Thinking about it more, what about Cyberpunk? There are not a lot of player replacers that I’ve seen, much less a fat one
“Die off and have servers shut down.”
It’s kinda the same thing, even though it’s a singleplayer game; even the NG+ content and some of the NG+ easter eggs couldn’t save player retention.
When Bethesda releases a game, they expect to release it, release DLC and expansions, rerelease the game again, make a bazillion dollars on paid community mods and so on.
If the game does badly enough (and it’s doing pretty damn bad so far), they might not have enough incentives to fix the game and do all those content updates, or do future overhauls like Skyrim did with LE, AE and SE.
Considering the state the game’s currently in, basically nobody plays it anyway and there’s hardly any decent mods, so it may as well be a dead game with dead servers.
The best case scenario is that they put in the effort, fix the game, add new content, balance the game, release the CK, and cultivate a huge modding scene that can then take off on its own, leading to a decade of great mods and content.
The worst case scenario, they release that expansion they weakly tried hyping up, it comes out like a wet fart, the game’s deemed not worth the effort to continue, and now we’ve got the first time ever where a Bethesda game isn’t saved by mods, effectively shutting out a potential “Skyrim in space” mod scene.
Actually, now that I think of it, another opponent to Starfield’s potential mod success is that the game’s running on a “”“brand new”“” engine (no it’s not). It’s still the same engine as before, but we don’t know how much they changed it, it makes me wonder if the CK might come out and all the previous Gamebryo modders show up and find out they have to relearn the engine, oof. I think anything short of a smooth transition would probably kill interest in modding the game, too.
Bonus: FO4 just got a big update, so loads of modders are probably busy with that instead. IIRC the Starfield xpac (+ maybe the CK) comes out this summer I think, FO4 modders might still be busy then and might not care to move to Starfield.
I’m surprised that nobody has made a weight gain themed fighter for Yomi-hustle. There is potential there like making the sprite get bigger depending on their hustle meter and so on and so forth.
I think Daggerfall would be a good candidate. It has a moddable Unity versions and uses a paperdoll system for equipment and 2D sprites for NPCs.
I’m honestly surprised that there’s no actual weight gain or vore mod for Cyberpunk 2077
Based on what ive seen of the Cyberpunk modding scene i really would not hold out hope for a vore mod, I’m dubious that it’s even really practical. For further clarity I’m reposting what I said previously on this topic:
"The unfortunate reality with a lot of modding scenes is if something niche is gonna happen, you might just have to wait a long time for it.
It’s a matter of the game having gotten far enough into or completed it’s dev cycle to be at a stable branch, the modding community having the time and tools to get a really good grasp on what they can make the game do, the right breakthrough in dependency mods, and frankly just the right person having the game come up on their radar to develop for it.
This is not to say we’ll never see a Cyberpunk fat or, if we’re very lucky, weight gain mod of course! It’s just considering the game only released in 2020 and only really started having the public perception of it turn positive in the last year and half, I’m not surprised if it’s still some time before we see a more niche body mod crop up."
Pizza Tower has a big modding community, but not much fat mods (like, there’s only two for a level editor.) All the mods are hosted on Gamebanana, maybe we can possibly make mods (similar to S2XL, or maybe other games.) But yeah, Pizza Tower hasn’t had a lot of mods.
those two games need weight gain mods.
Well, good news, the Creation Kit is now out for Starfield. So, now we wait.
(incidentally, there is a way to make any NPC fat as far as the in-game fatness can go, at least. It’s a little tricky so I’ll let any of the pre-existing tutorials explain it, there’s a few kicking about on Reddit etc.)
Now we need to wait for looks menu body sliders and bodyslide.
Risk of Rain 2. I mean, it has “fatify” but its kinda lackluster and the models for some of the characters (captain, bandit, commando, huntress) are honestly pretty bad. An actual weight gain mod would be neat, could be something like bison steak but it gives you +10% max HP instead of a flat 25, which sucks after like, stage 2, but makes you slower (fatter). Or a vore mod, which, is pretty self explanatory. There’s already 1 shot items in the game (trophy hunter’s tricorn) so it shouldn’t be TOO hard to make it apply to every enemy. I do know that skin mods are an absolute pain in the ass, so a proper vore mod where your stomach gets bigger and then you get fatter would be practically impossible, but idk
Gotta agree. Beggars can’t be choosers, and I’m glad someone did make a mod AT ALL for that great game, but it’s… alright. One thing I noticed is a lack of back fat, which doesn’t sound too bad till you think about how it’s basically just lard connected to their spines. Kinda kills any vibe.
All honesty, I prefer playing without the mod. At least without the mod the game has a sense of “epic-ness” to it. But with it…
Kinda gets rid of that.
(Again, grateful to have it at all. Just wish there was more of a “mod” for the game, not a skin pack, something like SB big fatties. Of course this would be balls hard, but it’s not a sin to dream, at least.)
Signalis for one, is a game I’m surprised doesn’t have a fat mod due to being reverse engineered
Slay the Spire. You can design a class with a weight gain mechanic using a stacking fat status. Then you could consume fat to play strong cards and have some card’s power be enhanced by the current amount of fat stacks you have. There could be drawbacks to overdoing it with the weight gain as well, though I’m not sure what they would be. Add on some class specific relics and sprite changes upon reaching certain stack thresholds (thankfully character sprites animations are minimal).
Kind of like that one game, I think like voracious dungeon or something? Seems similar in concept.
Quite similar now that I think about it lol (tbh been ages since I last played voracious dungeon).
Any chance for a fat ray mod for destroy all humans
Here’s one that just occurred to me: Dragon Quest XI S. There’s a whole bunch of sexy costume mods for the party member Jade, but no one’s thought to add a few more pounds to her.
It’s quite surprising that Palworld doesn’t include a hard mode. Especially considering the game’s expansive Palword Fast Travel Map and the variety of creatures and challenges it offers. For a game with such a large world and intricate mechanics, a harder difficulty setting would seem like a natural fit. It would cater to players who thrive on overcoming tougher obstacles and making strategic decisions under pressure. The absence of this feature feels like a missed opportunity to enhance the game’s replayability and appeal to those who enjoy a more intense gaming experience. It makes you wonder if this might be something the developers will consider adding in the future.
Wish new vegas got a weight gain mod like fallout 4 did. I know there was that one attempt by someone forever ago but it never really went pasted a early wip. Would honestly loved if someone ever picked up where they left off.