Game Ideas-Series

Hey there, this is gonna be a series I’ll do from time to time which discusses ideas for games. I’m going to try and explore my creativity in this and find many varying ideas that could be used for weight gain games. Feel free to join in with your ideas, and also, if you’d like to use and idea just tell me that you are using it through dm’s, mostly because I want to know that you are making a game on one of my ideas, which will stroke my ego and make me excited to see your game. But you are free to use my ideas if you want to.

If you want to know what I’m gonna do, I’m going to reply to this topic with my ideas whenever I get them. Enjoy!


Character finds old arcade game that has a virus or something. Every time they get points in the game, their weight increases to the total points, the character realizes this and decides to stop, but then the arcade machine displays a message that there is a prize for winning the game, billions of dollars would be awarded to the winner and all the weight gained would be removed. The character could opt out right away with the amount of weight they had just gained or decide to accept the deal, if you lose the game you keep all of the weight and there are separate endings based on weight. If you win you get the money and the weight is gotten rid of. If you lose you can also double down and from there all of the weight that you gain is doubled, including previous gained weight. Secret ending with winning while doubling down, you keep all of the weight and get the money because the arcade machine is overstressed by printing the money and removing the weight.

Mechanics: Increase in weight makes it harder to control, can obscure vision, etc.
If I were to have a say on gender or whatever, probably provide both masculine and feminine body types. But, whatever, it’s not like I’m making the game.


Setting-Mid 60’s
Character is in a government lab, CIA created a chemical weapon that would “immobilize” the populace of Vietnam in an attempt to make it easier to win the Vietnam War, you are (Placeholder) a (male or female) that signed up to what you thought was a harmless program, but now you’ve realized what’s going on. In small doses, the gas increases weight to small amounts, but high doses could be lethal to your mobility. You have to escape.
Endings would probably be one where you gain too much weight, one where you are captured, fattened, and brainwashed to think you’ve always been fat, one where you escape with a low amount of weight, one for medium, one for high, and a secret ending where you gas everyone in the U.S with high doses of the chemical, making being fat the new normal.

Mechanics: If you are too fat you can’t use certain passages that are too small for you, increase in weight lowers mobility making it harder to escape enemies, descriptions of weight would be nice.


I got one… you are a Treasure Hunter (male or female) looking for the Chest of Endless delights but it is in a huge and long dungeon and you have to unlock Six doors to get the chest but to do that you have to gain weight to unlock the door and fight a bosses, game play would be like a normal RPG but when you kill a monster you will get food that you take to your camp or to the town and cook it to gain weight also each you eat you will incase your Skills but if you too much you will get sick and loss your weight and your skills and to upgrade your fullness you have to kill boss monsters, find hidden rare Bloat monsters and bloat pills in the dungeon.

At the end you find out that the chest just makes Sweets like Cookies and chocolates so you open a Shop and sell the food and eat tons of food for free.


So you run a milk bar with some Cow girls, cat girls and a wolf girls but it is not going well and you are a few months away from closing the bar but one day a Mad scientist come in to your bar and may have away to help it she or he made some potions that can make a Cow girls milk taste 10X better also make them able to make more milk also make cats and wolf girls run faster and cook food quicker but it will make them eat more and get fatter faster so you and your co-worker agree to do this to help save the bar.

So the game play is like normal restaurant game Were you give guest the right food and drink to them but you also have to worry about paying for food and outfits as your co-worker get bigger and more hunger because if you to not feed them they may eat the food for the guest, drink the milk from the other cow girls or for the wolf girls eat one or more of the cow girl l also if they get to fat they can’t work the floor and have to still in the back.


Character keeps having nightmares about gaining weight, exponentially these nightmares have her gain more weight each time. They also find themselves eating more often, sometimes even eating while they sleep. Pounds are starting to pack on, mobility issues ensue. The aim of the game is to try and find out what’s happening to you, you find out that company/government has chipped you to study the impact of large amounts of weight on the human body. They give you a choice, keep the chip in your head and you’ll get a lot of money plus they’ll take care of you. Or you could try and get rid of the chip on your own, hundreds of pounds heavier.

Endings include- accept deal and refuse deal, alternate versions based on weight-good and ok endings. Don’t find out the truth-worst ending. Realize attraction by feeding the beast, done by eating intentionally, not by accident-best ending and acceptance?
Mechanics- added weight makes it hard to move, can lead to not finding out the truth. Larger appetite, you need more food to search for the truth but has negative effects on mobility/weight.
idk what kind of game it’d be, rpg maker or text adventure or whatever. This is just a base idea, if anyone is interested I’ll clean it up a bit.

