Gain Jam: Rules and Scoring

UPDATED 11/14/2020

Rules and Scoring



  1. Participants must be 18 years or older to enter and have a trust level of at least 1.
  2. Teams of any size may also submit a game, but all members must be over the age of 18 and their names listed on the submission topic.
  3. The submitted game must abide with Weight Gaming’s Terms of Service and US law.
  4. Weight Gaming staff & Advocate and up Patreons may participate in Game Jams, but due to possible conflict of interest & knowledge of the theme before the game jam starts they will not be eligible to receive any rewards or prizes. This extends to teams that have staff or Advocate and up Patreons as members.
  5. All entries must be new games and produced within the specified 2 week period. Keep in mind this rule does not forbid the reuse of assets or code we just dont want people doing simple reskins of an existing game.
  6. All entries must make use of the specified theme.
  7. While we do not expect a production grade game, the game should be stable enough that it can be played with only intermittent crashes at worst.


  1. Only one entry allowed per team/user.
  2. All entries must be public and free to play to be eligible.
  3. All entries must be submitted within the specified 2 week time frame. Any entries submitted before or after that period will not be eligible to win.
  4. All entries must be submitted as a standalone game. We should not need access to the engine the game was built on to run it and mods are not accepted entries.
  5. To submit a game create a new topic within the appropriate subcategory in the Fat Fortnight Game Jam Submissions category with a link to or an attachment of your game.
  6. Do not create any topics other than submissions in the Fat Fortnight Game Jam Category. Any none submission related topic will be deleted immediately.
  7. Do not modify your submission after the jam closes. If your game is hosted on a 3rd party site like or is browser based do not update it till after judging has closed. Submissions we find or suspect have been modified after the jam closes for judging will be disqualified

Cash Prize

General Rules

  1. If a cash prize is offered, participants must have a valid paypal account to receive the cash prize.
  2. If the winning game was made by a team the cash prize will be split evenly across all members. Due to this all members must have a paypal to receive the prize.
    • As an alternative a single rep for the team can receive the prize but the rep must be confirmed by all members of the team
  3. In the event of a tie the prize will be split among the entries that tied.

Overall Winners

  1. There will be a 1st, 2nd, and 3rd place overall winner based off of the cumulative score in all categories.
  2. In the event the 1st place winner can not or will not accept the cash prize, the reward will be split between the 2nd & 3rd place entries.
  3. In the event 2nd and/or 3rd place can not or will not accept the cash prize their respective portion of the winnings will be returned to Weight Gaming.

Best Of Winners

  1. Along with the over all winners there are 4 additional best of categories, each with a cash prize
    1. Best Art
    2. Best Writing
    3. Best Sound Design
    4. Community Choice
  2. Only one entry will be selected for each category based on their score in the respective category
  3. To help spread out the prizes Overall Winners are exempt from winning the cash prizes for each category.
    • This is also due to the fact the highest scoring games will also likely be scoring highly in at least one of the categories as well
    • Community Choice is the only category award that is exempt from this rule
  4. In the event the winner of a category cant not or will not accept the cash prize their their respective portion of the winnings will be returned to Weight Gaming.

Community Choice

  1. Every game jam will have one community choice winner.
  2. The winner of the community choice award is determined by the number of likes their submission gets.
  3. Voting will continue for 1 week after the closing date of the game jam.
  4. All members may vote by liking submissions and can vote for as many submissions as they like.
  5. In the event of a tie, Weight Gaming staff will break the tie.


The scoring system used is a simple total points system. Each judge will score each submission using a scoring sheet (a rough example can be found attached to this topic). Once a submission has been scored the scores from each judge will be totaled together for that submissions final score. The submission will then be ranked by final score. In the event of a tie a tie breaker judge will be used.

Scoring is broken into 5 categories:

  1. Basics - These are basic submission requirements. Will be all or nothing scores under most circumstances.
  2. Art - Used to judge the quality and use of visual art assets.
  3. Writing - Used to judge the quality and use of narrative, story, and dialog.
  4. Music/Sfx - Used to judge the quality and use of music and sound effects.
  5. Concept & Design - Used to judge the submission concepts, game design, and mechanics.
  6. Misc - Random scores that do not fit into any category.

These scores are explained in greater detail below.


  • Game Runs - Does the game run with minimal crashes and can be played through
  • Game uses the specified theme - Does the game use the theme specified by the game jam.


  • General Art Assets - Quality and use of general/non-fetish related visual art assets
  • Fetish Art Assets - Quality and use of fetish specific visual art assets
  • Animation Quality - Quality and use of animations


  • Story - Quality of the general narrative of the game if it contains one
  • General Dialog - Quality of dialog between the player and NPCs
  • Use of Fetish - The use of a fetish or fetishes in the narrative and/or dialog


  • Music - The use of music within the game
  • Sfx - The general use of sound effects
  • Fetish Sfx - The user of sound effects to emphasize or augment the fetish portions of the game


  • Game Concept - The novelty of the concept used by the game.
  • Use of Theme - How the theme was used within the design and/or mechanics of the game.
  • Mechanics - How interesting or well implemented a games mechanics are
  • Use of Fetish - How well a fetish or fetishes where integrated into games design or mechanics or if they where used in novel or interesting ways.
  • Innovation - How innovative or original the game was.


