You know, we all play a lot of games. So naturally, I thought about some of the aspects of games that we either love or hate, and how we might want to talk about them.
I’ll ask a different question every few days, so keep an eye on the new posts. Mine will usually have a new question, or me snarking. Maybe both.
Today’s question: What is the most poorly designed boss you’ve faced in a game?
For me, while I’ve heard of the horrifying tales of Silver in Sonic '06, I have never played that game, so I can’t use him. Instead, for me it’s drum-roll
Junko for Touhou 15: Legacy of Lunatic Kingdom.
…Zun, what the FUCK?! In a series famous for it’s amazing characters (Yuyuko, Byakuren and Sukuna coming to mind) Junko’s battle is…pixel perfect dodging.
I’m not joking, the non-spells are singular bullet rings that require perfect positioning thus leading to a lot of clip-deaths, the most rage-inducing death for a bullet hell player. It doesn’t help her case that Junko also interrupts Hecatia in the extra stage twice with her BS pixel perfect patterns. Just…GAAAAAAAAAAAH!
What really gets me is that Junko’s design and theme (purity) are BRILLIANT. A character that has purified and refined herself until all that’s left is her grudge, and even then, she doesn’t remember what started it. The problem is that Zun went with Purity = Simplicity way too far and it ended up creating a generally bad boss battle. Worse yet a bad FINAL boss.
So yeah, who’s boss design do you hate and why?
PS. Since I expect him to answer, no firesoul10 you can’t claim sans. His battle was designed to make you want to quit due to frustration and it works well.