Forks: A Weight Gain Visual Novel (Cancelled, all assets posted for everyone)

Hey, everyone! I’m off work and feeling a little more rested today, so let’s get to it!

@zdeerzzz Thanks! That bug should be fixed now, but I can look at it again if it’s still occurring in the fixed version. Thank you for the criticism too, it’s always been difficult for me to know how much fluff is too much. I’ll see if there’s more I can cut in future versions, and try to keep it in mind for future scenes.

@Moinaushniki Thanks for the bug reports and kind words! I’ve always liked lots of fluff, and learning to cut back to focus on the core has been one of my greatest struggles as a writer. I hope I’ve managed to improve it in this demo, both in the old scenes and especially the new ones.

I specifically kept that in mind during the ending fireworks scene, and since nobody thus far has said it was too short, I may aim for shorter scenes like that going forward.

@maldy Thanks for the write-up! This is the first big project I’ve written, and I was concerned with writing characters that were more than just vessels for kink content. I’m glad it’s worked out; for all of the bugs and interactivity issues, at least the characters are decent :sweat_smile:

@PlusParsnips Thanks! I appreciate the deeper dive into your thoughts, and I’ll be posting a second message soon about the lack of player choice and urgency. Thanks for the bug report, too! This was something else never discovered during testing, and it’s very strange that even manually installing the font didn’t fix it. Did you place the .ttf into the /game folder with the other fonts? I hope I can fix this, @Fakedthrower shows it’s not just happening on Mac :confounded:

@Muffintopmanor1 I’m glad you liked it! I’ll address the save slots in another message, but could you show me what happens when you try to load a save after beating the game? That sounds like a new bug, and I’d like to try to fix it!

Whew, off to type the next message!

Edit: @Biggirlfan7 Thanks for finding that! You’d be surprised how often I mixed dialogue up, that’ll be an easy fix!

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