several new CGs
Peeks at new characters and weight stages
Tweaked UX elements
Implemented first arc of Hannah’s route. Rea and Grace have a few new scenes as welll but treat them as previews for their eventual updates.
Lots of minor script and code edits that most probably won’t notice!
Go get it!
Forks is a first-of-its-kind visual novel made with Ren’Py, which hopes to combine a familiar kink with high production values and a long-form narrative. Join Alex as she works to balance her wants, relationships, and responsibilities as she enters the wild world of adulthood.
Forks is and will always be a community-driven project, and so will not be tied to our team Patreon. This thread will be the best place for Forks news!
Please let us know either below or in a message to myself or @e123b if you experience any issues or if something is behaving strangely. There’s a lot going on under the hood and we may have missed something!
I’m interested; always a fan of more VNs, and even medium-length stuff that indulges in WG content is pretty hard to find. The slow-burn aspect of it is kind of refreshing too. Decent sense of wit, and not too reliant on memes or inside references, either.
I haven’t been on bbw-chan in a while (didn’t even know it was in danger of shutting down), so I’m not familiar with the project at all. I’d like to see it continue past what’s there, but I’m guessing you’d need to find a new artist if it were to continue? The character sprites look like FoxFire’s work, and he kinda vanished a few months ago after getting a new job or something.
Welcome first of all! Loving what I played so far! The characters are interesting, the story is sweet too! Everything is made to a very high standard too, left me craving for more! especially since its hard to find weight gain themed visual novels (especially ones of this quality!) So would defiantly like to see the project continued, especially since the groundwork is already underway (sometimes the hardest part!).
As @jimbobvii mentioned, the art seems to be foxfire’s talents, so not sure whats happening there, if your plan was to go onto a commercial project you could always turn this one into such? Especially with a current demo it would be easier to get people to support!
I look forward to your teams work! What you’ve managed to achieve is brill! ^^
Just finished my first playthrough, and teaser is right. I NEED more! The artwork is fantastic, and I’m really digging Alex’s gradual gain as she progresses through the story. If this ever does manage to become a complete game, it’ll be fantastic. Really looking forward to more, keep it up!
Thanks everyone! This has all been a long time coming, and I was worried I might’ve been forced to release this in too early a state. This whole thing started because I wanted to give something to the community, and I’m seriously glad that people are enjoying it.
@jimbobvii FoxFire did indeed do all the visuals, except the placeholder UI. Life’s made things much busier for us both, but if we release more Forks, he’ll still be the artist.
@madone Their gains are indeed influenced by their body shapes! Unfortunately, we only plan to have Alex be the protagonist, but she does have a story with everyone, and everyone has the option of gaining with her.
@avakann I plan for updates, but I want to wait until each can be a solid chunk of content and improvements that makes it all worth another playthrough. My freetime’s been crunched, and I don’t want to tease content that isn’t immediately playable. My biggest fear was promising that Forks would be this and that and awesome when it was still just in its conceptual stages, then never delivering anything playable.
I’ve worked on ren’py games before and played quite a few over the years and the engine really carries a lot of issues with it when trying to make an engaging game. I like the overall visual style but there’s some areas of design that could make it a lot more enjoyable. Take it with a grain of salt; you might have some of these things in mind already and it is just a demo.
Vary those angles, expressions and poses.
Yes, this will increase the number of necessary assets, but it also breaks up all those big, long sequences of dialogue and makes the characters seem more real (and less like handless abominations - yes I NOTICED that you kept hiding them muahahaaa). Do certain character smile differently to others? Do they carry their weight differently? Ren’py games are often lazy with this and a little extra variety can really make a game stand out from all the other VN games on that engine.
More show, less tell.
This follows on from increasing the variety in art assets. If a character is taking about their butt and/or responding to someone’s comments about it, then it makes sense for the player to see it during those scenes. If they’re commenting on a food item, you can avoid long-winded descriptions in text by letting the image do the talking. Especially during weight gain, interacting with the environment rather than mentioning things off-screen really helps. I think most of us would much rather see Alex trying on clothes than read her talking about it!
Pimp that text
While it’s probably a good idea not to go too overboard on fonts, adding more formatting can really increase clarity and add more character to the narrative. Whether it’s all caps, font size, bold, italic, underlines or even assigning a unique text colour to each character, it makes it far easier to sit through conversations.
Vary those scenes :3
Yes, I noticed that you re-used a lot of locations, though that does make sense for an early demo. What might help is to have clearer indication of the passage of time.Variation in lighting and shade (like you did with Alex’s room) will make repeated scenes less noticeable and make them feel different. For example, the cafe probably looks different between the morning and afternoon. You don’t have to go overboard but shading plugins can make scenes look amazing (eg: Ren'Py Deferred OpenGL 2D Shading - YouTube ).
If there’s a jump of a couple of days in the story, a calendar system or some other visual cue would also help the reader keep track.
There’s other more advanced stuff that’d be cool to see but totally unnecessary for a good game. For example, there’s the animation systems built-in to ren’py ( eg: [Tutorial] Animation and Transforms by Example - Lemma Soft Forums ) or its ability to use movies as sprites, allowing for pre-rendered animations. A lot of the engine’s features never get used, for better or worse.
My only other real suggestion has kinda been alluded to a lot here; I feel like it’s really word-heavy for a visual novel. Another edit pass to trim those longer scenes is probably a good idea. In general, I find that a lot of small scenes is far more enjoyable than scrolling through monologues- I ended up skipping dialogue a lot and that’s probably a bad sign, even with my limited attention span.
For all that, I’m still keen to see what you come up with - it’s got a lot of potential. Even if Alex looks a little bigger than I’d expect for her weight (unless she’s super short lol), but you have certainly still left a lot of room for growth. xD
I really like this game so far, My biggest concern though is that each romance/non romantic path stays mostly the same I’ve seen it too often in VN type of games and would like some sort of difference due to who you hang out and what the others characters would do while you were with etc etc
Silly question but had to ask would your main character be in a relationship with Morgan as i really do think she has alot of potential and i am afraid of her story not going as far or well developed as the others