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A new world war happens or something(I’m too lazy to add context). As a result, chemical weapons have been created that would not violate the Geneva Convention. A new gas has been developed that will immobilize the enemy and pretty much would leave the population too fat to move, let alone fight. The new gas when inhaled, symptoms include, abnormal hunger, larger appetites, and cravings of higher calorie substances. Soon after stage one, people exhibit spectacular weight gain and are unable to lose any weight they gain as the gas will effect weight loss. Eventually stage three comes along and it includes an almost insatiable hunger, larger cravings, and it will permanently effect weight loss as it ceases to exist within the body. So all that someone can do at stage three is accept what they have become. It can be cured at stage one and treated at stage two but once it progresses to stage three, the person cannot return back to their previous body. Sadly this gas is being used on frontlines and since we don’t have a way to immediately reach our soldiers, this may be their fate.
Mechanics- Play as a group of people, women, men, or both. You play as a group of soldiers that have to survive the onslaught of chemical weapons that are bombarded towards you.
Endings- Ending One, good ending- You survive the barrage and weren’t even hit with any gas whatsoever, the war is ended with a treaty and your soldiers return home. Ending Two, pretty ok ending- You survived the barrage but your soldiers have been diagnosed with stage one of the gassing, it can be cured but you feel like you could’ve done better, a peace treaty is signed. Ending Three, meh ending. You survived the barrage just barely, a peace treaty is signed and your soldiers return home and are diagnosed with stage two, some may be cured, but others will just have to deal with the new them. Ending Four, bad ending. You “survived” the onslaught of gas, but you don’t even recognize yourself or your soldiers, you and them have become blobs, you can’t even think about anything about food. The enemy won the war and a peace treaty is signed. All people that have been diagnosed with stage three are sent to facilities to take care of them. Ending 5, the secret best ending, done if you grab all the secrets. You pushed past the onslaught and attacked the enemy, you knew that you and your soldiers were in stage three but you still had to push forward even though you were losing your mobility. You pushed to the capital and defeated them, a treaty was signed and all of the technology invented by the enemy was taken. You and your soldiers lost mobility but had defeated the enemy. Blah blah blah, best ending.

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As a result, chemical weapons have been created that would not violate the Geneva Convention.

Pretty sure a weapon like that violate international law. More specifically, Protocol Additional to the Geneva Conventions of 12 August 1949, and relating to the Protection of Victims of International Armed Conflicts (Protocol I), 8 June 1977, according to Article 51 and maybe Article 54. Not to mention the Chemical Weapons Convention.

Jokes aside, there are some pretty good ideas here.


Yeah, I really didn’t care enough to look up the actual laws and looked through them all. But good on you for actual doing it.


You, a jungle explorer, discover an ancient civilization in Brazil or something. They seem to have a different social hierarchy with all of the upper class covered in flab, but weight varies for the different classes, including the subclasses. The emperor and empress are of course, the fattest. But you (male or female) have just arrived and were captured. The game follows you trying to research the society but slowly gaining more an more weight, different endings happened based on how much weight you gain when learning more.
Mechanics- Weight is a big part of this as it can cause different endings. Possibly could be a text adventure.
Endings- Multiple endings could be found based on weight. I know that this is pretty stereotypical but, not gaining weight or losing weight will give you a bad ending where you return to civilization with what you needed but you feel like you don’t really understand the culture. An okay ending where you gain weight and return to civilization. A good ending where you gain quite a bit of weight and return. A great ending where you gain a lot of weight, like you weigh 600-800 lbs. And the best and second “bad” ending. The “bad” ending is gaining enough weight to become immobile and are stuck in the civilization. The best ending is where you find a radio before you become immobile and call for extraction, your research brings a lot of money and you are physical representation of the civilization or something.

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Okay so you and your (male or female) friend are trap on a island but the island is filled with food that can fatten you both up also Huge animal so you and your friend come up with idea that if you fatten up your friend up you can use Him or her huge body as a raft to get off the island.

So gameplay would be each day you would go out in to the island and find food but also watch out for the animal that may steal your food or eat you, till you friend reach a set weigh and then you can get off the island but you can also find out more about this crazy island and maybe a different way off the island or you can just still on the island.


Okay so you are a King or queen of a small kingdom and your kingdom has fell on hard times crops are not growing, a sickest kill a lot of your people and last you are dirt poor but one you find a very skinny women outside your castle and you take her in and feed her and find out that she is the goddess of the land but thanks to a curse she lost her powers and that why our kingdom is falling apart but there is a way to get her powers back and help your kingdom she needs to get fatter.