  • Judge Preference - Points that can be awarded based on a judges discretion.

Scoring Sheet:

GJ Score Sheet.xlsx (10.4 KB)


What happens if all three winners refuse to accept the reward?





Rule 4 under cash prize:

Like if nothing happens, basically.

So you’re saying if all three winners refuse to accept the reward, all the winnings will be returned to Weight Gaming?

That is what the established rules say.

We’ve made it clear up front that the winnings will delivered via paypal.

1 Like

And just to be clear, its not like we’re pocketing the money. In the HIGHLY UNLIKELY EVENT that this happens, the money would be put back into the account to be used for later site expenses or future events.

First time poster here. Thanks for making this game jam event I think its going to provide the motivation I need to finally materialize ideas I’ve only had on paper.

That being said I have two questions about scoring.

Game design: if we were to simply make a text based game with some variables like in the quest engine how might one expect for game novelty to be scored, or will the score depend and vary on the novelty of the puzzles themselves?

Art assets: How might the implementation of stock art be judged? Stock art midly edited? Or just random art we find and use but which we haven’t created? What if we get permission from the artist? Does original art get preference in judging?

1 Like

So I will start with Art Assets first since that is the simpler one. Not every judge will judge it the same way but in general what I look for for when judging art assets myself.

  1. Overall artistic theme/constancy
  2. Is the artistic theme aesthetically pleasing
  3. Interesting or fluid animations
  4. Is there fetish content and how well is portrayed

Now keep in mind each judge will score this differently and this is just what I look for. When it comes to using stock assets for me it depends on how it is used. If they are obviously just thrown in bc you need them then you wont see many points from me. But if I can see you used them as something to build off of and transformed them you will get more points. In general though original art will most likely get more points from me due to the extra effort that has to be put in to make them and that needs to be accounted for. I wouldn’t worry to much on it though since the majority of points are in the game design.

Now onto the game design this is a bit grayer. This is mainly because of how broad it is. Over all I judge the basics based on if the game feels like it was well thought out/planned, took advantage of the strengths of its genre, how well it used the imposed theme/restrictions, how ambitious was the concept, ect. To relate this to your question of a text based game I would probably be asking questions like where there branching paths or was it one fixed path, where there any good puzzles, did the choices really matter or did they effectively give the illusion of choice, and how did they use the theme.

While that is just the basics I usually give more points to games that are subversive in some way or do something novel with the overall design. Now keep in mind I said overall design. This means if you have one thing you use in your game that makes me go wow and you never use it again you wont get much points from me. It needs to be ingrained into your games overall design/structure and not something through away.

I hope this answered your questions a bit.

Thanks for taking the time to respond with so much thought. I was initially concerned about the limitations of a text based genre but considering how things are weighed and what judges may expect from any particular genre I can with greater confidence move towards action rather than stifling my thought. After all that’s why I want to partake!


Does this rule also apply to Java based applications?

technically you would be required to download Java to run a java app.

assuming you don’t have to download anything else will you consider that a standalone app?

I see no reason why java should be dis allowed. You would be well in the clear.

Yep @Juxtaterrestrial is right. Java applications are ok since it can be reasonably assumed the user has java and if not java is freely available and easy to install.

I can’t seem to create a topic even though I have a badge saying I am at TL1. This isn’t urgent as my game is not at a state I would feel comfortable submitting on time to the fat fornite competition regardless. But for future use what am I not getting here?

That is odd, you do have TL1 privileges. 1st I would try to post a new topic again to make sure it was not just a small hiccup on our system and make sure it is done under this category:

If that fails could you provide us some more information? If you end up running up against the time limit we can make a topic for you and assign you as the creator so you can edit it if needed.

It works today now, not sure what changed.

You are not the only one who had this issue. Seems to be a small glitch. Not sure what is causing it yet though.

I’m realizing now that this is all stuff I probably should have brought up beforehand, but seeing how the categories affected the scores made me think a little harder about the current scoring system. I feel like you get an automatic advantage if you’re making and rpg or visual novel, since those game types rely heavily on writing and dialog. I’m not %100 sure what would be better, maybe rolling the visual art aspect and writing into one category with less total points? Right now writing is nearly twice as important as the actual mechanics of the game, and art is literally twice as important. It just feels kind of weird to me that with this scoring sheet just having any art and writing at all is probably better for your score than having flawless game mechanics. Honestly mechanics seems low in comparison to a lot of the categories. Innovation is way more important than the game mechanics, and even more so when you consider that game concept and innovation are basically the same category. I dunno, I’m definitely a little biased but I’d like to see more emphasis on the “game” in the next game jam.


I’m not really sure what aspect you’re looking at. I’ve included the breakdown of the scores, and the Concept/Design is worth over twice what writing and art are combined. I’m actually pretty happy with how the scoring is setup currently. If someone put a lot of effort into the art/writing, they get a leg up and I feel that that is completely fair, but an overwhelmingly good game in terms of concept/design will still win out. Our one visual novel lost out largely due to other games having more fleshed out designs.