I agree completely, I need a grilled cheese factory. . . setting one up in the game would be nice too
You can use this setup. Furnace has 2 wrenches inside of it. Bread conveyor is at speed 2. All logic gates are connected to one spot. And the logic gate at butter is reversed.
Basically what it does is putting butter until its full and when recipe is done it stops butter from going for a brief second so that other materails can go to their spot. Same can be done with fossils fuel. Just make sure to put gates very close to funnels. Other than that it is kinda simple. (in my first playthrough i also thought about automating it and spent like 2 hours experimenting)
Yeah grilled cheese sandwich is definitely the hardest item in the game to automate logic-wise.
Honestly, any item crafted by a furnace that uses a fuel source as an ingredient can be tricky to automate (such as grilled cheese sandwiches).
Hereās a few things tips I learned about crafting recipes involving fuel sources and furnaces:
-When youāre placing the funnels going into the furnace, make sure to place the fuel source (in this case the thicc butter) first. The game inserts items into machines/furnaces based on what order the funnels were initially placed. So in the image above, the left most funnel (the one with the thicc butter) should be placed down first.
-Have the items that are being inserted into the furnace always next to the funnels. This doesnāt necessarily make your factory run better, but if you have too many items in your world at once the game tends to lag. Basically, the less amount of items in the world, the better. The image above wouldnāt lag your game by itself, but if you start making a lot of these, your game starts lagging big time. You can use hovering hands to constantly supply your machines with items (I think my factory has more hovering hands than belts theyāre so fucking useful). I can include an example if you would like.
-Always make sure you are overproducing ingredients rather than underproducing. Itās annoying to fix machines that use logic gates when itās missing an ingredient, but unclogging furnaces is a punishment I wouldnāt wish on my worst enemy. That goes for everything else too, not just items that use fuel as an ingredient.
-For grilled cheese sandwiches specifically I found that having 2 separate funnels for the bread helped a lot. Even if you have the bread at 2x speed Iāve encountered an issue where the thicc butter sometimes enters the furnace first which clogs up the whole machine.
-Feel free to ask any questions about this game, Iāve spent an ungodly amount of time trying to optimize the game in terms of the factory aspect as well as making sure my game doesnāt lag.
Oh my gosh, I canāt believe I didnāt think of adding wrenches into a furnace to regulate how much of something is being put into it! Thank you for this!
For anyone whoās curious about when the next update will be, the creator said there should be an update before the summer on the gameās itchio page
Hey quick question for you guys. Would you be interested in a guide when the next update comes out? Iāve noticed that there has been a lot of basic questions being asked on here an the itchio page and instead of having to answer similar questions you could just refer them to the guide.
That would be helpful, I know I for one got stumped when I started and kinda gave up on trying to automate anything. Maybe the guide would help give incentive through providing knowledge and understanding.
I would absolutely love a guide! Blueprints are extremely useful for factory builders such as this.
Hereās a little tutorial for how to make items that need a fuel item (chocolate fossil/thicc butter) as a crafting item (chocolate chip cookie, grilled cheese, etc.)
Also this isnāt the guide I was talking about roughly a month ago. Iāve still yet to write that but intend to write that after the next update drops.
Youāll probably have to open the image in a new tab. I canāt upload the PDF of it because the website thinks Iām a new user.
this game would still benefit a lot from a grid systemā¦ no matter how you put it it makes everything way easier to automate
Hello i just wanted to ask if ayone has any knowledge on making even bigger cowgirls or goddesses then the sizes the creator had set like a fan edit. Ones similer to the ahnka edit or what have u. It would honestly be exciting and worth the grind to have a rediculous size limit and who knows maybe even a third goddess may appear outta nowhere
Definitely agree that a grid system would make things much easier as itās kind of annoying getting stuff pixel perfect, but a lot of the machines/buildings have different sizes from each other so the pixel grid we have now canāt be changed (unless the dev decides to completely overhaul the game). If thereās ever a Gain Factory 2 (which I highly doubt) I would love to see a grid system.
The only way to make the cowgirls/goddesses larger is by manually editing the textures in goddess_0.PNG and Default_0.PNG
Thereās another issue that comes from that though, as the game uses sprite sheets. If you made the textures too large it could overlap with other textures and become cropped. I havenāt tried to edit the cowgirls sprites but Iām assuming itās even harder to this with the cowgirls than the goddess due to how smaller they are in the sprite sheet. You could probably do something with the goddess sprites, but I am terrible at making actual art as opposed to just changing the colors of the textures.
Just commenting to give attention to this. A gigantic update just dropped and it looks amazing.
Game seems to crash if you hold the object lock button (space) while either putting the held item next to a conveyer belt, you are holding a conveyer belt, or the combo of the two. I was trying to snap conveyer belts next to each other and the game crashed. New update looks super sick to mimic Lil, some items got crafting changes and I am excited to see how the rockets work
Thank you for letting me know. I released a quick patch for it. I expect that there will be more errors and crashes. Iāll be fixing the issues as they come.
Decided to comment on this since I ran into a few bugs.
You can ask a cowgirl to jump on a rocket at friendship level 4 despite not having any rockets. If you do ask, the game will crash giving this error message.
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_cowgirl:
Unable to find instance for object index -4
at gml_Script_anon@166268@___struct___303_control
############################################################################################
gml_Script_anon@166268@___struct___303_control (line -1)
gml_Object_obj_cowgirl_Step_0
Another bug is that when you zoom out fully and go into your book to view items. If you hover over an item the name of the item will shake rapidly. This only occurs at max zoom out.
Third thing (this isnāt a bug this is a small thing) is that I forgot what item it was, but one of the itemās description isnāt capitalized. Iāll edit this if I see the item again.
Another Edit: I am having numerous problems with Inspector Panels as well and all of them make my game crash.
Still looks really great, and wonderful job.
Thank you!
The rocket stuff should be fixed now at least.
If you encounter the crashes with the inspector panel again, please send me the crash reports as it makes it easier to figure out what the problem is.
Really awesome update, kittykillerkuriosity! I noticed that a lot of new logic based items were added and I was wondering. Is there any way we could get a guide on all of the logic structures and how to use them properly, such as the Inspector panel since it has a lot of new settings? Iām really trying to wrap my head around them but itās difficult.
Thank you.
I definitely think that I should make a proper guide, as the recipe book is kinda limited in how much text it can have, and as a result the explanations are kinda cryptic.
Until then, I can at least provide a quick explanation for the inspector panel, as it is a component that is very important for automation.
The inspector panel takes a source and it inspects the object at the source. It is active when the value that it inspects relates to its threshold according to its mode, which probably doesnāt clear things up but I will provide examples.
The + and - buttons increase and decrease its threshold. The < and > buttons change the mode of relation. The o button changes which value of the object it inspects.
So for instance you can inspect an oven and set the panel to inspect its fuel by clicking twice on the o button. Then you can set the threshold to 4, which in this case means 4 seconds of burntime. Then you set the relation to to ā<=ā which means that if the burntime is lesser equal to the threshold the panel will be active. Then you can set the panel as the source for a logic gate that holds back fuel, so the gate will basically let fuel in for as long as the oven has less than 4 seconds of fuel left.