So the gameplay is rebuilding your kingdom by feeding your goddess as you feed her and she gets fatter she use her new power to help make your farms better, help repopulate (maybe in the fun way) your kingdom, help your stores grow and many other things but as she helps you kingdom you started to see that people in your kingdom are getting fatter and maybe your goddess is not be what she say she is.


I have an idea, for a game reminiscent of the old flash game series “Steppenwolf: The X-Creatures Project”, from Warner Bros. It’s a survival-suspense-exploration game with a few weight-gain elements to it, loosely inspired by PUBG’s Zombie mode and the whole “No Nut November” thing.

The player character wakes up in a dilapidated house, in the middle of the woods. He has a vague memory as to how he got there, only that he’d been on a date with a pretty lady and apparently had had too much to drink. Lying on the floor next to him, he finds a detailed map of an island and a note, informing him that he’s been chosen to participate in an experiment-turned-hide-and-seek-game. All he needs to do is to last a week on the island and have no sexual contact with any of the locals. Simple, yes?
Not really. First, the locals are all female. Second, while they may be genuinely helpful and friendly during the day, come nightfall, the women turn into werebeasts. Third, they’re all much taller, fatter and hornier than before. So the PC has to employ all of his wits to evade, run and hide from creatures that can overpower him in many ways. One week, no sex. If he’s caught, it’s game over for him, because while some will accidentally break him to satisfy their libido, others might end up eating him up. Literally.

Spoiled for nudity, but here’s a concept to go along with this, drawn and colored by yours truly.

Like I explained in the first paragraph, this game would make use of either the arrow keys or WASD keys for navigation, it would have an inventory system with a few limited crafting mechanics, and several items that one can use to deter, stun or distract the were-anthros, but no actual life-threatening weapons. Items such as a tranquilizer pistol, with limited ammunition that can be found, stolen, traded or purchased; a taser gun; smoke bombs for a quick get-away; flashbangs; pheromone vials that can be hurled at a group of charging anthros to overload their libidos and effectively “distract” them with each other; a few experimental darts that will alter a few of the werebeasts gradually, making them heavier and fatter as the days pass; even clothing articles can be used as decoys or lures, which I will explain below.

Pretty much everyone on the island counts as one. During the day, they’re friendly enough for the PC to be able to interact with them, to find out more information about the “host” of this game, the island and its residents, and to get things like food, water, clothes and other equipment. During the night, the women will swell into their werebeast forms.
Their sizes will always overpower the PC, so direct confrontation is never going to work if unarmed. They will also have heightened senses, relative to the animals they’re based on (for example, canine-based anthros will possess a strong sense of smell, felines will perceive things better in the dark, and so on), so picking a good hideout to rest and recover will require planning and preparation to avoid detection, as while some of the werebeasts will remain close to the populated areas of the island (farms, towns and the docks), others will be roaming the woods at night, hunting for the PC, either in packs or solo.
While their heightened senses are indeed more powerful than that of the PC’s, they can also be used against them.
For example, a pair of sweaty socks hurled at a charging werebeast with a strong sense of smell will definitely stun them for a moment. Worn clothes can be discarded in some places to throw off your pursuers; staying clean will minimize the odds of detection by a fair bit.
Being chased by a werebeast with really good eyesight/nightvision? A flashbang will buy you some time.
Also, as the days progress, the PC will find their behaviour becoming more aggressive and straightforward, ramping up the difficulty a bit more, not just at night but also during the day, as they will try to find out where you’re planning to hide (it can also give you a few 200 IQ moments where the PC can tell them one thing and then go somewhere else).

But wait, what’s the reward for surviving? I’ve considered a few possible rewards for your efforts that could lead to different endings. One, you leave the island and rejoin the rest of the world, but with the option to pick the one werebeast that most strikes your fancy as a partner. Or… you could choose to remain on the island, to live it out there with the ladies, there’s plenty of room for one more. You could even continue the game in a sort of an “endless mode”, trying to last as long as you can, or a “challenge mode” where you must survive in a set location for one night.


