Back with some answers, let’s see what I’ve got!
@ebik Thanks! I didn’t know what the heck had been causing that issue, and of course it’s fixed in a newer version
. I’ll see what I can do fix this.
@Testin10 I’m glad you enjoyed the update and that everything worked! Hannah is indeed partly to blame for Rea’s actions, unbeknownst to her. They just can’t help but make life harder for each other. I’ll fix those weight issues too, and see if I can make Alex’s jump more reasonable. Thanks for the tips
!
@LisaPage Oh no, has it really been years? How time flies, I’m sorry for making you wait so long
. Thankfully Grace has always been easier to write, so hopefully her update won’t take as long!
@nervki The very first Forks demo had a (now cut) scene of Rea and Alex playing on a Japanese style arcade cabinet, with Rea switching out boards between games. But yes, she’s an American who would know what SCART is.
@secretfajj Thankfully there’s nothing wrong, that’s just where Rea’s new content (abruptly) ends. Whenever I get to her update (not sure who’ll be next) she’ll have plenty more!
@smugdotexe Thanks, I’m glad you enjoyed it! I had to squeeze in bits of writing time over the past few months to do this, so I’m happy it’s been worth the trouble 
Will also get those issues fixed!
@Pagsram We are! You may’ve seen the technical wreck that Aria demo was in, hopefully a refresh in Unity can help.
@Aleece Hi again! We’re a few days closer to finishing the art for the new demo, hope you’re doing well 
@hisano-x Thanks! It’s all because of our programmer that we were able to get the UI updates working as well as they do, I definitely couldn’t make this so polished by myself
. I’ve always strived to make the best game I could for the community, something I’d personally enjoy playing so that hopefully somebody else will too!
@PlusParsnips Last one for this message! The Aria demo’s a right mess, isn’t it? We added a lot of custom code (take a look around and you’ll see even basic things like portrait calls are different), and while it let us do some neat stuff, the performance hits were, as you said, disastrous 
Narratively, plenty will be changed for the better (Aria will be her own character, rather than blank slate stand-in for players). It won’t be a total overhaul (although there will be a proper introduction that gives you more context for the world), but it should be less sink or swim. While I did that to get players going ASAP, I stepped a little too hard on the gas. I’ll detail more in the Patreon update about it.
Forks has been through two revisions so far (the first one was made with TyranoBuilder!), but hopefully the second time’s the charm with Aria. I’m a bit glad the performance tanked so hard, it gave me time to reevaluate what worked and didn’t, and give the game a much better foundation.
Continued in the next message!