History Game Idea- you shape the history of the world.
Idea-You start out in the BC years and are trying to survive, you work towards trying to get enough food, make a fire, and eventually expand your tribe to the point were you enter a new era. You do the same thing rinse and repeat but with better technology in each era to help with harvesting food and researching tech. This is where the weight gain stuff comes into play, within each age you want to increase the weight of your people(give choice to play whether they want feminine/masculine/both to gain weight) which leads to changes in culture and tech specific to how fat your characters are. Meaning that if you want better tech to fatten your people you need to decide to make your characters as fat as possible in that era before it ends. You can make changes in the culture, stuff like making only the wealthy being able to be very fat. Stuff like that.
Mechanics-There are upsides to your population being fat and downsides like happier society and mobility issues. These would be modifiers that have to do with employment, population, military, etc. These can be solved on the tech tree with things to help people try and deal with weight. There will be culture changes like only wealthy people being able to gain weight, religions created because of weight gain. And not only surrounding weight gain but choosing your government, do you want a democracy, republic, dictatorship, monarch. Colonialism/imperialism, socialism, communism, capitalism, cough cough fascism. There’ll be other nations which is why you need to balance military, wealth, etc. You could make a free utopia or a brainwashed dystopia, just think of a dystopian future kind of like Fahrenheit 451 but everyone’s fat and are told to gain weight, you can implement propaganda, make nationalism popular, stuff like that.
Endings-You’d have endings having to due with your society. It would combine many scenes of your history, if you chose communism, propaganda, dystopia, etc. It would be slightly different then choosing fascism, instead of propaganda relating to the people, saying stuff like, “a strong worker is a fed worker.” or some shit like that you’d have more militaristic stuff. Just depending on the path you choose.


Twilight Zone Game
Setting-Mid to late 50’s
Idea-You unlock this door with the key of imagination. Beyond it is another dimension: a dimension of sound, a dimension of sight, a dimension of mind. You’re moving into a land of both shadow and substance, of things and ideas. You’ve just crossed over into… the Twilight Zone. Yeah I just copy-pasted it, so lets get to the idea, character(male or female) is moving to a town where all the residents are obese, some even immobile(you can choose whether the male or female residents are fat. The character has a feeling that there is something wrong with this town, maybe the government has a hand in it, or the reds, maybe it’s nothing. Whatever it is, you want to find out, you moved here for a job and have noticed the high population of obese people, teenage girls on mobility scooters, somethings wrong here. You decide whether or not you should eat the food, this has an impact on the story. You interview the people here and try to find out what’s going on but everyone thinks you’re the weird one. I mean you just moved in and are asking why everyone is so fat, to them you must be the one who by their standards is unappealing. You are either gaining weight or not gaining weight based on if you ate their food. Slowly you try to unravel the story of why everyone is obese, trying not to join them in their blissful ignorance.
Mechanics-Weight Gain- pretty obvious, weight will impact your stamina, size, health, and opinion.
Opinion- opinion has to do with the publics opinion of you and your own opinion of yourself, if you get larger public opinion grows while personal opinions decreases. Higher opinion means more people are willing to help by joining your search or giving you evidence of what’s happening. But increased weight has downsides, your personal opinion will effect how interested in the search, if you lose too much personal opinion you won’t have enough motivation to find out the truth and this will be a game over.
Stamina- stamina has to do with what you do throughout a day, if you have gained weight you will lose stamina more when doing tasks, requiring you either to sleep or eat, too bad eating increases weight.
Size- size has to do with where you can fit, casual things like fitting into a booth or maybe things that are more tense like a chase after someone. Size also has to do with clothing and not wearing clothing will come at the price of public opinion but you will have better stamina, best do it at night though, police are watching.
Health- for some of you, health problems are a kink that you dislike, me included. But this being used as a mechanic will help balance things out a bit more, eating foods that are greasy or unhealthy will result in health problems but these foods give more stamina then regular foods and add a lot of weight, downside is that there is a chance after eating unhealthy food many times in a row that you will have health problems, nothing serious but things like being short of breath and things like becoming more of a slob if you eat it constantly, I don’t think I’d want a game where you are hospitalized or something. And yes, descriptions of eating would be changed to become slobbier with each progression ending with you eating with your hands and eating food off the plate like its a trough. Slob stuff will negatively effect your public opinion, but will increase personal opinion.
Stores- There are of course food stores, fast food, sit down restaurants like diners, and fancy restaurants but there are stores for clothes and accessories, stores for furniture as you may outgrow your bed and need a larger one, and of course, mobility tech stores which have mobility scooters and eventually if it comes to it, a motorized bed to move you around, this tech is necessary for mobility and if you reach a certain weight without one you will get an ending, but with a mobility scooter you will be able to move around up until you reach the weight limit, there are multiple scooters with varying weight limits with the final one being the bed. Remember that mobility scooters have a disadvantage with weight since you aren’t walking and will gain more weight from food but you have unlimited stamina.
Endings- Gain too much weight to stand- Pretty self explanatory, you wake up one day and find yourself unable to stand up, you’ve become part of the problem you were trying to solve, too bad, well better order delivery.
Gain too much weight on scooter- you are in public when all of a sudden your scooter/bed collapses from your weight, people call the police and you are towed to your home and are placed on your bed well, I guess this is your life now.
Find out the truth (a)- you find the real reason why people are gaining weight, (I guess the government is behind it and was making the food highly addictive) and decide to try and end this conspiracy you succeed and the production of the food is stopped, you tell people what was happening and they believe you, you saved the town, blah, blah, blah.
Find out the truth (b)- you find out the truth and despite your moral qualms you increase production of the food, maybe to satiate your newfound hunger or maybe because you feel like it’s better this way. You convince the people that everything is fine and the people of (placeholder) return to their lives and you join them. Alternate ending if you don’t have high enough public opinion where they don’t believe you and find out, stopping production and giving you a bad ending.
Find out the truth (c)- public opinion ending, you find out the truth and go and tell the people what’s happening and ask them what they want to do, you democratically decide to end production of the food while calling out the government for the experiment, a formal apology is made and the town of (placeholder) stops with their feasting, you included the town is saved.
Find out the truth (d)- too much food ending(immobilized on motorized bed only), you find out the truth but you are too addicted to the food that you can’t choose to stop food production instead you increase the speed and add more nutrients effectively immobilizing the whole town, you included. Flash forward, the government arrives to find all of the people immobilized, stuck in their homes only a few people are light enough to use their mobility scooters and deliver food to the peoples homes. The government doesn’t want news to get out about this so they wall in the town, leaving you to your fates. Pretty much the worst ending.
Find out the truth (e)-secret ending, gain all of the weight you can, all health problems, worst stamina, biggest size and a high public and personal opinion. You find out the truth and are tempted to do many things, you could tell everyone about what happened, you could keep it a secret, you could stop production, or increase it. You want to end this horrible machine but you’ve noticed something about this weight, you’ve liked gaining it, you’ve liked the feeling of it, you realize your arousal and ask yourself if you could get the best of both worlds, you could tell the government you know what’s happening along with telling the people and increasing production. So that’s what you do, you increase production as well as increasing nutrients tell the people what’s happening and talked to the government, you decide that the best apology they could make is allowing the machine to be controlled by the town not the federal government. Production stays high, better mobility machines are made and there isn’t one person(male/female) under 1,000 pounds. You are remembered as a town hero, despite being so slovenly when you eat. This is the best ending.
Just leave ending- You just fucking leave the town at the start, boring ending.

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Game Name- Arcade Gain
I really just came up with this idea based off the name
Setting-Present day
Idea-You(male or female) decide to go back to your hometown, you spend the day there and decide to visit the old arcade you remember playing at when you were a kid, you enter the arcade, it’s just how it looked when it closed down, you look around for a bit, reminiscing. You feel like you’ve had enough and try to leave but your shocked when you push on the door to find that it won’t budge, you push and push but to no avail. After your attempts of freedom are ceased, one of the machines flashes to life, this doesn’t really make sense, this place closed down years ago. No ones been paying the taxes so power should be off. You feel the temptation of playing gnawing at your brain, you really should find your way out of here…but, when was the last time you played one of these games, well not since the incident. After that they had to close down. So you approach the cabinet and inspect the name, you don’t think you’ve played this one before, it seems fun but simple with easy controls, you play as a pig collecting food falling from the sky, you chuckle and wonder who would really even play this. The game finishes and you decide it’s best to find a way out, you feel kind of uncomfortable being in here for so long. So your search begins. Breaking from the story, let me tell you the plot, the character is trapped inside a place from his past, an incident happened which had to do with the woman who worked here, she is now haunting the store, of course she was fat or obese or something for plot convenience. You used to make fun of her quite often due to her size and you’re linked to her death. Now she’s hunting you down and is trying to fatten you up fatter then she ever was.
Mechanics- Weight bar, pretty self explanatory.
Endings- Okay Ending- You escape without gaining much weight.
Worst Ending- You are immobilized and are trapped inside.
Good Ending- You confront your past and realize she wasn’t even here, just a figment of your past fears coming back. You leave the arcade.
Bad Ending- You’ve gained weight and left the arcade, at least you didn’t get immobilized.
Best Ending- You confront your past and find out why you made fun of the lady(possibly from infatuation) and realize it was just your imagination, plus you got hella fat.

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Ok, kind of brief, I’m gotta get back into the swing of things, I have an idea.
Idea: Character is upset over their weight, they want to be skinny but eat whatever they want, character finds a mirror but sees their image distorted, they are extremely fat in the mirror. they put their hand on the mirror at the same time as the reflection and transfers bodies. Now the character is in the other ones body. Character and reflection are both surprised and talk about it, they decide that you, can eat whatever you want in her world, but she wants to be able to enjoy being skinny. Story proceeds this way where you play as both, your actions determine the ending.
Ok ending: You both enjoy your own worlds, you keep exchanging bodies and do your own thing, nothing changes.
Meh Ending: Reflection you takes your body, now you can’t leave the mirror world and are stuck as a fat blob.
Bad Endings: Reflection you fattens up your body anyway, now you can choose to go back to your normal world or to stay in the world where it’s normal to be fat, obese, or immobile. Either the reflection or you are the view of the ending(ie, if you choose to stay in reflection, the perspective shows your reflected self dealing with being fat in your world.)
Best Ending: You realize that there was no magical reflection, you just weren’t able to realize that you wanted to be fat, you have the choice to accept the new found knowledge and get the best ending or refuse and get worst ending. You choose to accept this and find yourself gaining more weight over time, and can then choose what weight you want to go to(ie, go to 200, 300, 400, etc.) and then you get a certain ending.
Worst Ending: You refuse the truth and push these new feelings surrounding weight gain in the gutter. You start doing the opposite, slowly becoming more anorexic as you can’t acknowledge your true feelings. You get the worst ending I think I’ve thought of.
Mechanics: Idk, I just created the story, not the mechanics.


Fast Food, more like…uhhh, slow food. Idk.
Idea: You are a character that works at a fast food place, sure the pay isn’t good but you can eat whatever you want for free. The idea is that you are slowly understanding you are a gainer, but don’t know it, throughout the game you learn about this more and more, at the end you can get different endings based on your weight as well as how well you did at work. There would be two stations at the work place which you could switch between, the first one where you actually work, and get money, and then the kitchen where you can prepare meals for customers(and yourself.) At the end of the work day you go home and can spend your money online for skills, like more stamina, greater weight gain, more capacity for eating, etc.
Mechanics: Weight-of course there’s a weight gain mechanic, it wouldn’t exist without it. But with increased weight means a decrease in stamina, but it allows for more patience from the customer and higher pay per meal due to…attraction.
Stamina-time it takes to move between the kitchen and counter, patience decreases a bit when switching between.
Patience-how much time a customer can deal with your bullshit.
Affection and Cleanliness-So, cleanliness leads to higher affection but there are pros to being more of a slob, affection is how much your customers like you, if you’re stained and messy, they will not pay as much, but the pros to being dirty is a very large buff to stamina. Which allows you to do more orders then to have higher amounts of money per order. So like quantity over quality.
Endings-Bad Ending-You don’t gain much weight and you are fired.
Meh Ending-You gain a fair bit of weight and are fired.
Good Ending-You gain a fair bit of weight and keep your job.
Worst Ending-You lose weight and either keep or lose job, leading to alternate endings depending on job condition, you don’t discover your fetish.
Best Ending-You gain the max weight and keep job, leading to an ending where you get promoted.

Note: Really kind of depressed rn so you might see a lot of stories on here as a way to get rid of some stress.


Pretty Barebones Idea
Greed Has a Cost on your Waistline
You are a character, you are cursed to gain as much weight as the money you make. But the curse can be broken if you make a certain amount of money by the end of the year. If you don’t you keep all of the weight, if you do you get rid of all the weight.


you’re an alien who’s been assigned to study the earth. the culture, plants, animals and civilization and so on. as you enter the atmosphere, something goes wrong and you crash. your ship is relatively undamaged and you’re no worse for wear. everything can probably be fixed within a few days.

As you get close to a nearby town, the smell of fast food catches your attention, causing you to investigate further. you find some burgers laying around a quickly eat them, becoming hooked on them instantly. however, you know you can’t stay long for risk of getting caught and make your escape.

but the next day, you come back and find more burgers. repeat for the next few days. each time, you manage to snag more food than the day before. this goes on for a while, until you’re so big that you get caught

not sure what happens beyond that, but a friend suggested you end up as a streamer somehow. you play video games and eat food sent in through donations, constantly growing from then on

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